Player Matchup

Hercules
Hercules
Avlis1
Hercules
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,388 Elo+
Party 2
Nu Wa
Nu Wa
MetallicThund3r
Nu Wa
Level 26
God Stats
0W - 3L
1,083 SR
Queue Stats
4W - 10L
1,002 Elo+
Party 2
Tiamat
Tiamat
TeJayy
Tiamat
Level 68
God Stats
2W - 2L
1,508 SR
Queue Stats
7W - 7L
1,390 Elo+
Party 2
Team Averages
Level 51
1,364 SR
1,260 Elo+

VS

Team Averages
Level 25
1,619 SR
1,666 Elo+
Kuzenbo
Kuzenbo
Minamisawa
Kuzenbo
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 63L
1,587 Elo+
Party 1
Ymir
Ymir
Superrrrrg00d
Ymir
Level 44
God Stats
2W - 2L
1,426 SR
Queue Stats
85W - 55L
1,587 Elo+
Party 1
Neith
Neith
Vilboulder
Neith
Level 3
God Stats
12W - 6L
1,930 SR
Queue Stats
19W - 12L
1,824 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Avlis1
Hercules
12
3 / 6 / 1
8,561
659
9,512
18,346
11,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 5 / 4
8,582
660
10,134
10,446
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
TeJayy
Tiamat
13
1 / 4 / 3
8,534
656
9,462
9,108
7,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Minamisawa
Kuzenbo
16
8 / 1 / 6
10,278
791
11,966
12,192
21,727
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 0 / 12
9,499
731
5,673
13,014
15,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
16
6 / 3 / 7
10,509
808
13,386
12,184
6,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
4
Kills
15
15
Deaths
4
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
Avlis1
Hercules
3
6
1
0.58
L
0
5
4
0.4
W
Kuzenbo
Minamisawa
Kuzenbo
8
1
6
11
W
1
0
12
7
L
Tiamat
TeJayy
Tiamat
1
4
3
0.63
W
Neith
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,108
Damage
31,025
37,900
Taken
37,390
23,631
Mitigated
44,069
8,571
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Avlis1
Hercules
9,512
2,932
0
4,987
18,346
11,992
0
6,517
11,829
0
23,669
L
10,134
3,178
0
1,196
10,446
4,335
0
5,827
4,619
42,259
0
W
Kuzenbo
Minamisawa
Kuzenbo
11,966
4,764
753
804
12,192
21,727
33
6,632
5,417
25,004
783
W
5,673
815
2,552
2,422
13,014
15,583
156
7,396
5,376
25,315
0
L
Tiamat
TeJayy
Tiamat
9,462
275
0
2,388
9,108
7,304
0
4,587
4,521
32,049
0
W
Neith
13,386
8,236
0
1,581
12,184
6,759
2,079
5,772
6,161
0
49,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,677
Gold Earned
30,286
158
Minions Killed
154
0
Camps Cleared
0
612,635
Distance Traveled
645,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,561
659
36
3
0
214,406
0
L
Nu Wa
8,582
660
80
6
0
208,035
0
W
Kuzenbo
10,278
791
22
2
0
244,865
0
W
Ymir
9,499
731
40
3
0
198,099
0
L
Tiamat
8,534
656
42
3
0
190,194
0
W
Neith
10,509
808
92
7
0
202,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role