Player Matchup

Sobek
Sobek
 
Sobek
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Arknesia
Skadi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,401 Elo+
Party 3
Hercules
Hercules
Bomber07
Hercules
Level 148
God Stats
10W - 4L
1,500 SR
Queue Stats
246W - 243L
1,499 Elo+
Party 2
Raijin
Raijin
Jam1s3
Raijin
Level 65
God Stats
10W - 7L
1,598 SR
Queue Stats
234W - 245L
1,446 Elo+
Party 2
Fafnir
Fafnir
Laika1974
Fafnir
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
413W - 400L
1,497 Elo+
Solo
Team Averages
Level 115
1,520 SR
1,469 Elo+

VS

Team Averages
Level 94
1,511 SR
1,398 Elo+
Cernunnos
Cernunnos
Marakaloka
Cernunnos
Level 109
God Stats
2W - 3L
1,514 SR
Queue Stats
148W - 122L
1,488 Elo+
Solo
Merlin
Merlin
RoseBlm
Merlin
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 167L
1,189 Elo+
Party 1
Loki
Loki
SGA-Ing-Angel
Loki
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 201L
1,336 Elo+
Party 1
Kumbhakarna
Kumbhakarna
staszka24
Kumbhakarna
Level 47
God Stats
2W - 2L
1,758 SR
Queue Stats
543W - 549L
1,462 Elo+
Solo
Chiron
Chiron
Νike
Chiron
Level 167
God Stats
6W - 4L
1,281 SR
Queue Stats
176W - 107L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
1 / 2 / 18
10,129
675
6,655
16,608
22,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
Arknesia
Skadi
18
9 / 2 / 13
11,120
741
24,925
11,134
5,637
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Bomber07
Hercules
19
5 / 2 / 15
11,685
779
19,395
17,329
22,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Raijin
Jam1s3
Raijin
18
8 / 4 / 9
11,125
742
19,639
13,366
7,049
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Laika1974
Fafnir
17
0 / 2 / 18
9,620
641
4,544
12,408
17,202
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Marakaloka
Cernunnos
16
0 / 6 / 9
8,906
594
15,052
15,918
8,933
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
RoseBlm
Merlin
11
0 / 4 / 5
7,527
502
4,262
6,918
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 2 / 4
10,111
674
14,539
17,728
10,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
staszka24
Kumbhakarna
15
0 / 7 / 8
8,061
537
4,654
23,691
26,511
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Νike
Chiron
18
4 / 5 / 7
10,834
722
16,384
19,584
11,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
45
23
Kills
12
12
Deaths
24
73
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
18
5
W
Skadi
Arknesia
Skadi
9
2
13
7.75
W
Hercules
Bomber07
Hercules
5
2
15
6.25
W
Raijin
Jam1s3
Raijin
8
4
9
3.13
W
Fafnir
Laika1974
Fafnir
0
2
18
4.5
L
Cernunnos
Marakaloka
Cernunnos
0
6
9
0.75
L
Merlin
RoseBlm
Merlin
0
4
5
0.63
L
8
2
4
5
L
Kumbhakarna
staszka24
Kumbhakarna
0
7
8
0.57
L
Chiron
Νike
Chiron
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,158
Damage
54,891
70,845
Taken
83,839
74,355
Mitigated
60,486
32,001
Healing
27,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,655
587
1,162
4,342
16,608
22,087
251
1,770
14,838
15,267
0
W
Skadi
Arknesia
Skadi
24,925
13,137
1,837
3,385
11,134
5,637
37
1,024
10,110
0
43,240
W
Hercules
Bomber07
Hercules
19,395
4,432
2,079
9,651
17,329
22,380
638
2,452
14,877
0
28,388
W
Raijin
Jam1s3
Raijin
19,639
2,428
1,646
2,407
13,366
7,049
313
2,519
10,847
41,692
0
W
Fafnir
Laika1974
Fafnir
4,544
1,207
2,074
3,418
12,408
17,202
326
1,151
11,257
10,330
0
L
Cernunnos
Marakaloka
Cernunnos
15,052
6,329
283
2,619
15,918
8,933
81
5,172
10,746
0
29,705
L
Merlin
RoseBlm
Merlin
4,262
493
242
288
6,918
3,224
0
2,661
4,257
8,157
0
L
14,539
1,109
403
5,976
17,728
10,743
0
5,042
12,686
0
23,830
L
Kumbhakarna
staszka24
Kumbhakarna
4,654
205
1,484
4,626
23,691
26,511
0
11,124
12,567
9,544
0
L
Chiron
Νike
Chiron
16,384
2,932
3,868
8,047
19,584
11,075
0
6,839
12,738
0
37,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,679
Gold Earned
45,439
146
Minions Killed
122
0
Camps Cleared
0
1,341,883
Distance Traveled
1,211,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,129
675
19
1
0
283,783
0
W
Skadi
11,120
741
41
3
0
236,535
0
W
Hercules
11,685
779
17
1
0
300,632
0
W
Raijin
11,125
742
60
4
0
254,585
0
W
Fafnir
9,620
641
9
1
0
266,348
0
L
Cernunnos
8,906
594
38
3
0
224,833
0
L
Merlin
7,527
502
9
1
0
142,145
0
L
Loki
10,111
674
12
1
0
292,752
0
L
Kumbhakarna
8,061
537
11
1
0
272,449
0
L
Chiron
10,834
722
52
3
0
278,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role