Player Matchup

Olorun
Olorun
AstarothDAce
Olorun
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 147L
1,494 Elo+
Solo
Fenrir
Fenrir
AwakenedGarou25
Fenrir
Level 110
God Stats
14W - 9L
1,831 SR
Queue Stats
102W - 95L
1,645 Elo+
Party 1
Apollo
Apollo
Execfist
Apollo
Level 211
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 72L
1,569 Elo+
Party 1
Artio
Artio
OwOAchilles
Artio
Level 10
God Stats
5W - 2L
1,821 SR
Queue Stats
206W - 154L
1,905 Elo+
Party 1
Hades
Hades
UwUTiamat
Hades
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,905 Elo+
Party 1
Team Averages
Level 100
1,630 SR
1,704 Elo+

VS

Team Averages
Level 139
1,565 SR
1,592 Elo+
Hercules
Hercules
HuntTheFrost
Hercules
Level 159
God Stats
3W - 5L
1,274 SR
Queue Stats
175W - 151L
1,615 Elo+
Party 2
Ymir
Ymir
LightBeige
Ymir
Level 142
God Stats
10W - 9L
1,687 SR
Queue Stats
197W - 181L
1,556 Elo+
Party 3
Zeus
Zeus
SavingRyansPvts
Zeus
Level 153
God Stats
1W - 1L
1,722 SR
Queue Stats
38W - 38L
1,598 Elo+
Party 2
Apollo
Apollo
SmoochieWa11ace
Apollo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 33L
1,575 Elo+
Party 3
Hun Batz
Hun Batz
WilloBranch
Hun Batz
Level 115
God Stats
0W - 1L
1,644 SR
Queue Stats
118W - 104L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
0 / 1 / 0
5,262
526
3,397
5,601
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 0 / 5
5,676
568
3,146
7,847
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Apollo
Execfist
Apollo
10
3 / 0 / 3
5,907
591
3,562
5,689
1,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 1
5,942
594
5,333
9,803
5,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hades
UwUTiamat
Hades
11
3 / 0 / 3
6,476
648
4,324
5,655
2,944
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HuntTheFrost
Hercules
8
1 / 3 / 0
5,037
504
3,363
8,553
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 2 / 1
4,945
495
2,402
6,051
4,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 0
5,019
502
1,412
3,891
1,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
0 / 0 / 1
5,835
584
3,575
5,161
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
WilloBranch
Hun Batz
9
0 / 2 / 0
4,908
491
2,993
8,544
3,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
9
Kills
1
1
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
1
0
0
W
1
0
5
3.5
W
Apollo
Execfist
Apollo
3
0
3
4.5
L
Hercules
HuntTheFrost
Hercules
1
3
0
0.33
L
0
2
1
0.25
W
2
0
1
2.5
L
0
2
0
0
L
0
0
1
0.5
W
Hades
UwUTiamat
Hades
3
0
3
4.5
L
Hun Batz
WilloBranch
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
13,745
34,595
Taken
32,200
17,978
Mitigated
14,980
15,802
Healing
13,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
3,397
1,344
250
2,924
5,601
2,104
0
104
5,497
40,157
0
W
3,146
886
0
2,439
7,847
5,408
203
1,641
6,206
0
10,132
W
Apollo
Execfist
Apollo
3,562
1,952
0
523
5,689
1,943
580
702
4,951
0
45,696
L
Hercules
HuntTheFrost
Hercules
3,363
1,277
0
3,276
8,553
3,417
0
3,263
5,134
0
22,883
L
2,402
952
0
2,240
6,051
4,422
0
2,119
3,913
13,497
0
W
5,333
909
0
6,013
9,803
5,579
0
268
9,535
33,944
0
L
1,412
382
0
653
3,891
1,522
0
825
3,063
32,378
0
L
3,575
2,983
0
4,321
5,161
1,949
0
2,275
2,886
0
49,858
W
Hades
UwUTiamat
Hades
4,324
770
625
3,028
5,655
2,944
327
1,054
4,484
41,267
0
L
Hun Batz
WilloBranch
Hun Batz
2,993
99
0
2,642
8,544
3,670
0
3,728
4,150
0
28,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,263
Gold Earned
25,744
298
Minions Killed
257
0
Camps Cleared
0
1,035,959
Distance Traveled
1,002,751
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,262
526
75
8
0
169,736
0
W
Fenrir
5,676
568
10
1
0
211,631
0
W
Apollo
5,907
591
67
7
0
213,217
0
L
Hercules
5,037
504
38
4
0
246,240
4
L
Ymir
4,945
495
20
2
0
210,841
0
W
Artio
5,942
594
50
5
0
223,747
0
L
Zeus
5,019
502
79
8
0
136,297
3
L
Apollo
5,835
584
76
8
0
197,962
3
W
Hades
6,476
648
96
10
0
217,628
0
L
Hun Batz
4,908
491
44
4
0
211,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role