Player Matchup

Achilles
Achilles
SNOPPDUGG
Achilles
Level 103
God Stats
2W - 0L
1,708 SR
Queue Stats
13W - 20L
1,391 Elo+
Party 2
Cernunnos
Cernunnos
SSJ3Pikachu
Cernunnos
Level 123
God Stats
1W - 1L
1,713 SR
Queue Stats
96W - 87L
1,597 Elo+
Party 2
Baron Samedi
Baron Samedi
TheHiddenShadow
Baron Samedi
Level 24
God Stats
8W - 15L
1,468 SR
Queue Stats
10W - 23L
1,267 Elo+
Party 3
Athena
Athena
Wobbletastic
Athena
Level 38
God Stats
2W - 1L
1,437 SR
Queue Stats
17W - 41L
1,217 Elo+
Party 3
Thor
Thor
drastiq
Thor
Level 164
God Stats
14W - 9L
1,601 SR
Queue Stats
417W - 346L
1,533 Elo+
Solo
Team Averages
Level 90
1,585 SR
1,401 Elo+

VS

Team Averages
Level 67
1,595 SR
1,482 Elo+
Erlang Shen
Erlang Shen
B1ack-Coffee3
Erlang Shen
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 52L
1,558 Elo+
Party 1
Charybdis
Charybdis
Deezko
Charybdis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 48L
1,470 Elo+
Party 4
Jing Wei
Jing Wei
GrandMaster312
Jing Wei
Level 68
God Stats
11W - 2L
1,782 SR
Queue Stats
54W - 46L
1,497 Elo+
Solo
Cthulhu
Cthulhu
Khortreize
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,287 Elo+
Party 4
Zeus
Zeus
Shibainu0301
Zeus
Level 67
God Stats
1W - 2L
1,692 SR
Queue Stats
68W - 64L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SNOPPDUGG
Achilles
17
8 / 0 / 12
11,503
1,150
13,393
19,625
32,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
SSJ3Pikachu
Cernunnos
17
6 / 2 / 11
11,459
1,146
18,099
14,555
8,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
TheHiddenShadow
Baron Samedi
17
2 / 0 / 15
10,806
1,081
27,610
14,127
9,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
17
3 / 0 / 16
11,552
1,155
9,894
17,829
26,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
drastiq
Thor
17
5 / 2 / 11
11,769
1,177
14,622
14,806
10,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

294

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
B1ack-Coffee3
Erlang Shen
15
1 / 5 / 2
9,709
971
8,116
20,846
21,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Deezko
Charybdis
15
0 / 3 / 3
9,526
953
16,352
16,647
9,832
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
15
1 / 4 / 2
9,666
967
16,812
19,762
9,410
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Khortreize
Cthulhu
15
1 / 3 / 3
9,702
970
14,520
15,832
20,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 9 / 2
9,952
995
17,241
15,649
7,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
16
24
Kills
4
4
Deaths
24
65
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
B1ack-Coffee3
Erlang Shen
1
5
2
0.4
L
Charybdis
Deezko
Charybdis
0
3
3
0.5
L
Jing Wei
1
4
2
0.5
L
Cthulhu
Khortreize
Cthulhu
1
3
3
0.83
W
Achilles
SNOPPDUGG
Achilles
8
0
12
14
W
Cernunnos
SSJ3Pikachu
Cernunnos
6
2
11
5.75
L
1
9
2
0.22
W
Baron Samedi
TheHiddenShadow
Baron Samedi
2
0
15
9.5
W
Athena
3
0
16
11
W
Thor
drastiq
Thor
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,618
Damage
73,041
80,942
Taken
88,736
88,279
Mitigated
68,326
26,253
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
B1ack-Coffee3
Erlang Shen
8,116
2,391
0
2,994
20,846
21,570
0
11,063
9,652
0
18,246
L
Charybdis
Deezko
Charybdis
16,352
9,980
0
1,534
16,647
9,832
0
6,643
9,716
0
29,200
L
Jing Wei
16,812
13,991
0
2,902
19,762
9,410
0
6,540
12,980
0
30,732
L
Cthulhu
Khortreize
Cthulhu
14,520
493
1,032
1,408
15,832
20,009
0
8,883
6,765
25,247
0
W
Achilles
SNOPPDUGG
Achilles
13,393
3,235
0
4,141
19,625
32,805
0
6,177
13,003
0
16,148
W
Cernunnos
SSJ3Pikachu
Cernunnos
18,099
11,724
0
1,132
14,555
8,792
0
4,398
10,033
0
45,996
L
17,241
2,538
0
240
15,649
7,505
0
4,375
10,931
45,021
0
W
Baron Samedi
TheHiddenShadow
Baron Samedi
27,610
1,174
7,849
8,577
14,127
9,415
0
6,347
7,384
45,331
0
W
Athena
9,894
1,990
0
1,250
17,829
26,595
0
8,380
9,078
16,445
0
W
Thor
drastiq
Thor
14,622
1,629
0
3,304
14,806
10,672
0
4,797
9,683
0
44,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,089
Gold Earned
48,555
217
Minions Killed
179
9
Camps Cleared
6
1,037,743
Distance Traveled
1,001,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,709
971
20
2
3
202,893
0
L
Charybdis
9,526
953
23
2
1
193,665
0
L
Jing Wei
9,666
967
33
3
2
220,194
0
L
Cthulhu
9,702
970
27
3
0
207,448
0
W
Achilles
11,503
1,150
5
1
1
224,956
0
W
Cernunnos
11,459
1,146
74
7
2
184,354
0
L
Zeus
9,952
995
76
8
0
177,386
0
W
Baron Samedi
10,806
1,081
51
5
2
217,159
0
W
Athena
11,552
1,155
16
2
0
215,275
0
W
Thor
11,769
1,177
71
7
4
195,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role