Player Matchup

Thanatos
Thanatos
JhonMedina
Thanatos
Level 140
God Stats
30W - 31L
1,468 SR
Queue Stats
50W - 47L
1,424 Elo+
Party 3
Medusa
Medusa
Ros0611
Medusa
Level 25
God Stats
25W - 20L
1,534 SR
Queue Stats
38W - 37L
1,432 Elo+
Party 3
Agni
Agni
Someac
Agni
Level 41
God Stats
5W - 4L
1,402 SR
Queue Stats
26W - 26L
1,498 Elo+
Party 2
Kukulkan
Kukulkan
Warrnings
Kukulkan
Level 28
God Stats
10W - 12L
1,394 SR
Queue Stats
24W - 30L
1,441 Elo+
Party 2
Ymir
Ymir
iShoopy
Ymir
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 5L
1,714 Elo+
Party 2
Team Averages
Level 50
1,460 SR
1,502 Elo+

VS

Team Averages
Level 85
1,509 SR
1,469 Elo+
Osiris
Osiris
Addicted2pixels
Osiris
Level 118
God Stats
43W - 25L
1,563 SR
Queue Stats
390W - 414L
1,433 Elo+
Solo
Bacchus
Bacchus
BigMaMaJuJu
Bacchus
Level 36
God Stats
12W - 12L
1,523 SR
Queue Stats
77W - 77L
1,501 Elo+
Party 1
Jing Wei
Jing Wei
DiseasedJester
Jing Wei
Level 63
God Stats
2W - 6L
1,370 SR
Queue Stats
34W - 35L
1,492 Elo+
Party 1
Scylla
Scylla
LutherBurbank
Scylla
Level 82
God Stats
4W - 6L
1,537 SR
Queue Stats
90W - 87L
1,503 Elo+
Party 1
Thanatos
Thanatos
SeRGioVaLD
Thanatos
Level 128
God Stats
5W - 2L
1,550 SR
Queue Stats
51W - 50L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JhonMedina
Thanatos
12
7 / 3 / 0
7,849
1,570
7,726
6,817
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Ros0611
Medusa
11
0 / 1 / 4
6,082
1,216
1,910
4,214
1,598
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Agni
Someac
Agni
12
3 / 0 / 6
7,286
1,457
9,080
3,508
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Warrnings
Kukulkan
12
0 / 0 / 7
6,330
1,266
5,282
2,031
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
iShoopy
Ymir
12
0 / 0 / 9
7,211
1,442
3,455
4,171
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

376

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
5,991
1,198
4,818
9,157
9,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
BigMaMaJuJu
Bacchus
11
0 / 2 / 3
6,678
1,336
4,080
9,520
11,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
10
2 / 3 / 1
6,289
1,258
3,243
7,090
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 2
6,349
1,270
4,856
3,189
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
SeRGioVaLD
Thanatos
10
1 / 1 / 1
5,944
1,189
352
1,290
458
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
10
Kills
3
4
Deaths
10
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Bacchus
BigMaMaJuJu
Bacchus
0
2
3
0.75
L
Jing Wei
2
3
1
0.83
W
Thanatos
JhonMedina
Thanatos
7
3
0
2.33
L
0
1
2
1
W
Medusa
Ros0611
Medusa
0
1
4
2
L
Thanatos
SeRGioVaLD
Thanatos
1
1
1
1.5
W
Agni
Someac
Agni
3
0
6
6
W
Kukulkan
Warrnings
Kukulkan
0
0
7
3.5
W
Ymir
iShoopy
Ymir
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,453
Damage
17,349
20,741
Taken
30,246
12,160
Mitigated
26,029
6,470
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,818
1,463
0
626
9,157
9,833
0
4,437
4,443
0
10,719
L
Bacchus
BigMaMaJuJu
Bacchus
4,080
291
0
1,461
9,520
11,865
0
5,138
3,987
8,762
0
L
Jing Wei
3,243
2,574
0
937
7,090
2,658
0
4,120
2,740
0
6,043
W
Thanatos
JhonMedina
Thanatos
7,726
2,458
0
5,377
6,817
3,742
0
2,621
4,196
0
15,336
L
4,856
35
0
250
3,189
1,215
0
2,147
901
29,618
0
W
Medusa
Ros0611
Medusa
1,910
698
0
50
4,214
1,598
0
1,893
2,321
0
11,124
L
Thanatos
SeRGioVaLD
Thanatos
352
0
0
645
1,290
458
0
900
358
0
1,997
W
Agni
Someac
Agni
9,080
1,215
0
0
3,508
1,463
0
1,640
1,868
25,698
0
W
Kukulkan
Warrnings
Kukulkan
5,282
740
0
0
2,031
903
0
766
1,265
13,090
0
W
Ymir
iShoopy
Ymir
3,455
1,516
0
1,043
4,171
4,454
0
2,016
2,155
6,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,758
Gold Earned
31,251
114
Minions Killed
104
8
Camps Cleared
3
599,833
Distance Traveled
485,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,991
1,198
7
1
0
112,335
0
L
Bacchus
6,678
1,336
6
1
0
116,059
0
L
Jing Wei
6,289
1,258
6
1
1
102,356
0
W
Thanatos
7,849
1,570
14
3
3
129,074
0
L
Scylla
6,349
1,270
79
16
1
117,852
0
W
Medusa
6,082
1,216
26
5
1
113,352
0
L
Thanatos
5,944
1,189
6
1
1
37,382
0
W
Agni
7,286
1,457
51
10
3
115,422
0
W
Kukulkan
6,330
1,266
17
3
1
122,170
0
W
Ymir
7,211
1,442
6
1
0
119,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role