Player Matchup

Jing Wei
Jing Wei
Gold I
 
Jing Wei
Gold I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold I
Raygunmrk
Nemesis
Gold I
Level 128
God Stats
3W - 3L
1,850 SR
Queue Stats
284W - 272L
1,607 MMR
Party 3
Guan Yu
Guan Yu
Gold II
Slash897
Guan Yu
Gold II
Level 66
God Stats
2W - 2L
1,412 SR
Queue Stats
76W - 78L
1,594 MMR
Solo
Yemoja
Yemoja
Gold II
iTs-_-Sceptix
Yemoja
Gold II
Level 156
God Stats
8W - 7L
1,630 SR
Queue Stats
555W - 554L
1,587 MMR
Solo
Thor
Thor
Gold I
iiMegumii
Thor
Gold I
Level 152
God Stats
1W - 1L
1,800 SR
Queue Stats
135W - 131L
1,597 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,638 SR
1,577 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,621 SR
1,532 MMR
Heimdallr
Heimdallr
Silver II
 
Heimdallr
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Bronze III
BurstTech
Thanatos
Bronze III
Level 41
God Stats
8W - 3L
1,795 SR
Queue Stats
241W - 157L
1,543 MMR
Party 1
Tyr
Tyr
Gold IV
DaWastedPig
Tyr
Gold IV
Level 126
God Stats
6W - 4L
1,612 SR
Queue Stats
98W - 100L
1,610 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
HeckinKewt
Morgan Le Fay
Gold I
Level 144
God Stats
16W - 9L
1,699 SR
Queue Stats
103W - 98L
1,507 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 2 / 0
4,921
492
2,965
7,063
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Raygunmrk
Nemesis
7
0 / 6 / 0
4,430
443
1,546
8,750
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Slash897
Guan Yu
9
1 / 4 / 0
5,337
534
3,701
8,754
7,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 0 / 1
5,005
501
2,687
6,505
3,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
9
1 / 3 / 2
5,221
522
4,389
9,408
2,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
SurtrHe BoAgniMercury

VS

Bans
FenrirAo KuangCu ChulainnFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 1 / 1
5,784
578
5,729
7,751
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
 
Geb
9
0 / 1 / 7
5,694
569
3,658
7,976
4,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
BurstTech
Thanatos
12
10 / 0 / 0
7,163
716
9,086
7,646
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 4
6,166
617
3,429
6,926
5,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
HeckinKewt
Morgan Le Fay
12
2 / 0 / 2
6,372
637
6,418
3,841
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
14
15
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Heimdallr
 
Heimdallr
2
1
1
2.5
W
Geb
 
Geb
0
1
7
3.5
W
Thanatos
BurstTech
Thanatos
10
0
0
10
W
0
1
4
2
W
Morgan Le Fay
HeckinKewt
Morgan Le Fay
2
0
2
3
L
Nemesis
Raygunmrk
Nemesis
0
6
0
0
L
Guan Yu
Slash897
Guan Yu
1
4
0
0.25
L
1
0
1
1.5
L
Thor
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,288
Damage
28,320
40,480
Taken
34,140
18,028
Mitigated
16,374
9,164
Healing
22,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,965
1,918
0
1,126
7,063
2,309
0
1,510
5,553
0
38,033
W
Heimdallr
 
Heimdallr
5,729
3,260
0
3,905
7,751
2,927
189
1,344
6,407
0
45,105
W
Geb
 
Geb
3,658
733
2,080
2,526
7,976
4,155
0
921
7,055
15,973
0
W
Thanatos
BurstTech
Thanatos
9,086
3,420
0
9,436
7,646
2,825
0
422
7,224
0
53,170
W
3,429
1,010
0
3,027
6,926
5,166
0
0
6,224
0
43,542
W
Morgan Le Fay
HeckinKewt
Morgan Le Fay
6,418
778
0
1,182
3,841
1,301
0
0
3,841
42,521
0
L
Nemesis
Raygunmrk
Nemesis
1,546
574
0
946
8,750
2,436
0
4,136
4,614
0
24,323
L
Guan Yu
Slash897
Guan Yu
3,701
686
0
2,737
8,754
7,550
0
1,462
7,292
0
30,190
L
2,687
807
425
2,515
6,505
3,120
0
1,190
5,315
15,159
0
L
Thor
4,389
751
0
1,415
9,408
2,613
0
1,778
7,630
0
32,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,914
Gold Earned
31,179
228
Minions Killed
344
0
Camps Cleared
0
1,014,203
Distance Traveled
1,032,703
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,921
492
65
7
0
240,468
3
W
Heimdallr
5,784
578
85
9
0
192,306
0
W
Geb
5,694
569
11
1
0
215,565
1
W
Thanatos
7,163
716
79
8
0
234,972
1
W
Tyr
6,166
617
77
8
0
176,985
0
W
Morgan Le Fay
6,372
637
92
9
0
212,875
1
L
Nemesis
4,430
443
36
4
0
202,295
0
L
Guan Yu
5,337
534
54
5
0
196,871
0
L
Yemoja
5,005
501
17
2
0
157,963
2
L
Thor
5,221
522
56
6
0
216,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role