Player Matchup

Guan Yu
Guan Yu
BaumstamHd
Guan Yu
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 110L
1,205 Elo+
Party 2
Ravana
Ravana
GoatMentality___
Ravana
Level 141
God Stats
5W - 8L
1,632 SR
Queue Stats
83W - 95L
1,511 Elo+
Solo
Vulcan
Vulcan
HerrDerLaage
Vulcan
Level 158
God Stats
56W - 51L
1,487 SR
Queue Stats
709W - 750L
1,450 Elo+
Party 2
Team Averages
Level 121
1,539 SR
1,389 Elo+

VS

Team Averages
Level 84
1,445 SR
1,553 Elo+
Baron Samedi
Baron Samedi
SmokeydaPlant
Baron Samedi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,637 Elo+
Party 1
Bacchus
Bacchus
iFappi
Bacchus
Level 144
God Stats
3W - 1L
1,335 SR
Queue Stats
215W - 211L
1,461 Elo+
Party 1
Bakasura
Bakasura
luxe swurv
Bakasura
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 45L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BaumstamHd
Guan Yu
14
0 / 4 / 1
9,435
590
8,741
18,299
19,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
1 / 2 / 0
10,237
640
12,194
11,862
8,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
16
0 / 2 / 1
10,290
643
13,960
7,405
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SmokeydaPlant
Baron Samedi
19
5 / 0 / 3
12,078
755
15,667
6,872
3,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
iFappi
Bacchus
17
1 / 0 / 7
10,558
660
8,020
18,517
28,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
luxe swurv
Bakasura
16
2 / 1 / 5
11,143
696
7,507
20,016
12,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BaumstamHd
Guan Yu
0
4
1
0.13
L
1
2
0
0.5
L
Vulcan
0
2
1
0.25
W
Baron Samedi
SmokeydaPlant
Baron Samedi
5
0
3
6.5
W
Bacchus
iFappi
Bacchus
1
0
7
4.5
W
Bakasura
luxe swurv
Bakasura
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,895
Damage
31,194
37,566
Taken
45,405
30,567
Mitigated
44,214
9,165
Healing
22,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BaumstamHd
Guan Yu
8,741
914
994
5,202
18,299
19,215
0
10,828
6,792
2,902
27,800
L
12,194
3,500
0
1,812
11,862
8,044
0
7,358
3,782
0
39,990
L
Vulcan
13,960
4,282
0
1,157
7,405
3,308
0
5,504
1,901
68,867
0
W
Baron Samedi
SmokeydaPlant
Baron Samedi
15,667
925
4,591
4,054
6,872
3,692
1,304
2,662
3,771
70,165
0
W
Bacchus
iFappi
Bacchus
8,020
963
0
3,319
18,517
28,340
418
5,677
11,419
26,418
0
W
Bakasura
luxe swurv
Bakasura
7,507
5,495
0
10,147
20,016
12,182
1,566
7,126
12,071
0
49,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,962
Gold Earned
33,779
211
Minions Killed
239
0
Camps Cleared
0
922,408
Distance Traveled
969,894
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,435
590
42
3
0
302,850
0
L
Ravana
10,237
640
66
4
0
305,966
0
L
Vulcan
10,290
643
103
6
0
313,592
1
W
Baron Samedi
12,078
755
127
8
0
306,703
2
W
Bacchus
10,558
660
20
1
0
306,094
2
W
Bakasura
11,143
696
92
6
0
357,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role