Player Matchup

Anubis
Anubis
Kewlar741
Anubis
Level 106
God Stats
7W - 10L
1,167 SR
Queue Stats
340W - 335L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
arlagi
Baron Samedi
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,774 Elo+
Solo
Hun Batz
Hun Batz
bendzsi9
Hun Batz
Level 103
God Stats
5W - 5L
1,500 SR
Queue Stats
319W - 301L
1,464 Elo+
Solo
Poseidon
Poseidon
charzaceae
Poseidon
Level 63
God Stats
0W - 5L
1,067 SR
Queue Stats
70W - 87L
1,352 Elo+
Party 2
Medusa
Medusa
zugi96
Medusa
Level 66
God Stats
1W - 2L
1,519 SR
Queue Stats
129W - 119L
1,270 Elo+
Party 2
Team Averages
Level 86
1,351 SR
1,468 Elo+

VS

Team Averages
Level 119
1,483 SR
1,392 Elo+
Ah Puch
Ah Puch
BeltranRoys
Ah Puch
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 83L
1,484 Elo+
Party 1
Heimdallr
Heimdallr
FLOXXX 78
Heimdallr
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,356 Elo+
Party 3
Izanami
Izanami
KameSenn1
Izanami
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,213 Elo+
Party 3
Shiva
Shiva
Pyrasek
Shiva
Level 119
God Stats
2W - 1L
1,299 SR
Queue Stats
111W - 126L
1,458 Elo+
Solo
Rama
Rama
cachimi89
Rama
Level 91
God Stats
5W - 4L
1,617 SR
Queue Stats
138W - 122L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kewlar741
Anubis
20
7 / 2 / 7
11,883
849
11,011
12,093
6,934
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
arlagi
Baron Samedi
15
2 / 6 / 6
9,067
648
8,152
13,699
8,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
bendzsi9
Hun Batz
16
4 / 8 / 6
9,471
677
12,971
16,178
7,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
charzaceae
Poseidon
15
1 / 8 / 9
9,102
650
10,094
14,769
5,827
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
zugi96
Medusa
16
3 / 6 / 9
9,178
656
11,238
15,457
7,791
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BeltranRoys
Ah Puch
20
15 / 2 / 12
13,197
943
29,117
17,242
7,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
FLOXXX 78
Heimdallr
17
3 / 5 / 18
10,470
748
10,798
10,241
4,737
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
KameSenn1
Izanami
19
4 / 3 / 11
10,928
781
7,057
10,518
4,650
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Pyrasek
Shiva
15
2 / 4 / 14
9,615
687
6,145
12,613
17,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
18
6 / 3 / 11
11,373
812
13,014
13,091
5,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
96
17
Kills
30
30
Deaths
17
37
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BeltranRoys
Ah Puch
15
2
12
10.5
W
Heimdallr
FLOXXX 78
Heimdallr
3
5
18
2.4
W
Izanami
KameSenn1
Izanami
4
3
11
3.17
L
Anubis
Kewlar741
Anubis
7
2
7
5.25
W
Shiva
Pyrasek
Shiva
2
4
14
2.25
L
Baron Samedi
arlagi
Baron Samedi
2
6
6
0.83
L
Hun Batz
bendzsi9
Hun Batz
4
8
6
0.88
W
Rama
6
3
11
3.83
L
Poseidon
charzaceae
Poseidon
1
8
9
0.69
L
Medusa
zugi96
Medusa
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,466
Damage
66,131
72,196
Taken
63,705
36,083
Mitigated
40,752
20,083
Healing
23,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BeltranRoys
Ah Puch
29,117
199
1,007
9,480
17,242
7,758
160
8,131
9,111
50,202
0
W
Heimdallr
FLOXXX 78
Heimdallr
10,798
2,943
644
374
10,241
4,737
1,223
3,885
6,356
0
23,236
W
Izanami
KameSenn1
Izanami
7,057
3,579
1,585
2,546
10,518
4,650
1,568
5,336
5,182
0
26,363
L
Anubis
Kewlar741
Anubis
11,011
427
1,275
5,263
12,093
6,934
0
4,637
7,456
34,715
0
W
Shiva
Pyrasek
Shiva
6,145
387
1,035
1,806
12,613
17,880
116
6,407
6,206
312
6,952
L
Baron Samedi
arlagi
Baron Samedi
8,152
811
2,169
2,928
13,699
8,010
0
5,801
7,898
20,282
0
L
Hun Batz
bendzsi9
Hun Batz
12,971
1,739
261
840
16,178
7,521
0
5,421
10,754
0
17,430
W
Rama
13,014
5,730
1,111
3,603
13,091
5,727
1,652
5,498
7,593
0
28,115
L
Poseidon
charzaceae
Poseidon
10,094
1,174
1,246
1,663
14,769
5,827
0
7,801
6,968
22,808
0
L
Medusa
zugi96
Medusa
11,238
6,188
1,366
3,072
15,457
7,791
0
5,655
9,802
0
20,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,701
Gold Earned
55,583
161
Minions Killed
165
0
Camps Cleared
0
1,275,781
Distance Traveled
1,235,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,197
943
49
4
0
278,756
0
W
Heimdallr
10,470
748
20
1
0
220,322
0
W
Izanami
10,928
781
53
4
0
269,441
0
L
Anubis
11,883
849
51
4
0
258,104
0
W
Shiva
9,615
687
3
0
0
216,307
0
L
Baron Samedi
9,067
648
48
3
0
230,280
0
L
Hun Batz
9,471
677
7
1
0
308,772
0
W
Rama
11,373
812
40
3
0
250,561
0
L
Poseidon
9,102
650
37
3
0
232,106
0
L
Medusa
9,178
656
18
1
0
246,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role