Player Matchup

Tyr
Tyr
Gold IV
HairlessWaffle
Tyr
Gold IV
Level 142
God Stats
9W - 7L
1,715 SR
Queue Stats
187W - 185L
1,434 MMR
Solo
Anhur
Anhur
Gold III
Monster Trevor
Anhur
Gold III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 156L
1,475 MMR
Solo
Mercury
Mercury
Silver II
ScrotumSlash
Mercury
Silver II
Level 105
God Stats
0W - 1L
1,274 SR
Queue Stats
72W - 69L
1,415 MMR
Solo
Khepri
Khepri
Gold III
iEnvy GreenNuts
Khepri
Gold III
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 82L
1,529 MMR
Solo
Merlin
Merlin
Gold IV
nOzivat-
Merlin
Gold IV
Level 159
God Stats
8W - 15L
1,506 SR
Queue Stats
661W - 664L
1,565 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,499 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,636 SR
1,484 MMR
Awilix
Awilix
Bronze III
BranTheBroken-
Awilix
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,454 MMR
Solo
Ymir
Ymir
Gold III
DB Interlude
Ymir
Gold III
Level 142
God Stats
5W - 2L
1,721 SR
Queue Stats
106W - 99L
1,494 MMR
Solo
Hercules
Hercules
Gold II
DrDevastating
Hercules
Gold II
Level 139
God Stats
4W - 1L
1,751 SR
Queue Stats
80W - 79L
1,517 MMR
Solo
Charybdis
Charybdis
Gold V
M1NTee
Charybdis
Gold V
Level 156
God Stats
15W - 19L
1,599 SR
Queue Stats
206W - 206L
1,379 MMR
Solo
Agni
Agni
Gold III
Quickmarch
Agni
Gold III
Level 127
God Stats
3W - 3L
1,610 SR
Queue Stats
75W - 64L
1,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,824
559
7,342
12,935
13,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 1
6,512
465
6,367
12,114
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
ScrotumSlash
Mercury
12
4 / 4 / 1
7,413
530
7,605
12,430
4,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 2
6,311
451
2,828
10,000
6,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
nOzivat-
Merlin
13
0 / 2 / 1
7,148
511
3,258
6,937
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
Ao KuangThanatosArachne

VS

Bans
CliodhnaSusanoSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
7,199
514
6,742
11,649
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 4
7,121
509
4,233
10,121
11,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
DrDevastating
Hercules
11
2 / 0 / 3
7,184
513
6,591
11,656
10,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
M1NTee
Charybdis
15
2 / 2 / 0
8,205
586
10,614
12,714
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 4
8,326
595
10,227
5,184
2,057
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
7
Kills
12
12
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
W
0
1
4
2
W
Hercules
DrDevastating
Hercules
2
0
3
3.5
L
1
2
1
0.75
W
Charybdis
M1NTee
Charybdis
2
2
0
1
L
1
2
1
0.75
W
5
2
4
3.5
L
Mercury
ScrotumSlash
Mercury
4
4
1
1.13
L
1
2
2
1
L
Merlin
nOzivat-
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,400
Damage
38,407
54,416
Taken
51,324
32,545
Mitigated
32,898
12,760
Healing
14,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,742
2,843
0
500
11,649
4,620
0
2,318
9,272
0
43,994
W
4,233
730
0
1,211
10,121
11,107
0
662
9,459
54,021
0
W
Hercules
DrDevastating
Hercules
6,591
1,868
0
4,633
11,656
10,702
0
2,837
8,771
0
30,244
L
7,342
541
0
4,119
12,935
13,344
0
4,793
7,984
2,788
61,928
W
Charybdis
M1NTee
Charybdis
10,614
6,434
0
7,004
12,714
4,412
797
870
11,844
0
85,079
L
6,367
3,614
0
5,966
12,114
4,481
0
0
12,114
0
46,136
W
10,227
736
0
812
5,184
2,057
110
1,475
3,613
72,087
0
L
Mercury
ScrotumSlash
Mercury
7,605
3,611
0
620
12,430
4,938
0
2,425
9,928
0
53,068
L
2,828
728
0
1,555
10,000
6,927
0
3,166
6,696
17,663
0
L
Merlin
nOzivat-
Merlin
3,258
209
0
500
6,937
2,855
0
3,583
3,234
57,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,208
Gold Earned
38,035
378
Minions Killed
435
0
Camps Cleared
0
1,439,380
Distance Traveled
1,400,363
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,199
514
50
4
0
330,659
2
W
Ymir
7,121
509
84
6
0
242,609
2
W
Hercules
7,184
513
40
3
0
279,772
2
L
Tyr
7,824
559
107
8
0
278,662
0
W
Charybdis
8,205
586
141
10
0
257,970
0
L
Anhur
6,512
465
63
5
0
246,768
0
W
Agni
8,326
595
120
9
0
289,353
2
L
Mercury
7,413
530
66
5
0
341,379
1
L
Khepri
6,311
451
22
2
0
314,949
1
L
Merlin
7,148
511
120
9
0
257,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role