Player Matchup

Jing Wei
Jing Wei
KonmanKB
Jing Wei
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheWickedCrow42
Morgan Le Fay
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,362 Elo+
Party 2
Khepri
Khepri
dafrost
Khepri
Level 123
God Stats
1W - 3L
1,291 SR
Queue Stats
207W - 195L
1,499 Elo+
Solo
Team Averages
Level 104
1,430 SR
1,453 Elo+

VS

Team Averages
Level 107
1,469 SR
1,358 Elo+
Baron Samedi
Baron Samedi
TheTruePatchuti
Baron Samedi
Level 85
God Stats
68W - 68L
1,645 SR
Queue Stats
83W - 86L
1,684 Elo+
Solo
Surtr
Surtr
UnboundShadowx
Surtr
Level 116
God Stats
2W - 4L
1,260 SR
Queue Stats
18W - 14L
1,195 Elo+
Party 1
Guan Yu
Guan Yu
cL Decay
Guan Yu
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,195 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KonmanKB
Jing Wei
12
1 / 1 / 1
7,273
661
5,301
8,941
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
TheWickedCrow42
Morgan Le Fay
12
1 / 5 / 1
7,038
640
10,841
8,635
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
dafrost
Khepri
12
0 / 0 / 1
7,703
700
5,378
12,216
11,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TheTruePatchuti
Baron Samedi
13
2 / 0 / 3
7,822
711
7,607
5,521
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 2
8,136
740
8,835
12,953
11,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
cL Decay
Guan Yu
12
0 / 2 / 6
7,569
688
10,274
11,845
11,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
6
6
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
KonmanKB
Jing Wei
1
1
1
1.5
W
Baron Samedi
TheTruePatchuti
Baron Samedi
2
0
3
3.5
L
Morgan Le Fay
TheWickedCrow42
Morgan Le Fay
1
5
1
0.3
W
4
0
2
5
W
Guan Yu
cL Decay
Guan Yu
0
2
6
1.5
L
Khepri
dafrost
Khepri
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,520
Damage
26,716
29,792
Taken
30,319
17,832
Mitigated
25,941
5,009
Healing
16,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
KonmanKB
Jing Wei
5,301
3,144
0
2,666
8,941
3,072
0
2,457
6,363
0
33,237
W
Baron Samedi
TheTruePatchuti
Baron Samedi
7,607
412
3,147
3,067
5,521
3,270
540
3,733
1,788
26,676
0
L
Morgan Le Fay
TheWickedCrow42
Morgan Le Fay
10,841
1,207
0
897
8,635
3,338
0
1,696
6,698
34,304
0
W
8,835
2,321
0
3,623
12,953
11,486
342
6,726
6,227
1,111
22,020
W
Guan Yu
cL Decay
Guan Yu
10,274
1,602
1,827
4,340
11,845
11,185
491
5,815
6,030
0
33,406
L
Khepri
dafrost
Khepri
5,378
696
0
1,446
12,216
11,422
0
4,450
7,428
15,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,014
Gold Earned
23,527
142
Minions Killed
133
0
Camps Cleared
0
611,636
Distance Traveled
606,399
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,273
661
61
6
0
223,431
1
W
Baron Samedi
7,822
711
38
3
0
192,342
0
L
Morgan Le Fay
7,038
640
52
5
0
175,588
0
W
Surtr
8,136
740
42
4
0
204,558
0
W
Guan Yu
7,569
688
53
5
0
209,499
0
L
Khepri
7,703
700
29
3
0
212,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role