Player Matchup

Surtr
Surtr
Egunn920_
Surtr
Level 32
God Stats
0W - 4L
1,311 SR
Queue Stats
9W - 17L
1,143 Elo+
Party 3
Hel
Hel
Miguel3912
Hel
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 72L
1,409 Elo+
Solo
Athena
Athena
TatsuyA_5600
Athena
Level 7
God Stats
10W - 7L
1,842 SR
Queue Stats
19W - 18L
1,711 Elo+
Party 2
He Bo
He Bo
ckreshtool
He Bo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,537 Elo+
Party 2
Danzaburou
Danzaburou
itsa-Mrda
Danzaburou
Level 27
God Stats
0W - 1L
1,294 SR
Queue Stats
4W - 7L
1,293 Elo+
Party 3
Team Averages
Level 59
1,489 SR
1,418 Elo+

VS

Team Averages
Level 91
1,537 SR
1,534 Elo+
Anubis
Anubis
DarthSarrus
Anubis
Level 143
God Stats
22W - 22L
1,389 SR
Queue Stats
183W - 167L
1,411 Elo+
Solo
Bacchus
Bacchus
Elvaronplata
Bacchus
Level 68
God Stats
99W - 71L
1,670 SR
Queue Stats
454W - 452L
1,495 Elo+
Party 1
Da Ji
Da Ji
GuillenSXA
Da Ji
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,439 Elo+
Party 1
Surtr
Surtr
ItzGhostSenpai
Surtr
Level 48
God Stats
11W - 10L
1,524 SR
Queue Stats
18W - 14L
1,511 Elo+
Solo
Ishtar
Ishtar
Unfehlbar
Ishtar
Level 181
God Stats
1W - 2L
1,602 SR
Queue Stats
24W - 33L
1,811 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Egunn920_
Surtr
11
2 / 1 / 0
6,998
583
6,533
11,801
7,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 3 / 2
5,573
464
3,324
8,122
2,346
Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
8
1 / 3 / 5
5,693
474
2,996
12,323
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
10
5 / 3 / 1
6,474
540
5,950
9,290
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
itsa-Mrda
Danzaburou
9
0 / 4 / 2
5,625
469
3,896
10,824
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 1 / 2
6,516
543
6,621
5,880
3,021
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Elvaronplata
Bacchus
9
2 / 2 / 7
6,761
563
5,881
8,766
9,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
9
2 / 3 / 2
5,891
491
4,605
9,547
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 0
6,328
527
6,411
10,344
11,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Unfehlbar
Ishtar
12
9 / 1 / 1
7,759
647
11,448
8,815
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
8
Kills
14
14
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
0
1
2
1
L
Surtr
Egunn920_
Surtr
2
1
0
2
W
Bacchus
Elvaronplata
Bacchus
2
2
7
2.75
W
Da Ji
2
3
2
1
W
1
1
0
1
L
0
3
2
0.33
L
Athena
1
3
5
1.17
W
Ishtar
Unfehlbar
Ishtar
9
1
1
9.5
L
He Bo
5
3
1
1.83
L
Danzaburou
itsa-Mrda
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,699
Damage
34,966
52,360
Taken
43,352
24,482
Mitigated
31,080
13,683
Healing
14,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
6,621
293
0
2,596
5,880
3,021
211
2,765
3,115
53,329
0
L
Surtr
Egunn920_
Surtr
6,533
2,811
0
2,971
11,801
7,096
0
552
10,582
1,209
52,673
W
Bacchus
Elvaronplata
Bacchus
5,881
308
313
1,544
8,766
9,316
216
3,558
5,208
16,663
0
W
Da Ji
4,605
858
0
500
9,547
3,574
6
3,652
5,895
0
28,503
W
6,411
2,074
0
4,363
10,344
11,970
3
1,041
9,303
1,053
44,342
L
3,324
348
600
2,338
8,122
2,346
0
3,367
4,755
31,075
0
L
Athena
2,996
767
0
2,228
12,323
7,983
0
3,880
8,443
12,205
0
W
Ishtar
Unfehlbar
Ishtar
11,448
6,241
0
5,231
8,815
3,199
1,167
1,703
7,112
0
61,994
L
He Bo
5,950
132
0
3,120
9,290
2,956
0
2,840
6,365
30,116
0
L
Danzaburou
itsa-Mrda
Danzaburou
3,896
1,815
0
2,426
10,824
4,101
0
2,215
8,609
0
33,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,363
Gold Earned
33,255
256
Minions Killed
300
0
Camps Cleared
0
1,174,481
Distance Traveled
1,199,588
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,516
543
71
6
0
205,143
0
L
Surtr
6,998
583
95
8
0
250,691
2
W
Bacchus
6,761
563
21
2
0
260,218
0
W
Da Ji
5,891
491
30
3
0
268,725
0
W
Surtr
6,328
527
83
7
0
239,402
0
L
Hel
5,573
464
53
4
0
195,016
0
L
Athena
5,693
474
10
1
0
235,971
3
W
Ishtar
7,759
647
95
8
0
226,100
0
L
He Bo
6,474
540
44
4
0
251,940
1
L
Danzaburou
5,625
469
54
5
0
240,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role