Player Matchup

Pele
Pele
CrossShadow23i
Pele
Level 59
God Stats
4W - 1L
1,615 SR
Queue Stats
35W - 30L
1,468 Elo+
Solo
Janus
Janus
IIIDORIANIII
Janus
Level 77
God Stats
5W - 3L
1,561 SR
Queue Stats
103W - 98L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
Lutherknight
Gilgamesh
Level 82
God Stats
1W - 0L
1,724 SR
Queue Stats
2W - 6L
1,318 Elo+
Solo
Cabrakan
Cabrakan
MrFreezy30
Cabrakan
Level 133
God Stats
15W - 7L
1,568 SR
Queue Stats
119W - 107L
1,575 Elo+
Party 2
Chiron
Chiron
darkguy8408
Chiron
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
116W - 106L
1,610 Elo+
Party 2
Team Averages
Level 76
1,594 SR
1,467 Elo+

VS

Team Averages
Level 76
1,560 SR
1,374 Elo+
Merlin
Merlin
ERCIK1609
Merlin
Level 89
God Stats
1W - 1L
1,818 SR
Queue Stats
27W - 17L
1,287 Elo+
Party 1
Jormungandr
Jormungandr
MillenialToastt
Jormungandr
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 23L
1,342 Elo+
Solo
King Arthur
King Arthur
Santy01Black
King Arthur
Level 48
God Stats
5W - 3L
1,483 SR
Queue Stats
29W - 20L
1,287 Elo+
Party 1
Sol
Sol
superjoel777
Sol
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 29L
1,500 Elo+
Party 1
Nemesis
Nemesis
xZBaianoZx
Nemesis
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 57L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 5
9,674
537
11,630
15,624
6,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
9 / 0 / 4
12,028
668
14,356
11,943
5,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Lutherknight
Gilgamesh
15
0 / 2 / 5
8,753
486
7,262
18,665
17,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
MrFreezy30
Cabrakan
13
0 / 0 / 9
8,509
473
5,442
17,832
21,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
17
9 / 0 / 3
10,594
589
14,488
8,183
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ERCIK1609
Merlin
15
0 / 2 / 2
8,433
469
6,825
10,448
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
MillenialToastt
Jormungandr
10
0 / 4 / 1
7,027
390
9,608
17,748
19,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Santy01Black
King Arthur
14
1 / 4 / 1
8,637
480
10,356
16,834
19,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 7 / 0
7,173
399
7,800
13,011
4,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
xZBaianoZx
Nemesis
17
4 / 7 / 1
9,957
553
11,510
19,005
7,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
24
Kills
5
5
Deaths
24
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
3
5
2.83
L
Merlin
ERCIK1609
Merlin
0
2
2
0.5
W
9
0
4
11
W
Gilgamesh
Lutherknight
Gilgamesh
0
2
5
1.25
L
Jormungandr
MillenialToastt
Jormungandr
0
4
1
0.13
W
Cabrakan
MrFreezy30
Cabrakan
0
0
9
4.5
L
King Arthur
Santy01Black
King Arthur
1
4
1
0.38
W
Chiron
9
0
3
10.5
L
0
7
0
0
L
Nemesis
xZBaianoZx
Nemesis
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,178
Damage
46,099
72,247
Taken
77,046
55,624
Mitigated
54,763
20,947
Healing
13,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,630
2,444
0
3,903
15,624
6,239
225
5,152
10,472
0
71,358
L
Merlin
ERCIK1609
Merlin
6,825
471
0
2,099
10,448
3,903
0
4,296
5,942
75,712
0
W
14,356
585
231
4,424
11,943
5,890
2,147
5,605
6,338
115,324
0
W
Gilgamesh
Lutherknight
Gilgamesh
7,262
1,455
0
4,060
18,665
17,637
465
1,315
17,350
0
44,897
L
Jormungandr
MillenialToastt
Jormungandr
9,608
2,175
505
4,369
17,748
19,123
0
4,949
12,640
44,718
0
W
Cabrakan
MrFreezy30
Cabrakan
5,442
1,033
0
4,355
17,832
21,821
0
8,862
8,970
22,936
0
L
King Arthur
Santy01Black
King Arthur
10,356
1,308
0
2,720
16,834
19,641
0
2,049
14,699
2,194
62,106
W
Chiron
14,488
6,493
966
3,008
8,183
4,037
2,371
4,309
3,874
0
98,391
L
7,800
3,020
0
3,178
13,011
4,366
0
3,921
8,978
46,736
0
L
Nemesis
xZBaianoZx
Nemesis
11,510
5,437
0
629
19,005
7,730
0
3,880
14,989
0
90,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,558
Gold Earned
41,227
549
Minions Killed
485
0
Camps Cleared
0
1,858,772
Distance Traveled
1,793,756
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,674
537
105
6
0
407,337
0
L
Merlin
8,433
469
141
8
0
368,658
0
W
Janus
12,028
668
191
11
0
377,052
0
W
Gilgamesh
8,753
486
77
4
0
356,084
0
L
Jormungandr
7,027
390
41
2
0
326,993
0
W
Cabrakan
8,509
473
34
2
0
364,367
0
L
King Arthur
8,637
480
92
5
0
360,573
0
W
Chiron
10,594
589
142
8
0
353,932
0
L
Sol
7,173
399
90
5
0
339,265
0
L
Nemesis
9,957
553
121
7
0
398,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role