Player Matchup

Jing Wei
Jing Wei
AlwaysLegacy
Jing Wei
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 179L
1,561 Elo+
Party 2
Surtr
Surtr
EndleslyLimited
Surtr
Level 86
God Stats
38W - 34L
1,598 SR
Queue Stats
130W - 106L
1,552 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MostHumbleHero
Kumbhakarna
Level 123
God Stats
3W - 3L
1,327 SR
Queue Stats
203W - 164L
1,585 Elo+
Party 1
Thor
Thor
VLSolo
Thor
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 135L
1,580 Elo+
Party 2
Sol
Sol
pr픢st픬n
Sol
Level 107
God Stats
1W - 2L
1,550 SR
Queue Stats
44W - 40L
1,606 Elo+
Party 2
Team Averages
Level 108
1,495 SR
1,577 Elo+

VS

Team Averages
Level 117
1,583 SR
1,590 Elo+
Thanatos
Thanatos
ISkyBlooDI
Thanatos
Level 108
God Stats
1W - 0L
1,296 SR
Queue Stats
12W - 10L
1,526 Elo+
Solo
Vulcan
Vulcan
Shaggy1995
Vulcan
Level 78
God Stats
14W - 8L
1,716 SR
Queue Stats
48W - 39L
1,522 Elo+
Party 3
Surtr
Surtr
SmokeyZheBear
Surtr
Level 148
God Stats
6W - 0L
1,570 SR
Queue Stats
12W - 9L
1,873 Elo+
Solo
Chaac
Chaac
eaglehawk15
Chaac
Level 108
God Stats
3W - 0L
1,833 SR
Queue Stats
64W - 44L
1,533 Elo+
Party 3
Sol
Sol
rws94
Sol
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
149W - 133L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlwaysLegacy
Jing Wei
10
1 / 1 / 2
5,351
535
2,777
6,628
2,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 3 / 0
5,057
506
5,399
10,490
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
MostHumbleHero
Kumbhakarna
8
1 / 1 / 2
5,323
532
1,904
7,328
4,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
VLSolo
Thor
9
2 / 2 / 2
5,490
549
3,125
8,718
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 4 / 1
5,033
503
4,108
7,235
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ISkyBlooDI
Thanatos
9
2 / 2 / 2
5,462
546
4,699
8,452
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
Shaggy1995
Vulcan
10
2 / 1 / 2
5,841
584
4,627
3,067
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 0
6,258
626
6,364
9,149
6,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 3
6,270
627
2,735
5,408
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
rws94
Sol
11
3 / 2 / 0
6,923
692
7,228
6,859
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
11
11
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AlwaysLegacy
Jing Wei
1
1
2
2
L
1
3
0
0.33
W
Thanatos
ISkyBlooDI
Thanatos
2
2
2
1.5
L
Kumbhakarna
MostHumbleHero
Kumbhakarna
1
1
2
2
W
Vulcan
Shaggy1995
Vulcan
2
1
2
3
W
3
1
0
3
L
Thor
VLSolo
Thor
2
2
2
1.5
W
1
0
3
2.5
L
1
4
1
0.38
W
Sol
rws94
Sol
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,313
Damage
25,653
40,399
Taken
32,935
17,483
Mitigated
17,081
12,111
Healing
19,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AlwaysLegacy
Jing Wei
2,777
1,868
0
3,269
6,628
2,359
0
4,666
1,962
0
32,128
L
5,399
2,680
0
2,900
10,490
5,209
0
894
9,596
813
34,889
W
Thanatos
ISkyBlooDI
Thanatos
4,699
1,121
0
7,228
8,452
2,930
0
2,247
6,205
0
25,927
L
Kumbhakarna
MostHumbleHero
Kumbhakarna
1,904
208
63
3,952
7,328
4,740
0
2,173
5,155
12,803
0
W
Vulcan
Shaggy1995
Vulcan
4,627
878
0
500
3,067
1,020
432
1,611
1,456
38,322
0
W
6,364
3,329
0
5,189
9,149
6,869
0
492
8,657
407
38,483
L
Thor
VLSolo
Thor
3,125
1,119
0
375
8,718
3,105
0
1,793
6,925
0
30,564
W
2,735
51
151
3,545
5,408
3,816
289
1,825
3,583
0
16,943
L
4,108
2,348
0
1,552
7,235
2,070
0
2,567
4,668
37,478
0
W
Sol
rws94
Sol
7,228
4,017
0
2,556
6,859
2,446
1,073
68
6,791
55,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
30,754
252
Minions Killed
305
0
Camps Cleared
0
1,018,496
Distance Traveled
990,283
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,351
535
62
6
0
200,313
0
L
Surtr
5,057
506
62
6
0
186,851
0
W
Thanatos
5,462
546
41
4
0
239,935
0
L
Kumbhakarna
5,323
532
20
2
0
213,750
0
W
Vulcan
5,841
584
82
8
0
211,867
2
W
Surtr
6,258
626
72
7
0
177,820
0
L
Thor
5,490
549
42
4
0
230,543
0
W
Chaac
6,270
627
19
2
0
192,063
0
L
Sol
5,033
503
66
7
0
187,039
0
W
Sol
6,923
692
91
9
0
168,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role