Player Matchup

Hou Yi
Hou Yi
AkumaTamer
Hou Yi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,467 Elo+
Party 1
Hera
Hera
McBakedFingl
Hera
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 3
Chang'e
Chang'e
friendlyfriendz
Chang'e
Level 114
God Stats
1W - 1L
1,733 SR
Queue Stats
32W - 33L
1,433 Elo+
Party 3
Sol
Sol
ghostipinfo
Sol
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 53L
1,554 Elo+
Party 1
Vamana
Vamana
innoculatingyuh
Vamana
Level 107
God Stats
3W - 1L
1,312 SR
Queue Stats
125W - 116L
1,487 Elo+
Party 1
Team Averages
Level 101
1,509 SR
1,488 Elo+

VS

Team Averages
Level 104
1,637 SR
1,446 Elo+
Izanami
Izanami
Daftkharnage
Izanami
Level 37
God Stats
3W - 1L
1,733 SR
Queue Stats
135W - 130L
1,454 Elo+
Party 2
Vulcan
Vulcan
DeprivedNarwhale
Vulcan
Level 125
God Stats
4W - 0L
1,732 SR
Queue Stats
146W - 158L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
M3X1C4N1S1M0
Cthulhu
Level 122
God Stats
4W - 4L
1,720 SR
Queue Stats
290W - 302L
1,416 Elo+
Solo
Kumbhakarna
Kumbhakarna
wildmanarmy
Kumbhakarna
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
448W - 458L
1,426 Elo+
Solo
Horus
Horus
xKira96
Horus
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 84L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AkumaTamer
Hou Yi
16
3 / 5 / 4
8,604
717
10,481
13,681
5,745
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
0 / 7 / 6
7,347
612
7,190
10,965
4,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 5 / 4
8,082
674
12,270
14,744
5,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 6 / 5
8,439
703
12,642
13,486
5,679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 7 / 7
8,284
690
9,181
16,209
8,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daftkharnage
Izanami
18
11 / 1 / 11
11,026
919
12,660
15,978
8,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
10 / 1 / 16
11,230
936
25,486
9,994
6,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
M3X1C4N1S1M0
Cthulhu
16
7 / 4 / 10
10,202
850
15,485
15,785
10,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
wildmanarmy
Kumbhakarna
16
1 / 4 / 15
9,424
785
6,601
18,264
21,232
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Horus
xKira96
Horus
15
1 / 2 / 19
9,830
819
5,522
16,203
18,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
101
12
Kills
30
30
Deaths
12
26
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
AkumaTamer
Hou Yi
3
5
4
1
W
Izanami
Daftkharnage
Izanami
11
1
11
16.5
W
10
1
16
18
W
Cthulhu
M3X1C4N1S1M0
Cthulhu
7
4
10
3
L
0
7
6
0.43
L
4
5
4
1.2
L
3
6
5
0.92
L
2
7
7
0.79
W
Kumbhakarna
wildmanarmy
Kumbhakarna
1
4
15
2.13
W
Horus
xKira96
Horus
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,764
Damage
65,754
69,085
Taken
76,224
29,990
Mitigated
65,239
18,628
Healing
41,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
AkumaTamer
Hou Yi
10,481
3,911
551
3,045
13,681
5,745
0
9,845
3,836
0
23,200
W
Izanami
Daftkharnage
Izanami
12,660
7,623
1,133
6,465
15,978
8,727
4,005
6,626
9,352
0
31,269
W
25,486
9,223
2,963
2,958
9,994
6,608
1,610
4,353
5,641
47,194
0
W
Cthulhu
M3X1C4N1S1M0
Cthulhu
15,485
395
5,658
4,719
15,785
10,220
192
5,708
10,077
30,719
0
L
7,190
1,963
137
115
10,965
4,465
0
6,704
4,261
16,708
0
L
12,270
467
3,725
4,138
14,744
5,792
0
10,141
4,603
18,306
0
L
12,642
2,081
1,037
3,247
13,486
5,679
0
10,104
3,382
25,570
0
L
9,181
3,384
0
2,633
16,209
8,309
0
11,792
4,417
0
20,751
W
Kumbhakarna
wildmanarmy
Kumbhakarna
6,601
435
1,216
3,370
18,264
21,232
0
7,740
10,524
11,572
0
W
Horus
xKira96
Horus
5,522
3,048
6,245
6,396
16,203
18,452
576
7,675
8,528
1,034
9,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,756
Gold Earned
51,712
107
Minions Killed
132
0
Camps Cleared
0
988,450
Distance Traveled
1,204,789
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,604
717
34
3
0
190,264
0
W
Izanami
11,026
919
35
3
0
235,072
0
W
Vulcan
11,230
936
43
4
0
279,849
0
W
Cthulhu
10,202
850
39
3
0
198,254
2
L
Hera
7,347
612
19
2
0
181,083
0
L
Chang'e
8,082
674
7
1
0
208,066
0
L
Sol
8,439
703
34
3
0
195,618
0
L
Vamana
8,284
690
13
1
0
213,419
0
W
Kumbhakarna
9,424
785
6
1
0
231,662
0
W
Horus
9,830
819
9
1
0
259,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role