Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
JadenRagnarok
Hera
Level 109
God Stats
3W - 2L
1,733 SR
Queue Stats
168W - 166L
1,454 Elo+
Solo
Hel
Hel
Melesiris
Hel
Level 144
God Stats
0W - 3L
1,248 SR
Queue Stats
190W - 207L
1,442 Elo+
Solo
Rama
Rama
Nolirte
Rama
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
549W - 546L
1,377 Elo+
Solo
He Bo
He Bo
deinemum69
He Bo
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 192L
1,478 Elo+
Solo
Team Averages
Level 116
1,496 SR
1,450 Elo+

VS

Team Averages
Level 109
1,533 SR
1,559 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
alexkiller21
Baba Yaga
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,654 Elo+
Party 1
Osiris
Osiris
mixnikolas_ru71
Osiris
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
339W - 349L
1,505 Elo+
Solo
Artio
Artio
nikos08
Artio
Level 123
God Stats
2W - 2L
1,730 SR
Queue Stats
90W - 93L
1,552 Elo+
Party 1
Hel
Hel
wojtekpl2001
Hel
Level 67
God Stats
2W - 1L
1,434 SR
Queue Stats
55W - 47L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 3 / 1
5,146
1,029
7,401
8,003
3,392
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 0 / 0
4,436
887
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 0
5,246
1,049
5,974
7,846
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rama
Nolirte
Rama
11
0 / 3 / 1
5,251
1,050
4,082
9,306
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
10
0 / 2 / 1
5,014
1,003
6,934
6,943
2,522
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 0 / 4
6,793
1,359
11,802
5,749
3,044
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
alexkiller21
Baba Yaga
12
1 / 0 / 5
6,211
1,242
6,635
4,830
2,364
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 5
5,514
1,103
2,496
5,752
5,236
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
nikos08
Artio
11
3 / 1 / 6
6,705
1,341
4,640
10,053
10,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 7
6,102
1,220
4,415
4,069
2,774
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
9
9
Deaths
1
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
1
0.17
W
Neith
 
Neith
4
0
4
6
L
0
0
0
0
L
1
1
0
1
L
Rama
Nolirte
Rama
0
3
1
0.17
W
Baba Yaga
alexkiller21
Baba Yaga
1
0
5
3.5
L
He Bo
0
2
1
0.25
W
0
0
5
2.5
W
Artio
nikos08
Artio
3
1
6
6
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,391
Damage
29,988
32,098
Taken
30,453
15,206
Mitigated
24,283
18,031
Healing
22,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,401
4,580
573
1,756
8,003
3,392
0
4,377
3,626
0
13,414
W
Neith
 
Neith
11,802
1,756
622
1,963
5,749
3,044
907
2,315
3,434
0
18,728
L
0
0
0
0
0
0
0
0
0
0
0
L
5,974
277
4,832
4,884
7,846
5,444
0
3,598
4,248
11,585
0
L
Rama
Nolirte
Rama
4,082
3,318
459
2,499
9,306
3,848
0
4,138
5,168
0
11,043
W
Baba Yaga
alexkiller21
Baba Yaga
6,635
845
788
1,250
4,830
2,364
427
2,144
2,686
17,610
0
L
He Bo
6,934
279
1,053
1,975
6,943
2,522
0
3,577
3,366
10,582
0
W
2,496
158
738
1,431
5,752
5,236
27
2,781
2,971
0
6,275
W
Artio
nikos08
Artio
4,640
270
1,823
3,720
10,053
10,865
0
4,224
5,829
7,918
0
W
4,415
534
6,766
2,957
4,069
2,774
250
1,444
2,625
7,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,093
Gold Earned
31,325
45
Minions Killed
67
0
Camps Cleared
0
468,586
Distance Traveled
637,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,146
1,029
11
2
0
114,118
0
W
Neith
6,793
1,359
24
5
0
143,067
0
L
Hera
4,436
887
0
0
0
0
0
L
Hel
5,246
1,049
8
2
0
121,772
0
L
Rama
5,251
1,050
19
4
0
99,328
0
W
Baba Yaga
6,211
1,242
24
5
0
120,964
0
L
He Bo
5,014
1,003
7
1
0
133,368
0
W
Osiris
5,514
1,103
10
2
0
102,562
0
W
Artio
6,705
1,341
5
1
0
134,661
0
W
Hel
6,102
1,220
4
1
0
135,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role