Player Matchup

Cthulhu
Cthulhu
MarcyVampire
Cthulhu
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,583 Elo+
Party 2
Eset
Eset
MitchellTrubisky
Eset
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,583 Elo+
Party 2
Anubis
Anubis
iWontHelp
Anubis
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 17L
1,583 Elo+
Party 2
Apollo
Apollo
smoothbraindevs
Apollo
Level 5
God Stats
3W - 3L
1,338 SR
Queue Stats
6W - 9L
1,401 Elo+
Solo
Surtr
Surtr
Σόμπεκ
Surtr
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 24L
1,583 Elo+
Party 2
Team Averages
Level 72
1,468 SR
1,547 Elo+

VS

Team Averages
Level 37
1,355 SR
1,254 Elo+
Anubis
Anubis
AAngelo17
Anubis
Level 27
God Stats
6W - 6L
1,594 SR
Queue Stats
11W - 9L
1,667 Elo+
Solo
Vulcan
Vulcan
Chattyboardr
Vulcan
Level 96
God Stats
0W - 1L
1,182 SR
Queue Stats
1W - 6L
1,076 Elo+
Party 1
Tyr
Tyr
Soy Yate
Tyr
Level 8
God Stats
3W - 6L
1,293 SR
Queue Stats
86W - 93L
1,374 Elo+
Solo
Ishtar
Ishtar
hujorden
Ishtar
Level 28
God Stats
0W - 6L
1,206 SR
Queue Stats
0W - 6L
1,076 Elo+
Party 1
Odin
Odin
jadenh11111111
Odin
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,076 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MarcyVampire
Cthulhu
15
3 / 3 / 10
9,145
831
7,135
11,674
11,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

18
7 / 0 / 11
10,361
942
13,912
9,711
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
iWontHelp
Anubis
17
7 / 2 / 13
9,885
899
14,764
10,348
5,624
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 1 / 9
9,477
862
10,219
9,127
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
11 / 2 / 6
10,444
949
11,296
12,521
11,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AAngelo17
Anubis
14
3 / 7 / 3
8,812
801
6,737
13,417
6,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Vulcan
16
2 / 2 / 3
8,817
802
16,706
8,562
3,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 1
7,318
665
1,642
6,024
4,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
hujorden
Ishtar
14
1 / 9 / 2
7,801
709
3,808
17,562
7,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 10 / 3
7,468
679
3,032
16,044
7,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
30
Kills
7
8
Deaths
30
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
AAngelo17
Anubis
3
7
3
0.64
L
Vulcan
2
2
3
1.75
W
Cthulhu
MarcyVampire
Cthulhu
3
3
10
2.67
W
7
0
11
12.5
L
1
2
1
0.75
L
Ishtar
hujorden
Ishtar
1
9
2
0.22
W
Anubis
iWontHelp
Anubis
7
2
13
6.75
L
0
10
3
0.15
W
2
1
9
6.5
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,326
Damage
31,925
53,381
Taken
61,609
38,255
Mitigated
28,465
14,777
Healing
6,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AAngelo17
Anubis
6,737
198
317
1,943
13,417
6,150
0
8,731
4,368
15,614
0
L
Vulcan
16,706
9,435
0
1,644
8,562
3,819
0
5,100
3,278
38,819
0
W
Cthulhu
MarcyVampire
Cthulhu
7,135
628
0
1,120
11,674
11,838
232
3,943
7,731
15,846
0
W
13,912
1,404
844
3,423
9,711
4,532
1,004
3,585
6,126
45,703
0
L
1,642
165
0
698
6,024
4,200
0
3,115
2,652
0
12,955
L
Ishtar
hujorden
Ishtar
3,808
2,096
0
1,714
17,562
7,061
448
10,306
6,693
0
18,164
W
Anubis
iWontHelp
Anubis
14,764
370
0
6,132
10,348
5,624
604
7,099
3,249
33,492
0
L
3,032
1,393
0
70
16,044
7,235
0
7,248
8,393
0
11,013
W
10,219
4,843
0
1,374
9,127
4,598
6,547
2,251
6,876
0
47,762
W
11,296
2,595
0
1,884
12,521
11,663
18
6,565
5,956
493
24,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,312
Gold Earned
40,216
249
Minions Killed
165
0
Camps Cleared
0
1,132,513
Distance Traveled
922,126
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,812
801
24
2
0
187,133
0
L
Vulcan
8,817
802
55
5
0
229,640
1
W
Cthulhu
9,145
831
15
1
0
242,637
0
W
Eset
10,361
942
74
7
0
259,433
2
L
Tyr
7,318
665
28
3
0
120,785
0
L
Ishtar
7,801
709
39
4
0
186,622
0
W
Anubis
9,885
899
51
5
0
209,457
0
L
Odin
7,468
679
19
2
0
197,946
0
W
Apollo
9,477
862
81
7
0
199,251
0
W
Surtr
10,444
949
28
3
0
221,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role