Player Matchup

Chiron
Chiron
Diamond III
BottomWithaBow
Chiron
Diamond III
Level 72
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 61L
2,390 MMR
Party 2
Loki
Loki
Diamond V
Cassius Kublai
Loki
Diamond V
Level 97
God Stats
25W - 15L
1,738 SR
Queue Stats
71W - 63L
2,190 MMR
Solo
Hun Batz
Hun Batz
Diamond III
CordialTundra
Hun Batz
Diamond III
Level 158
God Stats
11W - 10L
1,600 SR
Queue Stats
543W - 512L
2,241 MMR
Solo
Yemoja
Yemoja
Diamond II
atmoe
Yemoja
Diamond II
Level 243
God Stats
37W - 32L
1,659 SR
Queue Stats
379W - 345L
2,212 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond V
versus-nemesis
Zhong Kui
Diamond V
Level 63
God Stats
7W - 6L
1,484 SR
Queue Stats
349W - 335L
2,192 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,596 SR
2,245 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,625 SR
2,091 MMR
Hera
Hera
Diamond III
 
Hera
Diamond III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Diamond IV
Deviant413
Skadi
Diamond IV
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
257W - 239L
2,157 MMR
Solo
Hercules
Hercules
Diamond III
MiniDelvin
Hercules
Diamond III
Level 143
God Stats
32W - 32L
1,648 SR
Queue Stats
723W - 697L
2,287 MMR
Solo
Atlas
Atlas
Diamond V
NativeClutch
Atlas
Diamond V
Level 122
God Stats
3W - 2L
1,723 SR
Queue Stats
61W - 36L
2,139 MMR
Party 1
Thor
Thor
Diamond III
pudgepug
Thor
Diamond III
Level 156
God Stats
32W - 21L
1,753 SR
Queue Stats
153W - 114L
2,373 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 2
8,897
636
10,314
12,455
4,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 0 / 0
9,146
653
5,516
9,207
3,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
CordialTundra
Hun Batz
13
3 / 1 / 2
8,234
588
7,464
12,438
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
atmoe
Yemoja
11
1 / 0 / 6
7,250
518
8,580
11,133
5,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
versus-nemesis
Zhong Kui
13
0 / 3 / 2
7,719
551
7,242
13,832
10,677
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangHe BoNe ZhaMaui

VS

Bans
FreyaSolCliodhnaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
1 / 2 / 2
7,808
558
9,711
7,842
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
10
0 / 4 / 0
6,496
464
6,256
8,691
3,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
MiniDelvin
Hercules
13
0 / 1 / 0
7,317
523
3,941
12,045
12,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
0 / 3 / 2
6,455
461
7,206
12,339
11,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
13
4 / 2 / 0
7,780
556
10,815
13,107
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
5
5
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
2
2
1
W
5
1
2
6
W
3
0
0
3
W
Hun Batz
CordialTundra
Hun Batz
3
1
2
4
L
Skadi
0
4
0
0
L
Hercules
MiniDelvin
Hercules
0
1
0
0
L
0
3
2
0.33
W
Yemoja
atmoe
Yemoja
1
0
6
4
L
Thor
4
2
0
2
W
Zhong Kui
versus-nemesis
Zhong Kui
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,116
Damage
37,929
59,065
Taken
54,024
29,184
Mitigated
37,271
23,165
Healing
15,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,711
2,340
0
778
7,842
3,191
0
2,873
4,969
69,638
0
W
10,314
5,810
549
5,516
12,455
4,838
632
3,438
9,017
0
78,262
W
5,516
1,720
0
3,150
9,207
3,681
155
162
9,045
0
76,577
W
Hun Batz
CordialTundra
Hun Batz
7,464
2,415
0
3,414
12,438
4,313
0
3,459
8,979
0
66,757
L
Skadi
6,256
2,666
0
930
8,691
3,209
0
1,538
7,153
0
49,522
L
Hercules
MiniDelvin
Hercules
3,941
1,721
0
5,188
12,045
12,889
0
2,133
9,789
0
56,973
L
7,206
2,761
0
2,703
12,339
11,993
0
4,364
7,975
20,979
0
W
Yemoja
atmoe
Yemoja
8,580
1,555
2,394
5,267
11,133
5,675
0
5,603
5,530
28,624
0
L
Thor
10,815
1,880
0
5,480
13,107
5,989
0
4,777
8,316
0
57,659
W
Zhong Kui
versus-nemesis
Zhong Kui
7,242
968
0
2,875
13,832
10,677
0
4,743
9,089
64,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,246
Gold Earned
35,856
517
Minions Killed
429
0
Camps Cleared
0
1,483,520
Distance Traveled
1,484,258
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,808
558
147
11
0
310,798
3
W
Chiron
8,897
636
133
10
0
272,137
3
W
Loki
9,146
653
151
11
0
340,566
0
W
Hun Batz
8,234
588
87
6
0
321,754
0
L
Skadi
6,496
464
90
6
0
237,134
3
L
Hercules
7,317
523
105
8
0
288,056
2
L
Atlas
6,455
461
14
1
0
314,280
4
W
Yemoja
7,250
518
36
3
0
274,583
5
L
Thor
7,780
556
73
5
0
333,990
1
W
Zhong Kui
7,719
551
110
8
0
274,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role