Player Matchup

Charybdis
Charybdis
Cjcool007
Charybdis
Level 84
God Stats
10W - 11L
1,414 SR
Queue Stats
359W - 317L
1,476 Elo+
Solo
Hercules
Hercules
Fairytale024
Hercules
Level 105
God Stats
35W - 21L
1,381 SR
Queue Stats
287W - 253L
1,382 Elo+
Solo
Ra
Ra
Freaky_IO
Ra
Level 62
God Stats
9W - 7L
1,620 SR
Queue Stats
175W - 152L
1,446 Elo+
Party 2
Cliodhna
Cliodhna
Kumi_Kumaren
Cliodhna
Level 81
God Stats
9W - 6L
1,938 SR
Queue Stats
192W - 165L
1,435 Elo+
Party 2
Baron Samedi
Baron Samedi
mArd3l_
Baron Samedi
Level 55
God Stats
2W - 3L
1,689 SR
Queue Stats
30W - 39L
1,393 Elo+
Solo
Team Averages
Level 77
1,608 SR
1,427 Elo+

VS

Team Averages
Level 92
1,547 SR
1,425 Elo+
Cerberus
Cerberus
 
Cerberus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
EduKalo15
Sun Wukong
Level 100
God Stats
3W - 1L
1,813 SR
Queue Stats
27W - 35L
1,360 Elo+
Party 1
Sol
Sol
FeelMeUwU
Sol
Level 130
God Stats
2W - 4L
1,238 SR
Queue Stats
159W - 143L
1,430 Elo+
Solo
Thor
Thor
Sergiotts
Thor
Level 27
God Stats
2W - 1L
1,683 SR
Queue Stats
22W - 29L
1,344 Elo+
Party 1
Sylvanus
Sylvanus
WhiteBacon-strip
Sylvanus
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 200L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cjcool007
Charybdis
6
0 / 2 / 1
3,560
593
2,336
5,700
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
Fairytale024
Hercules
6
1 / 1 / 0
3,963
661
1,296
5,305
2,733
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 0 / 0
4,694
782
1,086
2,392
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cliodhna
Kumi_Kumaren
Cliodhna
6
1 / 1 / 1
3,852
642
2,853
4,950
1,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
mArd3l_
Baron Samedi
7
2 / 1 / 2
4,495
749
2,890
3,449
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
1
0 / 0 / 0
2,985
498
0
100
30
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
EduKalo15
Sun Wukong
6
1 / 3 / 0
3,738
623
2,568
6,710
3,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
2 / 0 / 1
4,251
709
4,158
2,847
663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Thor
4
0 / 3 / 1
3,460
577
1,910
5,361
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 2
4,075
679
2,148
2,726
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
4
5
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
0
0
W
Charybdis
Cjcool007
Charybdis
0
2
1
0.25
L
Sun Wukong
EduKalo15
Sun Wukong
1
3
0
0.33
W
Hercules
Fairytale024
Hercules
1
1
0
1
L
2
0
1
2.5
W
2
0
0
2
W
Cliodhna
Kumi_Kumaren
Cliodhna
1
1
1
1.5
L
Thor
0
3
1
0.17
L
1
0
2
2
W
Baron Samedi
mArd3l_
Baron Samedi
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,461
Damage
10,784
21,796
Taken
17,744
8,344
Mitigated
7,433
9,403
Healing
4,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
0
0
162
44
100
30
0
0
100
485
0
W
Charybdis
Cjcool007
Charybdis
2,336
980
0
2,483
5,700
1,843
0
3,187
2,513
0
21,277
L
Sun Wukong
EduKalo15
Sun Wukong
2,568
842
0
1,473
6,710
3,238
0
2,829
3,636
0
15,848
W
Hercules
Fairytale024
Hercules
1,296
467
731
2,541
5,305
2,733
0
2,305
3,000
0
8,090
L
4,158
2,122
0
489
2,847
663
1,044
0
2,847
19,784
0
W
1,086
167
465
1,652
2,392
717
326
0
2,392
29,428
0
W
Cliodhna
Kumi_Kumaren
Cliodhna
2,853
459
0
870
4,950
1,384
0
542
4,408
0
17,273
L
Thor
1,910
532
0
1,160
5,361
1,557
0
846
4,459
0
8,456
L
2,148
1,308
325
1,099
2,726
1,945
240
0
2,726
10,487
3,217
W
Baron Samedi
mArd3l_
Baron Samedi
2,890
749
0
661
3,449
1,667
0
0
3,449
16,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,564
Gold Earned
18,509
152
Minions Killed
96
0
Camps Cleared
0
604,832
Distance Traveled
497,397
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
2,985
498
1
0
0
17,824
0
W
Charybdis
3,560
593
31
5
0
118,847
0
L
Sun Wukong
3,738
623
26
4
0
126,392
0
W
Hercules
3,963
661
13
2
0
134,152
0
L
Sol
4,251
709
25
4
0
112,650
0
W
Ra
4,694
782
43
7
0
98,525
2
W
Cliodhna
3,852
642
29
5
0
140,754
0
L
Thor
3,460
577
17
3
0
134,832
0
L
Sylvanus
4,075
679
27
5
0
105,699
0
W
Baron Samedi
4,495
749
36
6
0
112,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role