Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
IIcaruz
Ah Puch
Level 109
God Stats
14W - 7L
1,718 SR
Queue Stats
414W - 358L
1,580 Elo+
Solo
Mercury
Mercury
Yokai13
Mercury
Level 125
God Stats
10W - 12L
1,489 SR
Queue Stats
432W - 415L
1,490 Elo+
Solo
Neith
Neith
kingroot1
Neith
Level 109
God Stats
9W - 6L
1,610 SR
Queue Stats
336W - 320L
1,503 Elo+
Solo
Team Averages
Level 115
1,563 SR
1,515 Elo+

VS

Team Averages
Level 89
1,547 SR
1,473 Elo+
Thor
Thor
ASASE
Thor
Level 153
God Stats
1W - 1L
1,364 SR
Queue Stats
292W - 242L
1,520 Elo+
Solo
Set
Set
Betillo13
Set
Level 83
God Stats
5W - 6L
1,288 SR
Queue Stats
32W - 37L
1,286 Elo+
Solo
Merlin
Merlin
ITakeToes27
Merlin
Level 77
God Stats
2W - 1L
1,834 SR
Queue Stats
40W - 30L
1,576 Elo+
Party 1
Ishtar
Ishtar
deaddemonwolf
Ishtar
Level 69
God Stats
2W - 3L
1,509 SR
Queue Stats
7W - 8L
1,478 Elo+
Solo
Bacchus
Bacchus
painmaker80
Bacchus
Level 64
God Stats
7W - 5L
1,738 SR
Queue Stats
19W - 20L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 0
6,464
646
4,342
4,724
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
 
Guan Yu
9
1 / 0 / 3
5,266
527
1,942
7,629
5,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
IIcaruz
Ah Puch
11
1 / 0 / 1
6,399
640
5,905
5,364
2,420
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Yokai13
Mercury
9
2 / 0 / 2
5,666
567
4,766
7,806
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
kingroot1
Neith
11
3 / 0 / 1
5,900
590
4,793
5,623
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ASASE
Thor
10
0 / 1 / 0
5,804
580
5,069
10,916
6,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
4,757
476
1,403
8,593
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
10
0 / 1 / 0
5,796
580
2,848
5,754
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 3 / 0
5,116
512
5,644
6,361
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
painmaker80
Bacchus
8
0 / 0 / 0
5,172
517
3,553
5,114
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
0
1
W
Guan Yu
 
Guan Yu
1
0
3
2.5
L
Thor
ASASE
Thor
0
1
0
0
L
0
3
0
0
W
Ah Puch
IIcaruz
Ah Puch
1
0
1
1.5
L
Merlin
0
1
0
0
W
Mercury
Yokai13
Mercury
2
0
2
3
L
0
3
0
0
W
Neith
kingroot1
Neith
3
0
1
3.5
L
Bacchus
painmaker80
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,748
Damage
18,517
31,146
Taken
36,738
13,979
Mitigated
18,483
10,881
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,342
382
23
2,643
4,724
1,806
282
1,585
3,139
61,342
0
W
Guan Yu
 
Guan Yu
1,942
344
286
1,755
7,629
5,205
0
2,339
5,290
0
12,924
L
Thor
ASASE
Thor
5,069
1,156
0
3,412
10,916
6,415
0
4,798
5,873
332
46,029
L
1,403
826
0
1,517
8,593
3,474
0
1,562
7,025
0
25,992
W
Ah Puch
IIcaruz
Ah Puch
5,905
1,254
0
3,079
5,364
2,420
0
317
5,047
48,564
0
L
Merlin
2,848
127
0
985
5,754
2,052
0
2,733
2,808
52,264
0
W
Mercury
Yokai13
Mercury
4,766
2,959
0
930
7,806
2,527
0
1,164
6,642
0
30,979
L
5,644
3,732
0
1,698
6,361
2,128
0
0
6,361
0
33,467
W
Neith
kingroot1
Neith
4,793
1,837
0
2,165
5,623
2,021
0
1,328
4,295
0
37,305
L
Bacchus
painmaker80
Bacchus
3,553
497
0
2,439
5,114
4,414
0
667
4,424
13,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,695
Gold Earned
26,645
316
Minions Killed
320
0
Camps Cleared
0
1,084,685
Distance Traveled
1,021,703
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,464
646
101
10
0
217,255
0
W
Guan Yu
5,266
527
22
2
0
236,613
1
L
Thor
5,804
580
95
10
0
219,591
0
L
Set
4,757
476
45
5
0
203,390
0
W
Ah Puch
6,399
640
72
7
0
187,513
2
L
Merlin
5,796
580
105
11
0
201,169
0
W
Mercury
5,666
567
48
5
0
244,610
0
L
Ishtar
5,116
512
60
6
0
179,819
0
W
Neith
5,900
590
73
7
0
198,694
0
L
Bacchus
5,172
517
15
2
0
217,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role