Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GodLikeSlayer3
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,470 Elo+
Party 1
Set
Set
Musipusia
Set
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
409W - 409L
1,584 Elo+
Solo
Nu Wa
Nu Wa
aw5om5auce
Nu Wa
Level 127
God Stats
6W - 4L
1,309 SR
Queue Stats
394W - 397L
1,477 Elo+
Party 1
Mulan
Mulan
iiCLARKv
Mulan
Level 211
God Stats
5W - 6L
1,483 SR
Queue Stats
345W - 341L
1,549 Elo+
Solo
Team Averages
Level 140
1,459 SR
1,516 Elo+

VS

Team Averages
Level 125
1,561 SR
1,525 Elo+
Hades
Hades
GrinningDante
Hades
Level 113
God Stats
2W - 5L
1,500 SR
Queue Stats
265W - 275L
1,595 Elo+
Solo
Horus
Horus
Lightpaine
Horus
Level 143
God Stats
2W - 1L
1,724 SR
Queue Stats
212W - 203L
1,556 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Roosterslap
Morgan Le Fay
Level 115
God Stats
1W - 1L
1,365 SR
Queue Stats
180W - 159L
1,526 Elo+
Party 2
Thanatos
Thanatos
SouSANuKes
Thanatos
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 57L
1,462 Elo+
Solo
Ah Puch
Ah Puch
YourrBaad
Ah Puch
Level 155
God Stats
3W - 1L
1,715 SR
Queue Stats
140W - 147L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
0 / 4 / 0
7,144
447
1,851
5,740
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 9 / 5
9,980
624
3,155
27,864
35,233
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 5 / 3
10,337
646
7,433
13,055
6,704
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nu Wa
20
6 / 5 / 4
11,210
701
29,949
15,249
6,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
iiCLARKv
Mulan
19
2 / 6 / 4
10,019
626
15,988
20,968
33,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 15
11,553
722
13,033
24,975
24,886
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
19
4 / 3 / 12
11,887
743
11,510
26,518
19,035
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Roosterslap
Morgan Le Fay
20
14 / 1 / 9
13,821
864
28,706
19,620
12,696
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
SouSANuKes
Thanatos
2
0 / 2 / 0
4,606
288
0
2,685
556
Ah Puch
YourrBaad
Ah Puch
20
6 / 1 / 14
12,282
768
23,864
19,024
11,311
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
79
11
Kills
29
29
Deaths
11
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
4
0
0
L
1
9
5
0.39
W
5
4
15
3.13
W
Horus
4
3
12
3.33
L
2
5
3
0.7
W
Morgan Le Fay
Roosterslap
Morgan Le Fay
14
1
9
18.5
W
Thanatos
SouSANuKes
Thanatos
0
2
0
0
W
Ah Puch
YourrBaad
Ah Puch
6
1
14
13
L
Nu Wa
6
5
4
1.6
L
Mulan
iiCLARKv
Mulan
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,376
Damage
77,113
82,876
Taken
92,822
84,652
Mitigated
68,484
19,355
Healing
53,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,851
0
0
1,636
5,740
1,992
0
4,797
943
0
4,116
L
3,155
1,408
3,017
5,414
27,864
35,233
28
22,416
5,448
0
5,336
W
13,033
1,416
2,229
6,586
24,975
24,886
1,239
8,414
16,027
36,589
0
W
Horus
11,510
5,710
14,093
14,756
26,518
19,035
2,098
2,966
23,326
0
24,464
L
7,433
1,956
650
2,786
13,055
6,704
0
10,158
2,897
0
22,258
W
Morgan Le Fay
Roosterslap
Morgan Le Fay
28,706
3,261
3,333
7,428
19,620
12,696
2,034
8,016
11,154
61,419
0
W
Thanatos
SouSANuKes
Thanatos
0
0
0
0
2,685
556
0
2,567
0
0
0
W
Ah Puch
YourrBaad
Ah Puch
23,864
1,813
572
4,328
19,024
11,311
2,370
6,278
12,366
49,246
0
L
Nu Wa
29,949
4,453
128
2,356
15,249
6,947
0
13,169
2,080
54,095
0
L
Mulan
iiCLARKv
Mulan
15,988
829
662
2,706
20,968
33,776
0
15,063
5,905
0
27,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,690
Gold Earned
54,149
129
Minions Killed
183
0
Camps Cleared
0
1,024,516
Distance Traveled
1,165,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,144
447
9
1
0
78,613
0
L
Horus
9,980
624
5
0
0
240,400
0
W
Hades
11,553
722
42
3
0
247,510
0
W
Horus
11,887
743
27
2
0
280,217
0
L
Set
10,337
646
31
2
0
241,385
0
W
Morgan Le Fay
13,821
864
59
4
0
333,045
0
W
Thanatos
4,606
288
0
0
0
0
0
W
Ah Puch
12,282
768
55
3
0
304,356
0
L
Nu Wa
11,210
701
61
4
0
224,620
0
L
Mulan
10,019
626
23
1
0
239,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role