Player Matchup

Cthulhu
Cthulhu
ChillSolstice
Cthulhu
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 5L
1,545 Elo+
Party 2
Da Ji
Da Ji
GilfLuver
Da Ji
Level 36
God Stats
12W - 5L
1,690 SR
Queue Stats
32W - 30L
1,469 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
KyleisPositive
Morgan Le Fay
Level 43
God Stats
56W - 36L
1,595 SR
Queue Stats
100W - 82L
1,515 Elo+
Solo
Fenrir
Fenrir
TheDevzaster
Fenrir
Level 23
God Stats
10W - 8L
1,319 SR
Queue Stats
23W - 23L
1,482 Elo+
Party 2
Geb
Geb
Zinkacide
Geb
Level 35
God Stats
5W - 0L
1,710 SR
Queue Stats
26W - 26L
1,459 Elo+
Party 2
Team Averages
Level 28
1,563 SR
1,494 Elo+

VS

Team Averages
Level 35
1,577 SR
1,475 Elo+
Discordia
Discordia
Bhunivellze
Discordia
Level 38
God Stats
3W - 1L
1,568 SR
Queue Stats
7W - 5L
1,510 Elo+
Party 3
Baron Samedi
Baron Samedi
Oapiodaugh
Baron Samedi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 106L
1,379 Elo+
Party 1
Set
Set
Reeker79
Set
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 87L
1,356 Elo+
Party 1
Athena
Athena
TheexileSword12
Athena
Level 20
God Stats
0W - 1L
1,727 SR
Queue Stats
4W - 2L
1,799 Elo+
Party 3
Maui
Maui
xXDacHXx
Maui
Level 27
God Stats
7W - 8L
1,589 SR
Queue Stats
11W - 23L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 2 / 12
7,750
1,107
6,818
6,465
5,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
GilfLuver
Da Ji
14
6 / 2 / 12
8,831
1,262
10,221
8,609
3,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
KyleisPositive
Morgan Le Fay
14
8 / 0 / 6
9,539
1,363
10,443
4,557
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
14
5 / 0 / 10
8,114
1,159
5,372
4,282
2,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 0 / 16
8,051
1,150
6,709
2,993
2,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

370

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bhunivellze
Discordia
12
1 / 3 / 2
7,150
1,021
9,904
6,623
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Oapiodaugh
Baron Samedi
12
1 / 3 / 2
6,955
994
2,196
4,838
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 8 / 2
7,476
1,068
5,974
12,394
5,113
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 4 / 3
6,929
990
3,500
11,407
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Maui
13
0 / 2 / 4
7,719
1,103
2,375
9,053
6,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
20
Kills
4
4
Deaths
20
56
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Discordia
Bhunivellze
Discordia
1
3
2
0.67
W
Cthulhu
1
2
12
3.5
W
Da Ji
GilfLuver
Da Ji
6
2
12
6
W
Morgan Le Fay
KyleisPositive
Morgan Le Fay
8
0
6
11
L
Baron Samedi
Oapiodaugh
Baron Samedi
1
3
2
0.67
L
2
8
2
0.38
W
Fenrir
5
0
10
10
L
0
4
3
0.38
W
0
0
16
8
L
Maui
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,563
Damage
23,949
26,906
Taken
44,315
16,535
Mitigated
24,962
3,360
Healing
3,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Bhunivellze
Discordia
9,904
501
0
3
6,623
2,394
0
4,170
2,363
15,271
0
W
Cthulhu
6,818
997
0
732
6,465
5,703
0
4,085
2,237
13,165
0
W
Da Ji
GilfLuver
Da Ji
10,221
3,633
0
654
8,609
3,954
0
5,714
2,615
0
18,807
W
Morgan Le Fay
KyleisPositive
Morgan Le Fay
10,443
423
0
671
4,557
1,965
0
2,739
1,632
32,962
0
L
Baron Samedi
Oapiodaugh
Baron Samedi
2,196
258
166
131
4,838
2,493
0
2,283
2,430
10,808
0
L
5,974
2,870
0
966
12,394
5,113
0
5,852
6,330
0
15,491
W
Fenrir
5,372
1,613
0
573
4,282
2,501
0
3,042
1,170
0
6,654
L
3,500
801
0
963
11,407
8,270
0
6,253
4,756
7,413
0
W
6,709
583
0
730
2,993
2,412
0
1,624
1,277
11,466
0
L
Maui
2,375
308
0
1,750
9,053
6,692
0
4,785
3,975
19,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,285
Gold Earned
36,229
99
Minions Killed
96
6
Camps Cleared
5
731,479
Distance Traveled
554,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,150
1,021
25
4
0
114,150
0
W
Cthulhu
7,750
1,107
21
3
0
129,570
0
W
Da Ji
8,831
1,262
17
2
3
128,524
0
W
Morgan Le Fay
9,539
1,363
44
6
1
145,122
0
L
Baron Samedi
6,955
994
7
1
1
77,353
0
L
Set
7,476
1,068
21
3
3
115,784
0
W
Fenrir
8,114
1,159
7
1
2
156,932
0
L
Athena
6,929
990
9
1
0
117,177
0
W
Geb
8,051
1,150
10
1
0
171,331
0
L
Maui
7,719
1,103
34
5
1
130,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role