Player Matchup

Heimdallr
Heimdallr
Hibbiki
Heimdallr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 1
Fenrir
Fenrir
ManaHeart
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,375 Elo+
Party 1
Jing Wei
Jing Wei
OceanOfStone
Jing Wei
Level 60
God Stats
0W - 1L
1,730 SR
Queue Stats
3W - 7L
1,318 Elo+
Party 1
Hades
Hades
Yoshimitsu__2nd
Hades
Level 128
God Stats
0W - 1L
1,759 SR
Queue Stats
3W - 7L
1,318 Elo+
Party 1
Chang'e
Chang'e
xXALIANTXx
Chang'e
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 99L
1,424 Elo+
Solo
Team Averages
Level 101
1,598 SR
1,380 Elo+

VS

Team Averages
Level 92
1,547 SR
1,476 Elo+
Terra
Terra
 
Terra
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
CrabDragoons
Hades
Level 89
God Stats
2W - 2L
1,715 SR
Queue Stats
188W - 157L
1,545 Elo+
Solo
Chronos
Chronos
Dezzi
Chronos
Level 119
God Stats
1W - 3L
1,306 SR
Queue Stats
48W - 57L
1,413 Elo+
Party 2
Artio
Artio
Lactose_Freedom
Artio
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,502 Elo+
Party 2
Bastet
Bastet
R3ven
Bastet
Level 87
God Stats
2W - 0L
1,712 SR
Queue Stats
37W - 42L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hibbiki
Heimdallr
17
2 / 8 / 14
11,259
593
17,473
22,058
9,578
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
ManaHeart
Fenrir
19
5 / 8 / 16
12,047
634
18,281
21,502
9,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
OceanOfStone
Jing Wei
20
3 / 2 / 17
12,055
634
14,598
13,853
6,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
10 / 7 / 14
14,205
748
42,018
26,520
19,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
xXALIANTXx
Chang'e
20
4 / 1 / 17
12,890
678
19,088
12,090
5,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
20
5 / 3 / 15
12,613
664
9,373
25,348
19,314
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 7 / 14
13,258
698
20,443
23,578
15,987
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
Dezzi
Chronos
20
2 / 5 / 17
12,355
650
21,783
20,164
8,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
2 / 3 / 21
13,255
698
6,785
32,902
31,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
R3ven
Bastet
20
8 / 7 / 13
13,420
706
21,233
24,558
11,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
104
24
Kills
24
26
Deaths
25
78
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
5
3
15
4.17
W
7
7
14
2
W
Chronos
Dezzi
Chronos
2
5
17
2.1
L
Heimdallr
Hibbiki
Heimdallr
2
8
14
1.13
W
2
3
21
4.17
L
Fenrir
ManaHeart
Fenrir
5
8
16
1.63
L
Jing Wei
OceanOfStone
Jing Wei
3
2
17
5.75
W
Bastet
R3ven
Bastet
8
7
13
2.07
L
10
7
14
2.43
L
Chang'e
xXALIANTXx
Chang'e
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,458
Damage
79,617
96,023
Taken
126,550
50,532
Mitigated
87,329
39,345
Healing
59,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
9,373
393
9,855
9,687
25,348
19,314
839
15,301
10,047
17,798
0
W
20,443
214
2,742
5,722
23,578
15,987
1,535
12,300
11,278
40,142
0
W
Chronos
Dezzi
Chronos
21,783
5,454
2,263
3,525
20,164
8,635
4,370
7,697
12,467
55,874
0
L
Heimdallr
Hibbiki
Heimdallr
17,473
6,098
624
2,488
22,058
9,578
2,174
13,232
8,826
0
39,954
W
6,785
1,876
2,651
12,081
32,902
31,790
769
15,949
16,953
16,505
431
L
Fenrir
ManaHeart
Fenrir
18,281
5,930
959
2,793
21,502
9,595
0
12,115
9,387
0
22,284
L
Jing Wei
OceanOfStone
Jing Wei
14,598
8,832
0
750
13,853
6,342
1,011
8,909
4,944
0
29,737
W
Bastet
R3ven
Bastet
21,233
6,824
4,126
6,621
24,558
11,603
647
9,859
14,699
0
44,158
L
42,018
1,092
1,053
10,350
26,520
19,693
528
16,677
9,843
71,826
0
L
Chang'e
xXALIANTXx
Chang'e
19,088
1,145
12,378
7,950
12,090
5,324
380
7,020
5,070
39,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,456
Gold Earned
64,901
228
Minions Killed
187
0
Camps Cleared
0
1,527,810
Distance Traveled
1,744,553
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,613
664
19
1
0
378,114
1
W
Hades
13,258
698
35
2
0
317,916
0
W
Chronos
12,355
650
76
4
0
339,049
0
L
Heimdallr
11,259
593
55
3
0
259,853
0
W
Artio
13,255
698
17
1
0
366,346
0
L
Fenrir
12,047
634
10
1
0
317,336
0
L
Jing Wei
12,055
634
47
2
0
315,947
0
W
Bastet
13,420
706
40
2
0
343,128
0
L
Hades
14,205
748
58
3
0
273,154
0
L
Chang'e
12,890
678
58
3
0
361,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role