Player Matchup

Serqet
Serqet
HiimRigby
Serqet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 57L
1,696 Elo+
Party 2
Xing Tian
Xing Tian
ItsMeWiz97
Xing Tian
Level 34
God Stats
2W - 0L
1,790 SR
Queue Stats
70W - 27L
1,829 Elo+
Party 2
Olorun
Olorun
Vaniissh
Olorun
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 116L
1,625 Elo+
Party 2
Team Averages
Level 48
1,597 SR
1,716 Elo+

VS

Team Averages
Level 28
1,500 SR
1,500 Elo+
Janus
Janus
FurballJonez
Janus
Level 30
God Stats
26W - 36L
1,500 SR
Queue Stats
285W - 281L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
KanesRightBoot
Ne Zha
Level 29
God Stats
8W - 6L
1,500 SR
Queue Stats
187W - 173L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
MuteJosh-
Kukulkan
Level 25
God Stats
12W - 7L
1,500 SR
Queue Stats
56W - 52L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HiimRigby
Serqet
13
7 / 2 / 8
8,893
808
10,818
9,343
7,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
ItsMeWiz97
Xing Tian
13
2 / 1 / 14
9,348
850
5,204
17,175
14,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
Vaniissh
Olorun
15
7 / 2 / 7
9,434
858
9,641
12,178
6,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,204
746
8,603
9,303
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 2
7,102
646
3,864
11,458
5,296
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
MuteJosh-
Kukulkan
12
1 / 5 / 3
8,145
740
5,821
8,669
3,207
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
16
Kills
3
5
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Serqet
HiimRigby
Serqet
7
2
8
5.5
W
Xing Tian
ItsMeWiz97
Xing Tian
2
1
14
9
L
0
6
2
0.17
L
Kukulkan
MuteJosh-
Kukulkan
1
5
3
0.5
W
Olorun
Vaniissh
Olorun
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,663
Damage
18,288
38,696
Taken
29,430
27,812
Mitigated
12,032
13,644
Healing
1,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,603
123
0
500
9,303
3,529
160
5,346
3,790
27,474
0
W
Serqet
HiimRigby
Serqet
10,818
2,913
0
874
9,343
7,269
470
5,061
4,282
0
19,082
W
Xing Tian
ItsMeWiz97
Xing Tian
5,204
568
0
5,993
17,175
14,295
249
5,175
12,000
14,705
0
L
3,864
485
0
469
11,458
5,296
0
4,993
5,830
0
21,586
L
Kukulkan
MuteJosh-
Kukulkan
5,821
1,042
0
240
8,669
3,207
136
4,030
4,009
26,240
0
W
Olorun
Vaniissh
Olorun
9,641
5,059
1,297
5,480
12,178
6,248
2,947
4,246
7,932
50,798
4,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,675
Gold Earned
23,451
132
Minions Killed
114
0
Camps Cleared
0
620,874
Distance Traveled
557,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,204
746
37
3
0
178,272
0
W
Serqet
8,893
808
24
2
0
227,237
0
W
Xing Tian
9,348
850
10
1
0
202,811
0
L
Ne Zha
7,102
646
33
3
0
192,694
0
L
Kukulkan
8,145
740
44
4
0
186,148
0
W
Olorun
9,434
858
98
9
0
190,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role