Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DuckOnKwak
Nike
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 50L
1,625 Elo+
Solo
Thoth
Thoth
IckyAlbatross
Thoth
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
629W - 614L
1,460 Elo+
Party 1
Fenrir
Fenrir
SLAMMaHAMMER
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,327 Elo+
Solo
Cernunnos
Cernunnos
guardian522
Cernunnos
Level 163
God Stats
17W - 18L
1,408 SR
Queue Stats
623W - 598L
1,466 Elo+
Party 1
Team Averages
Level 127
1,482 SR
1,476 Elo+

VS

Team Averages
Level 104
1,479 SR
1,451 Elo+
Danzaburou
Danzaburou
Cataurus
Danzaburou
Level 125
God Stats
3W - 7L
1,500 SR
Queue Stats
675W - 686L
1,443 Elo+
Solo
Anhur
Anhur
Chocolate1White
Anhur
Level 108
God Stats
1W - 2L
1,488 SR
Queue Stats
105W - 121L
1,458 Elo+
Solo
Set
Set
Octopi C
Set
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,478 Elo+
Solo
Raijin
Raijin
TexasGoat__
Raijin
Level 106
God Stats
0W - 3L
1,190 SR
Queue Stats
80W - 100L
1,423 Elo+
Solo
Ne Zha
Ne Zha
maanmochlir
Ne Zha
Level 127
God Stats
12W - 15L
1,719 SR
Queue Stats
716W - 700L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 1 / 4
6,820
1,137
4,165
7,096
7,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 10
6,288
1,048
4,425
5,222
5,033
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
1 / 0 / 8
6,218
1,036
4,217
2,962
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
3 / 2 / 8
6,521
1,087
2,101
6,166
4,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
guardian522
Cernunnos
13
5 / 1 / 5
7,333
1,222
5,993
6,136
3,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cataurus
Danzaburou
10
0 / 3 / 0
5,228
871
5,471
6,977
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 1
6,110
1,018
4,128
5,621
2,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 0 / 0
4,560
760
0
0
0
Raijin
9
1 / 3 / 1
5,422
904
1,815
4,282
1,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
11
0 / 3 / 1
5,344
891
5,189
5,644
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
12
Kills
3
4
Deaths
12
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
4
4
L
Danzaburou
Cataurus
Danzaburou
0
3
0
0
L
2
3
1
0.83
W
1
0
10
6
W
1
0
8
5
L
0
0
0
0
W
Fenrir
3
2
8
3.5
L
Raijin
1
3
1
0.5
W
Cernunnos
guardian522
Cernunnos
5
1
5
7.5
L
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,901
Damage
16,603
27,582
Taken
22,524
21,749
Mitigated
9,102
11,610
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,165
388
2,854
2,179
7,096
7,874
136
976
6,120
9,381
0
L
Danzaburou
Cataurus
Danzaburou
5,471
1,715
161
1,567
6,977
2,736
0
2,771
4,084
0
11,728
L
4,128
1,877
697
995
5,621
2,331
0
2,242
3,218
0
8,172
W
4,425
237
474
1,460
5,222
5,033
132
617
4,605
0
6,422
W
4,217
141
1,124
516
2,962
1,269
200
112
2,850
11,036
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
2,101
601
0
273
6,166
4,088
231
0
6,166
0
4,310
L
Raijin
1,815
275
256
569
4,282
1,472
0
1,489
2,669
7,080
0
W
Cernunnos
guardian522
Cernunnos
5,993
2,042
1,187
1,543
6,136
3,485
1,394
110
6,026
0
16,605
L
Ne Zha
5,189
320
147
746
5,644
2,563
0
1,880
3,673
0
10,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,180
Gold Earned
26,664
68
Minions Killed
42
0
Camps Cleared
0
634,304
Distance Traveled
415,549
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,820
1,137
9
2
0
119,447
0
L
Danzaburou
5,228
871
14
2
0
93,964
0
L
Anhur
6,110
1,018
10
2
0
105,803
0
W
Nike
6,288
1,048
3
1
0
142,169
0
W
Thoth
6,218
1,036
16
3
0
139,836
0
L
Set
4,560
760
0
0
0
0
0
W
Fenrir
6,521
1,087
7
1
0
124,836
0
L
Raijin
5,422
904
10
2
0
77,901
0
W
Cernunnos
7,333
1,222
33
6
0
108,016
0
L
Ne Zha
5,344
891
8
1
0
137,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role