Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DontBeAfraidMan
Hercules
Level 197
God Stats
11W - 10L
1,695 SR
Queue Stats
589W - 596L
1,515 Elo+
Party 1
Janus
Janus
Jimmy1312-
Janus
Level 156
God Stats
6W - 4L
1,210 SR
Queue Stats
478W - 492L
1,536 Elo+
Solo
Vamana
Vamana
SPLlTSECOND
Vamana
Level 147
God Stats
2W - 13L
1,203 SR
Queue Stats
833W - 821L
1,480 Elo+
Solo
Hachiman
Hachiman
Timotije
Hachiman
Level 110
God Stats
5W - 2L
1,715 SR
Queue Stats
52W - 59L
1,480 Elo+
Party 1
Team Averages
Level 152
1,465 SR
1,502 Elo+

VS

Team Averages
Level 107
1,516 SR
1,494 Elo+
Nox
Nox
 
Nox
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
StanKubrick
Sun Wukong
Level 173
God Stats
18W - 10L
1,463 SR
Queue Stats
724W - 738L
1,501 Elo+
Solo
Hel
Hel
jobro1221
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
josedota123
Freya
Level 128
God Stats
1W - 1L
1,759 SR
Queue Stats
228W - 238L
1,462 Elo+
Solo
Hachiman
Hachiman
ÍÎζŁæxusÍÎ
Hachiman
Level 157
God Stats
23W - 26L
1,357 SR
Queue Stats
969W - 993L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
4 / 2 / 17
8,816
882
10,023
14,027
9,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
15
5 / 1 / 14
9,010
901
7,275
22,030
18,909
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
17
11 / 1 / 14
10,247
1,025
21,233
9,389
4,726
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
14
2 / 3 / 17
8,917
892
9,598
17,457
26,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Timotije
Hachiman
14
3 / 1 / 14
8,540
854
7,814
7,986
3,605
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
1 / 6 / 1
7,143
714
4,277
11,735
6,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
StanKubrick
Sun Wukong
12
2 / 5 / 4
7,154
715
10,834
14,814
15,188
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 3
6,518
652
3,225
10,590
8,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 6 / 3
6,595
660
4,167
10,705
5,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 3 / 1
7,669
767
17,152
11,163
6,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
20
25
Kills
8
8
Deaths
25
76
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
4
2
17
6.25
L
Nox
 
Nox
1
6
1
0.25
W
Hercules
5
1
14
12
W
Janus
11
1
14
18
W
Vamana
2
3
17
3.5
L
Sun Wukong
StanKubrick
Sun Wukong
2
5
4
0.8
W
Hachiman
Timotije
Hachiman
3
1
14
10
L
0
5
3
0.3
L
0
6
3
0.25
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,943
Damage
39,655
70,889
Taken
59,007
62,936
Mitigated
42,734
44,098
Healing
16,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
10,023
736
13,021
9,043
14,027
9,485
1,210
2,623
11,404
24,460
0
L
Nox
 
Nox
4,277
897
72
1,725
11,735
6,813
0
6,737
4,998
16,879
0
W
Hercules
7,275
1,425
1,516
9,901
22,030
18,909
139
4,026
18,004
0
11,827
W
Janus
21,233
802
1,094
1,449
9,389
4,726
3,266
1,992
7,397
35,231
0
W
Vamana
9,598
1,997
1,726
1,687
17,457
26,211
548
2,263
15,194
0
18,266
L
Sun Wukong
StanKubrick
Sun Wukong
10,834
784
168
3,264
14,814
15,188
0
7,604
7,210
0
13,413
W
Hachiman
Timotije
Hachiman
7,814
2,953
2,327
2,334
7,986
3,605
2,272
765
7,221
0
15,511
L
3,225
215
2,421
1,633
10,590
8,648
0
5,207
5,383
4,370
0
L
4,167
1,334
844
2,150
10,705
5,453
0
6,404
4,301
13,578
0
L
17,152
6,715
662
4,000
11,163
6,632
0
5,304
5,859
0
27,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,530
Gold Earned
35,079
111
Minions Killed
79
0
Camps Cleared
0
1,042,325
Distance Traveled
865,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,816
882
26
3
0
201,584
0
L
Nox
7,143
714
29
3
0
154,954
0
W
Hercules
9,010
901
10
1
0
225,141
0
W
Janus
10,247
1,025
37
4
0
207,459
0
W
Vamana
8,917
892
13
1
0
209,879
0
L
Sun Wukong
7,154
715
7
1
0
168,308
0
W
Hachiman
8,540
854
25
3
0
198,262
0
L
Hel
6,518
652
6
1
0
193,985
0
L
Freya
6,595
660
17
2
0
156,644
0
L
Hachiman
7,669
767
20
2
0
191,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role