Player Matchup

Fenrir
Fenrir
DreadHead-Mikey
Fenrir
Level 166
God Stats
2W - 2L
1,894 SR
Queue Stats
59W - 78L
1,423 Elo+
Party 1
Jing Wei
Jing Wei
FOE-Smooth
Jing Wei
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 34L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
GiggleTherapy
Cliodhna
Level 163
God Stats
3W - 6L
1,794 SR
Queue Stats
429W - 425L
1,552 Elo+
Solo
Kukulkan
Kukulkan
K0LA
Kukulkan
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,722 Elo+
Solo
Hel
Hel
Metosin
Hel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 65L
1,471 Elo+
Party 1
Team Averages
Level 158
1,638 SR
1,534 Elo+

VS

Team Averages
Level 130
1,493 SR
1,531 Elo+
Odin
Odin
 
Odin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Crumbreon
Anhur
Level 115
God Stats
1W - 3L
1,287 SR
Queue Stats
130W - 140L
1,508 Elo+
Party 2
Yemoja
Yemoja
GamereteZero
Yemoja
Level 156
God Stats
1W - 3L
1,456 SR
Queue Stats
106W - 107L
1,555 Elo+
Party 2
He Bo
He Bo
Heloban
He Bo
Level 150
God Stats
1W - 1L
1,722 SR
Queue Stats
81W - 65L
1,542 Elo+
Party 3
Medusa
Medusa
thefirstfirelord
Medusa
Level 80
God Stats
6W - 5L
1,500 SR
Queue Stats
769W - 728L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,679
668
3,760
11,755
11,745
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
FOE-Smooth
Jing Wei
17
3 / 2 / 7
10,355
797
13,927
15,208
7,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
GiggleTherapy
Cliodhna
18
5 / 3 / 3
10,251
789
12,920
12,847
6,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
K0LA
Kukulkan
17
1 / 1 / 7
9,333
718
10,742
9,291
5,556
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hel
16
2 / 2 / 7
9,332
718
5,663
11,385
10,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
3 / 3 / 7
9,205
708
8,974
14,181
13,784
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Anhur
Crumbreon
Anhur
15
2 / 3 / 3
8,782
676
6,128
10,571
4,738
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
14
0 / 1 / 10
8,520
655
2,945
8,576
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Heloban
He Bo
16
4 / 2 / 4
8,708
670
21,335
8,794
3,823
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 5
7,891
607
12,115
10,512
5,381
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
13
Kills
10
10
Deaths
13
28
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
3
7
2.17
L
Anhur
Crumbreon
Anhur
2
3
3
1.17
W
2
2
4
2
W
Jing Wei
FOE-Smooth
Jing Wei
3
2
7
3.25
L
Yemoja
0
1
10
5
W
Cliodhna
GiggleTherapy
Cliodhna
5
3
3
2.17
L
He Bo
Heloban
He Bo
4
2
4
3
W
Kukulkan
K0LA
Kukulkan
1
1
7
4.5
W
Hel
2
2
7
2.75
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,012
Damage
51,497
60,486
Taken
52,634
41,543
Mitigated
36,417
28,384
Healing
22,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
8,974
1,955
346
1,218
14,181
13,784
451
3,059
10,975
0
17,444
L
Anhur
Crumbreon
Anhur
6,128
1,826
1,326
2,211
10,571
4,738
26
3,169
7,361
0
26,912
W
3,760
702
582
1,108
11,755
11,745
258
5,360
6,395
755
5,300
W
Jing Wei
FOE-Smooth
Jing Wei
13,927
12,496
841
6,131
15,208
7,594
2,374
5,420
9,788
0
27,913
L
Yemoja
2,945
1,005
11,145
4,657
8,576
8,691
182
2,935
5,544
6,163
0
W
Cliodhna
GiggleTherapy
Cliodhna
12,920
1,180
146
1,897
12,847
6,306
651
6,043
6,804
0
27,684
L
He Bo
Heloban
He Bo
21,335
1,187
0
268
8,794
3,823
0
3,985
4,760
25,369
0
W
Kukulkan
K0LA
Kukulkan
10,742
1,029
1,318
1,651
9,291
5,556
860
2,447
6,844
26,371
0
W
Hel
5,663
402
9,953
4,757
11,385
10,342
228
5,010
6,375
15,267
0
L
12,115
5,554
749
329
10,512
5,381
0
3,692
6,776
0
29,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,950
Gold Earned
43,106
136
Minions Killed
110
0
Camps Cleared
0
1,123,095
Distance Traveled
1,130,276
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,205
708
22
2
0
205,172
0
L
Anhur
8,782
676
53
4
0
238,452
0
W
Fenrir
8,679
668
9
1
0
196,772
0
W
Jing Wei
10,355
797
32
2
0
229,852
0
L
Yemoja
8,520
655
5
0
0
229,962
1
W
Cliodhna
10,251
789
34
3
0
255,778
0
L
He Bo
8,708
670
8
1
0
252,814
0
W
Kukulkan
9,333
718
31
2
0
232,562
0
W
Hel
9,332
718
30
2
0
208,131
0
L
Medusa
7,891
607
22
2
0
203,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role