Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
FAZE CLAP7
Hun Batz
Level 129
God Stats
1W - 2L
1,283 SR
Queue Stats
116W - 124L
1,491 Elo+
Solo
Achilles
Achilles
NightSisterDred
Achilles
Level 99
God Stats
42W - 44L
1,448 SR
Queue Stats
575W - 612L
1,440 Elo+
Solo
Team Averages
Level 115
1,410 SR
1,477 Elo+

VS

Team Averages
Level 124
1,477 SR
1,450 Elo+
Nike
Nike
Artis Epic
Nike
Level 126
God Stats
17W - 32L
1,551 SR
Queue Stats
583W - 603L
1,471 Elo+
Party 1
Scylla
Scylla
IyashikiI
Scylla
Level 157
God Stats
19W - 18L
1,287 SR
Queue Stats
693W - 703L
1,527 Elo+
Party 1
Fenrir
Fenrir
sheridancurb
Fenrir
Level 88
God Stats
4W - 4L
1,593 SR
Queue Stats
117W - 127L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
3 / 3 / 2
8,962
747
8,722
5,969
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
FAZE CLAP7
Hun Batz
12
1 / 5 / 4
8,247
687
6,423
10,830
6,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
13
3 / 0 / 3
8,961
747
8,671
11,950
12,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
8,059
672
3,835
9,691
7,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
IyashikiI
Scylla
15
4 / 2 / 4
9,228
769
10,831
6,254
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
1 / 2 / 1
8,241
687
4,528
13,137
10,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
7
Kills
7
8
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
3
2
1.33
W
2
3
5
1.5
L
Hun Batz
FAZE CLAP7
Hun Batz
1
5
4
0.6
W
Scylla
IyashikiI
Scylla
4
2
4
3
L
Achilles
3
0
3
4.5
W
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,816
Damage
19,194
28,749
Taken
29,082
21,135
Mitigated
19,689
7,176
Healing
3,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
8,722
3,431
0
250
5,969
2,302
266
2,499
3,392
33,990
0
W
3,835
336
0
1,058
9,691
7,337
0
3,505
6,186
0
12,722
L
Hun Batz
FAZE CLAP7
Hun Batz
6,423
2,136
0
2,218
10,830
6,637
613
4,518
6,068
0
23,217
W
Scylla
IyashikiI
Scylla
10,831
200
0
850
6,254
2,350
0
2,345
3,909
53,003
0
L
Achilles
8,671
1,231
345
4,363
11,950
12,196
0
3,309
8,422
0
24,120
W
Fenrir
4,528
920
0
1,570
13,137
10,002
22
2,978
10,159
0
16,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,170
Gold Earned
25,528
115
Minions Killed
135
0
Camps Cleared
0
670,493
Distance Traveled
666,283
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,962
747
50
4
0
227,865
0
W
Nike
8,059
672
27
2
0
218,973
0
L
Hun Batz
8,247
687
35
3
0
205,946
0
W
Scylla
9,228
769
86
7
0
218,347
0
L
Achilles
8,961
747
30
3
0
236,682
0
W
Fenrir
8,241
687
22
2
0
228,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role