Player Matchup

Chernobog
Chernobog
GoS Mercury
Chernobog
Level 111
God Stats
1W - 8L
1,220 SR
Queue Stats
500W - 517L
1,462 Elo+
Solo
Medusa
Medusa
OppaStoppaa
Medusa
Level 49
God Stats
4W - 1L
1,731 SR
Queue Stats
15W - 25L
1,627 Elo+
Party 2
Cthulhu
Cthulhu
Schmatty Ice
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 75L
1,514 Elo+
Party 2
Ah Puch
Ah Puch
SkeddaYoden
Ah Puch
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,526 Elo+
Party 2
Chaac
Chaac
TenToesInMyMouf
Chaac
Level 145
God Stats
2W - 2L
1,413 SR
Queue Stats
82W - 91L
1,492 Elo+
Party 2
Team Averages
Level 101
1,473 SR
1,524 Elo+

VS

Team Averages
Level 106
1,438 SR
1,479 Elo+
Achilles
Achilles
MARIOTHEALIEN69
Achilles
Level 126
God Stats
4W - 9L
1,465 SR
Queue Stats
504W - 509L
1,464 Elo+
Party 1
Tiamat
Tiamat
OxbowWhisper38
Tiamat
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 63L
1,390 Elo+
Solo
Thoth
Thoth
YSL TANK8520
Thoth
Level 46
God Stats
7W - 9L
1,500 SR
Queue Stats
371W - 340L
1,537 Elo+
Party 1
Maui
Maui
ii aM x BinBin
Maui
Level 106
God Stats
3W - 3L
1,495 SR
Queue Stats
74W - 67L
1,542 Elo+
Solo
Nike
Nike
mor ta kill 7
Nike
Level 104
God Stats
4W - 7L
1,228 SR
Queue Stats
410W - 396L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GoS Mercury
Chernobog
2
0 / 0 / 0
3,336
303
0
0
0
Medusa
14
4 / 2 / 12
8,954
814
8,346
6,350
2,718
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Schmatty Ice
Cthulhu
14
0 / 3 / 14
8,610
783
7,142
10,522
11,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
SkeddaYoden
Ah Puch
20
9 / 1 / 10
11,617
1,056
17,501
4,488
2,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 2 / 11
10,173
925
14,359
12,519
8,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
5 / 4 / 1
8,503
773
6,010
12,067
16,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 4 / 3
7,328
666
5,123
9,063
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 4
7,687
699
4,022
8,687
3,684
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 4 / 3
8,660
787
3,790
10,601
12,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 5 / 2
8,053
732
3,397
11,661
12,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
21
Kills
8
8
Deaths
22
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chernobog
GoS Mercury
Chernobog
0
0
0
0
L
Achilles
5
4
1
1.38
W
Medusa
4
2
12
5
L
0
4
3
0.38
W
Cthulhu
Schmatty Ice
Cthulhu
0
3
14
2.33
W
Ah Puch
SkeddaYoden
Ah Puch
9
1
10
14
W
8
2
11
6.75
L
0
5
4
0.4
L
1
4
3
0.63
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,348
Damage
22,342
33,879
Taken
52,079
25,203
Mitigated
49,375
13,330
Healing
10,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
GoS Mercury
Chernobog
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
6,010
657
2,145
1,873
12,067
16,137
0
5,227
6,840
1,879
8,588
W
Medusa
8,346
3,232
1,656
1,166
6,350
2,718
447
3,085
3,042
0
11,562
L
5,123
319
633
1,775
9,063
4,902
0
3,926
5,137
18,976
0
W
Cthulhu
Schmatty Ice
Cthulhu
7,142
140
3,028
2,160
10,522
11,456
213
4,838
5,145
13,085
0
W
Ah Puch
SkeddaYoden
Ah Puch
17,501
639
0
868
4,488
2,463
1,481
1,513
2,802
42,121
0
W
14,359
2,485
68
4,384
12,519
8,566
1,405
5,043
7,142
0
32,211
L
4,022
748
133
303
8,687
3,684
0
4,081
4,606
18,482
0
L
3,790
362
664
1,449
10,601
12,553
40
5,807
4,794
6,674
0
L
3,397
375
565
786
11,661
12,099
0
5,602
6,059
0
6,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,690
Gold Earned
40,231
124
Minions Killed
103
0
Camps Cleared
0
829,496
Distance Traveled
917,980
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
3,336
303
0
0
0
0
0
L
Achilles
8,503
773
14
1
0
180,958
0
W
Medusa
8,954
814
7
1
0
200,746
0
L
Tiamat
7,328
666
22
2
0
193,515
0
W
Cthulhu
8,610
783
11
1
0
214,571
0
W
Ah Puch
11,617
1,056
73
7
0
194,371
0
W
Chaac
10,173
925
33
3
0
219,808
1
L
Thoth
7,687
699
44
4
0
170,103
0
L
Maui
8,660
787
8
1
0
181,681
0
L
Nike
8,053
732
15
1
0
191,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role