Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
MunchingTwinkie
Jormungandr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 119L
1,605 Elo+
Party 3
Heimdallr
Heimdallr
Plz Thx Np Bye
Heimdallr
Level 158
God Stats
0W - 2L
1,275 SR
Queue Stats
153W - 184L
1,444 Elo+
Party 2
Sobek
Sobek
ThaRealGrizz
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,465 Elo+
Party 2
Team Averages
Level 105
1,455 SR
1,503 Elo+

VS

Team Averages
Level 127
1,560 SR
1,525 Elo+
Anubis
Anubis
AnEvilShrimp
Anubis
Level 85
God Stats
2W - 2L
1,736 SR
Queue Stats
80W - 83L
1,607 Elo+
Party 1
Fenrir
Fenrir
Graendal_
Fenrir
Level 161
God Stats
1W - 3L
1,309 SR
Queue Stats
170W - 169L
1,556 Elo+
Solo
Scylla
Scylla
HuntsMonkey5658
Scylla
Level 170
God Stats
4W - 2L
1,757 SR
Queue Stats
210W - 212L
1,452 Elo+
Solo
Atlas
Atlas
Sodrin
Atlas
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 48L
1,604 Elo+
Party 1
Chaac
Chaac
jackson-02-02-7
Chaac
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 85L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 6 / 4
7,312
812
5,749
12,797
17,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
 
Amaterasu
7
0 / 1 / 2
5,830
648
791
2,788
1,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
MunchingTwinkie
Jormungandr
15
4 / 4 / 5
7,932
881
9,620
10,400
12,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heimdallr
Plz Thx Np Bye
Heimdallr
16
2 / 3 / 6
7,789
865
8,880
10,453
5,251
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 6
7,278
809
5,000
12,295
16,740
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
5 / 1 / 10
8,868
985
13,983
6,075
4,300
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Graendal_
Fenrir
13
5 / 3 / 10
8,822
980
5,540
8,953
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 2 / 6
9,445
1,049
11,302
7,510
4,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
Sodrin
Atlas
15
1 / 2 / 16
8,892
988
6,181
10,937
11,926
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 2 / 14
8,003
889
5,684
11,203
13,296
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
10
Kills
18
18
Deaths
10
23
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
6
4
0.83
L
Amaterasu
 
Amaterasu
0
1
2
1
W
Anubis
5
1
10
10
W
Fenrir
Graendal_
Fenrir
5
3
10
3.33
W
7
2
6
5
L
Jormungandr
MunchingTwinkie
Jormungandr
4
4
5
1.63
L
Heimdallr
Plz Thx Np Bye
Heimdallr
2
3
6
1.67
W
Atlas
Sodrin
Atlas
1
2
16
4.5
L
1
4
6
1
W
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,040
Damage
42,690
48,733
Taken
44,678
54,022
Mitigated
40,189
9,081
Healing
20,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,749
435
306
1,203
12,797
17,566
168
7,076
5,721
10,046
0
L
Amaterasu
 
Amaterasu
791
200
0
887
2,788
1,921
0
1,896
892
0
1,168
W
Anubis
13,983
96
2,090
2,274
6,075
4,300
1,799
3,655
2,420
22,575
0
W
Fenrir
Graendal_
Fenrir
5,540
1,413
880
1,481
8,953
6,534
2,068
3,450
5,503
0
8,670
W
11,302
641
1,254
2,723
7,510
4,133
400
2,754
4,756
30,665
0
L
Jormungandr
MunchingTwinkie
Jormungandr
9,620
1,574
728
1,004
10,400
12,544
88
7,101
3,299
19,705
0
L
Heimdallr
Plz Thx Np Bye
Heimdallr
8,880
2,260
379
2,958
10,453
5,251
198
7,332
3,121
0
25,679
W
Atlas
Sodrin
Atlas
6,181
2,038
1,914
2,365
10,937
11,926
433
4,426
6,511
14,093
0
L
5,000
646
585
1,031
12,295
16,740
0
8,061
4,234
6,522
0
W
5,684
669
1,224
4,783
11,203
13,296
806
6,084
5,119
0
10,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,141
Gold Earned
44,030
73
Minions Killed
106
0
Camps Cleared
0
668,825
Distance Traveled
944,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,312
812
5
1
0
154,215
0
L
Amaterasu
5,830
648
3
0
0
59,189
0
W
Anubis
8,868
985
14
2
0
173,443
0
W
Fenrir
8,822
980
15
2
0
192,445
0
W
Scylla
9,445
1,049
53
6
0
187,666
0
L
Jormungandr
7,932
881
25
3
0
145,787
0
L
Heimdallr
7,789
865
37
4
0
156,066
0
W
Atlas
8,892
988
16
2
0
173,970
0
L
Sobek
7,278
809
3
0
0
153,568
0
W
Chaac
8,003
889
8
1
0
217,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role