Player Matchup

Lancelot
Lancelot
MalteIE
Lancelot
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,420 Elo+
Party 2
Cupid
Cupid
Pflaume2000
Cupid
Level 115
God Stats
13W - 10L
1,521 SR
Queue Stats
72W - 65L
1,558 Elo+
Party 2
Mulan
Mulan
Pusti21
Mulan
Level 107
God Stats
30W - 24L
1,115 SR
Queue Stats
76W - 77L
1,445 Elo+
Party 2
Sobek
Sobek
StaatsoberhauptX
Sobek
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 99L
1,532 Elo+
Party 2
Scylla
Scylla
powned_by_Max
Scylla
Level 21
God Stats
13W - 11L
1,595 SR
Queue Stats
33W - 42L
1,437 Elo+
Party 2
Team Averages
Level 96
1,446 SR
1,478 Elo+

VS

Team Averages
Level 124
1,570 SR
1,504 Elo+
Kumbhakarna
Kumbhakarna
EthanColeman212
Kumbhakarna
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 60L
1,502 Elo+
Party 1
Mercury
Mercury
Iamkenshin
Mercury
Level 101
God Stats
22W - 18L
1,504 SR
Queue Stats
477W - 469L
1,490 Elo+
Solo
Chaac
Chaac
Raspion
Chaac
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 66L
1,501 Elo+
Party 1
Ah Puch
Ah Puch
Samurai Yari
Ah Puch
Level 121
God Stats
17W - 6L
1,748 SR
Queue Stats
568W - 522L
1,488 Elo+
Solo
Rama
Rama
andy2handy1
Rama
Level 146
God Stats
18W - 11L
1,596 SR
Queue Stats
241W - 215L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MalteIE
Lancelot
8
0 / 5 / 0
4,941
494
1,724
8,456
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 0
5,192
519
4,128
8,153
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
Pusti21
Mulan
10
1 / 2 / 0
5,822
582
6,376
10,114
5,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 3 / 0
5,126
513
3,427
11,267
8,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 0
4,554
455
2,095
5,494
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
EthanColeman212
Kumbhakarna
10
2 / 0 / 5
6,303
630
2,511
6,130
3,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
Iamkenshin
Mercury
11
6 / 0 / 6
6,724
672
3,375
5,267
1,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Raspion
Chaac
11
2 / 1 / 0
6,681
668
6,528
9,409
5,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Samurai Yari
Ah Puch
12
5 / 0 / 6
7,212
721
8,704
4,629
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 3
6,227
623
6,078
7,829
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
1
Kills
16
16
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
EthanColeman212
Kumbhakarna
2
0
5
4.5
W
Mercury
Iamkenshin
Mercury
6
0
6
9
L
Lancelot
MalteIE
Lancelot
0
5
0
0
L
0
3
0
0
L
Mulan
Pusti21
Mulan
1
2
0
0.5
W
Chaac
Raspion
Chaac
2
1
0
2
W
Ah Puch
Samurai Yari
Ah Puch
5
0
6
8
L
0
3
0
0
W
1
0
3
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,750
Damage
27,196
43,484
Taken
33,264
21,874
Mitigated
16,357
12,227
Healing
14,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
EthanColeman212
Kumbhakarna
2,511
661
330
2,401
6,130
3,913
0
1,617
4,513
10,027
0
W
Mercury
Iamkenshin
Mercury
3,375
1,605
0
1,197
5,267
1,640
0
650
4,617
0
34,871
L
Lancelot
MalteIE
Lancelot
1,724
493
0
310
8,456
3,140
0
1,384
6,947
0
34,927
L
4,128
2,350
243
3,545
8,153
2,899
0
1,036
7,049
0
38,500
L
Mulan
Pusti21
Mulan
6,376
1,745
0
4,074
10,114
5,524
0
0
10,114
0
40,744
W
Chaac
Raspion
Chaac
6,528
2,231
0
4,217
9,409
5,859
0
0
9,409
0
46,289
W
Ah Puch
Samurai Yari
Ah Puch
8,704
307
0
1,862
4,629
1,853
0
2,282
2,347
55,800
0
L
3,427
342
0
3,175
11,267
8,535
0
4,764
6,341
15,651
0
W
6,078
5,236
0
4,801
7,829
3,092
0
973
6,856
0
47,815
L
2,095
127
0
880
5,494
1,776
0
3,476
1,818
28,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,635
Gold Earned
33,147
263
Minions Killed
347
0
Camps Cleared
0
966,047
Distance Traveled
1,074,779
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,303
630
10
1
0
216,277
2
W
Mercury
6,724
672
51
5
0
262,665
3
L
Lancelot
4,941
494
50
5
0
203,797
0
L
Cupid
5,192
519
70
7
0
177,508
1
L
Mulan
5,822
582
76
8
0
203,012
2
W
Chaac
6,681
668
91
9
0
198,006
1
W
Ah Puch
7,212
721
108
11
0
214,623
0
L
Sobek
5,126
513
19
2
0
196,859
2
W
Rama
6,227
623
87
9
0
183,208
2
L
Scylla
4,554
455
48
5
0
184,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role