Player Matchup

Thoth
Thoth
 
Thoth
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BabyBerd
Tyr
Level 159
God Stats
3W - 4L
1,716 SR
Queue Stats
152W - 169L
1,382 Elo+
Party 3
Discordia
Discordia
ZeFlame
Discordia
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,589 Elo+
Solo
Gilgamesh
Gilgamesh
Zodiac11r
Gilgamesh
Level 151
God Stats
2W - 1L
1,834 SR
Queue Stats
278W - 300L
1,534 Elo+
Party 3
Ra
Ra
misan-07
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 111
1,610 SR
1,501 Elo+

VS

Team Averages
Level 106
1,477 SR
1,494 Elo+
Amaterasu
Amaterasu
DEADHOBO25
Amaterasu
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
352W - 361L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
EriktheCannibal
Sun Wukong
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,404 Elo+
Solo
Hou Yi
Hou Yi
TRKVOLTAGE94
Hou Yi
Level 158
God Stats
6W - 6L
1,468 SR
Queue Stats
282W - 284L
1,502 Elo+
Party 1
Sylvanus
Sylvanus
ZzShouNeNzZ
Sylvanus
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 156L
1,557 Elo+
Party 2
Medusa
Medusa
j22yosh
Medusa
Level 157
God Stats
8W - 5L
1,417 SR
Queue Stats
407W - 396L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 4 / 2
7,358
736
13,135
7,733
2,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 3 / 4
7,694
769
8,053
19,919
15,454
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
ZeFlame
Discordia
14
2 / 3 / 5
7,603
760
17,794
9,135
3,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Zodiac11r
Gilgamesh
8
0 / 2 / 2
5,964
596
2,668
4,901
4,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

11
2 / 6 / 2
7,110
711
4,900
8,592
2,835
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DEADHOBO25
Amaterasu
14
2 / 1 / 11
8,060
806
4,267
11,891
12,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
EriktheCannibal
Sun Wukong
13
3 / 6 / 11
8,684
868
9,772
15,974
11,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
14
2 / 1 / 13
8,434
843
10,542
8,891
4,530
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
ZzShouNeNzZ
Sylvanus
15
3 / 1 / 14
9,288
929
7,104
14,302
10,962
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
j22yosh
Medusa
16
8 / 0 / 7
9,890
989
13,772
8,372
3,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
8
Kills
18
18
Deaths
9
15
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
4
2
1
L
1
3
4
1
W
Amaterasu
DEADHOBO25
Amaterasu
2
1
11
7.5
W
Sun Wukong
EriktheCannibal
Sun Wukong
3
6
11
1.42
W
Hou Yi
2
1
13
8.5
L
Discordia
ZeFlame
Discordia
2
3
5
1.5
L
Gilgamesh
Zodiac11r
Gilgamesh
0
2
2
0.5
W
Sylvanus
ZzShouNeNzZ
Sylvanus
3
1
14
10
W
Medusa
j22yosh
Medusa
8
0
7
11.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,550
Damage
45,457
50,280
Taken
59,430
29,622
Mitigated
43,505
15,864
Healing
31,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
13,135
395
1,218
1,275
7,733
2,953
0
1,049
6,633
24,795
0
L
8,053
173
407
7,781
19,919
15,454
0
2,804
16,625
0
22,350
W
Amaterasu
DEADHOBO25
Amaterasu
4,267
2,505
146
1,633
11,891
12,737
319
6,085
5,671
0
8,415
W
Sun Wukong
EriktheCannibal
Sun Wukong
9,772
1,846
872
2,261
15,974
11,584
670
8,439
7,455
0
21,466
W
Hou Yi
10,542
7,455
1,265
2,379
8,891
4,530
2,154
6,151
2,674
0
27,328
L
Discordia
ZeFlame
Discordia
17,794
666
846
1,313
9,135
3,764
0
1,746
7,389
27,826
0
L
Gilgamesh
Zodiac11r
Gilgamesh
2,668
699
904
902
4,901
4,616
0
562
4,258
0
4,663
W
Sylvanus
ZzShouNeNzZ
Sylvanus
7,104
985
11,219
6,566
14,302
10,962
472
9,664
4,522
13,584
0
W
Medusa
j22yosh
Medusa
13,772
4,965
2,483
2,668
8,372
3,692
3,558
5,063
3,279
0
31,414
L
4,900
693
772
446
8,592
2,835
0
943
7,458
8,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,729
Gold Earned
44,356
94
Minions Killed
110
0
Camps Cleared
0
768,536
Distance Traveled
984,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,358
736
33
3
0
159,464
0
L
Tyr
7,694
769
20
2
0
189,179
0
W
Amaterasu
8,060
806
4
0
0
229,278
0
W
Sun Wukong
8,684
868
17
2
0
179,004
0
W
Hou Yi
8,434
843
38
4
0
191,345
0
L
Discordia
7,603
760
26
3
0
166,793
0
L
Gilgamesh
5,964
596
9
1
0
80,090
0
W
Sylvanus
9,288
929
9
1
0
173,291
0
W
Medusa
9,890
989
42
4
0
211,511
0
L
Ra
7,110
711
6
1
0
173,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role