Player Matchup

Achilles
Achilles
AquaticPanda77
Achilles
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,032 Elo+
Party 2
Skadi
Skadi
DrCool195
Skadi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,140 Elo+
Party 2
Fenrir
Fenrir
Oddsaltypanda
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,032 Elo+
Party 2
Ymir
Ymir
TaterThxts
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,242 Elo+
Party 2
Ra
Ra
redlay
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,517 Elo+
Solo
Team Averages
Level 50
1,500 SR
1,193 Elo+

VS

Team Averages
Level 74
1,514 SR
1,503 Elo+
Geb
Geb
 
Geb
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Jrocksz
Tyr
Level 69
God Stats
5W - 7L
1,873 SR
Queue Stats
82W - 97L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
Mousterduz
Danzaburou
Level 28
God Stats
6W - 4L
1,444 SR
Queue Stats
63W - 65L
1,475 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tsudo
Morgan Le Fay
Level 103
God Stats
2W - 3L
1,221 SR
Queue Stats
148W - 159L
1,503 Elo+
Party 1
Ne Zha
Ne Zha
kingcrandon
Ne Zha
Level 104
God Stats
7W - 8L
1,532 SR
Queue Stats
124W - 142L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
0 / 5 / 0
4,579
458
3,854
9,818
8,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
DrCool195
Skadi
6
0 / 5 / 0
4,065
407
2,883
6,180
1,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 7 / 0
4,517
452
3,726
9,763
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 3 / 0
4,388
439
1,383
8,382
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
8
1 / 4 / 0
4,848
485
1,379
7,210
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 9
6,188
619
3,303
5,539
4,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
11
4 / 0 / 4
6,725
673
7,583
9,138
9,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Mousterduz
Danzaburou
10
10 / 0 / 1
7,095
710
8,288
6,832
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Tsudo
Morgan Le Fay
10
6 / 1 / 2
7,001
700
5,345
4,374
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
12
4 / 1 / 4
7,242
724
3,937
6,907
2,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
1
Kills
24
24
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
9
4.5
L
Achilles
0
5
0
0
L
Skadi
DrCool195
Skadi
0
5
0
0
W
Tyr
4
0
4
6
W
Danzaburou
Mousterduz
Danzaburou
10
0
1
10.5
L
0
7
0
0
L
0
3
0
0
W
Morgan Le Fay
Tsudo
Morgan Le Fay
6
1
2
7
W
Ne Zha
4
1
4
6
L
Ra
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,225
Damage
28,456
41,353
Taken
32,790
20,813
Mitigated
20,522
5,714
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,303
1,245
432
1,153
5,539
4,633
132
1,403
4,136
13,976
0
L
Achilles
3,854
1,359
0
1,628
9,818
8,117
0
0
9,818
0
23,812
L
Skadi
DrCool195
Skadi
2,883
1,603
0
310
6,180
1,935
0
983
5,197
0
23,079
W
Tyr
7,583
1,545
0
3,751
9,138
9,181
34
0
8,678
0
40,318
W
Danzaburou
Mousterduz
Danzaburou
8,288
5,192
0
5,173
6,832
2,538
724
1,348
5,484
0
39,049
L
3,726
727
0
1,615
9,763
3,477
0
2,105
7,521
0
25,822
L
1,383
482
0
637
8,382
5,228
0
1,968
6,414
7,079
0
W
Morgan Le Fay
Tsudo
Morgan Le Fay
5,345
539
0
906
4,374
1,621
200
659
3,715
37,808
0
W
Ne Zha
3,937
832
0
809
6,907
2,549
243
79
6,756
0
49,309
L
Ra
1,379
97
0
1,524
7,210
2,056
0
3,145
3,755
26,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,397
Gold Earned
34,251
183
Minions Killed
270
0
Camps Cleared
0
878,198
Distance Traveled
1,003,571
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,188
619
9
1
0
189,944
1
L
Achilles
4,579
458
42
4
0
165,601
0
L
Skadi
4,065
407
35
4
0
158,585
0
W
Tyr
6,725
673
60
6
0
186,147
0
W
Danzaburou
7,095
710
61
6
0
179,751
0
L
Fenrir
4,517
452
42
4
0
195,575
0
L
Ymir
4,388
439
11
1
0
172,919
0
W
Morgan Le Fay
7,001
700
64
6
0
214,574
0
W
Ne Zha
7,242
724
76
8
0
233,155
0
L
Ra
4,848
485
53
5
0
185,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role