Player Matchup

Anubis
Anubis
Axeliss
Anubis
Level 49
God Stats
2W - 3L
1,625 SR
Queue Stats
7W - 16L
1,235 Elo+
Party 2
Arachne
Arachne
Prolympian
Arachne
Level 115
God Stats
2W - 2L
1,897 SR
Queue Stats
44W - 36L
1,527 Elo+
Party 2
Neith
Neith
foxwasabi
Neith
Level 8
God Stats
2W - 4L
1,219 SR
Queue Stats
5W - 13L
1,162 Elo+
Party 2
Team Averages
Level 57
1,580 SR
1,308 Elo+

VS

Team Averages
Level 60
1,583 SR
1,389 Elo+
Neith
Neith
BigLabowlksi
Neith
Level 68
God Stats
25W - 17L
1,562 SR
Queue Stats
163W - 184L
1,410 Elo+
Party 1
Chang'e
Chang'e
Cheorvamus
Chang'e
Level 89
God Stats
5W - 4L
1,534 SR
Queue Stats
20W - 22L
1,372 Elo+
Solo
Bacchus
Bacchus
nL x RETRO
Bacchus
Level 22
God Stats
12W - 5L
1,653 SR
Queue Stats
111W - 120L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Axeliss
Anubis
14
3 / 4 / 2
8,380
698
8,491
13,619
7,867
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Prolympian
Arachne
11
0 / 4 / 4
7,286
607
7,336
14,213
7,626
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
foxwasabi
Neith
11
2 / 2 / 2
7,420
618
2,908
4,905
2,330
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
9,589
799
14,310
7,351
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Cheorvamus
Chang'e
13
2 / 4 / 7
8,550
713
7,647
10,601
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
nL x RETRO
Bacchus
14
2 / 1 / 8
9,200
767
5,272
14,148
17,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
10
10
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
Axeliss
Anubis
3
4
2
1
W
6
0
3
7.5
W
Chang'e
Cheorvamus
Chang'e
2
4
7
1.38
L
Arachne
Prolympian
Arachne
0
4
4
0.5
L
Neith
foxwasabi
Neith
2
2
2
1.5
W
Bacchus
nL x RETRO
Bacchus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,735
Damage
27,229
32,737
Taken
32,100
17,823
Mitigated
24,097
5,293
Healing
15,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Axeliss
Anubis
8,491
0
51
2,187
13,619
7,867
0
6,227
7,392
41,308
0
W
14,310
7,564
0
5,443
7,351
2,975
2,257
2,299
5,052
0
56,958
W
Chang'e
Cheorvamus
Chang'e
7,647
226
3,216
3,994
10,601
3,442
508
2,947
7,654
29,015
0
L
Arachne
Prolympian
Arachne
7,336
4,414
0
2,663
14,213
7,626
0
4,390
9,823
0
28,532
L
Neith
foxwasabi
Neith
2,908
709
0
392
4,905
2,330
0
2,338
2,567
0
8,086
W
Bacchus
nL x RETRO
Bacchus
5,272
338
0
2,705
14,148
17,680
538
3,261
10,887
12,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,086
Gold Earned
27,339
112
Minions Killed
170
0
Camps Cleared
0
568,983
Distance Traveled
652,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,380
698
67
6
0
173,641
0
W
Neith
9,589
799
93
8
0
195,435
0
W
Chang'e
8,550
713
55
5
0
219,785
0
L
Arachne
7,286
607
38
3
0
216,248
0
L
Neith
7,420
618
7
1
0
179,094
0
W
Bacchus
9,200
767
22
2
0
237,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role