Player Matchup

Neith
Neith
Cha0sS33d
Neith
Level 156
God Stats
3W - 2L
1,751 SR
Queue Stats
274W - 293L
1,545 Elo+
Solo
Chronos
Chronos
DBxCreeper
Chronos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,571 Elo+
Solo
Hel
Hel
Mephystofeles
Hel
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 293L
1,514 Elo+
Solo
Tiamat
Tiamat
Neariec
Tiamat
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 167L
1,584 Elo+
Party 1
Persephone
Persephone
xXJew0nFireXx
Persephone
Level 55
God Stats
1W - 3L
1,500 SR
Queue Stats
162W - 167L
1,498 Elo+
Party 1
Team Averages
Level 106
1,550 SR
1,542 Elo+

VS

Team Averages
Level 104
1,501 SR
1,552 Elo+
Bastet
Bastet
CarlsGGaming
Bastet
Level 37
God Stats
1W - 1L
1,304 SR
Queue Stats
20W - 33L
1,370 Elo+
Solo
Osiris
Osiris
DeckerWrecker
Osiris
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
155W - 138L
1,572 Elo+
Solo
Raijin
Raijin
Din2000
Raijin
Level 159
God Stats
2W - 2L
1,736 SR
Queue Stats
288W - 284L
1,639 Elo+
Solo
Aphrodite
Aphrodite
OmegaPzone
Aphrodite
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 124L
1,576 Elo+
Solo
Artio
Artio
zeus221
Artio
Level 141
God Stats
2W - 1L
1,465 SR
Queue Stats
93W - 81L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cha0sS33d
Neith
17
2 / 1 / 10
8,798
800
20,983
8,895
4,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
DBxCreeper
Chronos
15
3 / 3 / 9
8,776
798
17,228
17,154
7,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 4 / 3
7,253
659
8,819
12,572
9,140
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Neariec
Tiamat
15
5 / 4 / 5
8,546
777
15,144
13,743
9,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Persephone
xXJew0nFireXx
Persephone
13
2 / 3 / 8
8,032
730
11,151
10,749
3,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
3 / 3 / 8
8,700
791
14,548
17,038
13,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 2 / 7
8,390
763
10,275
15,738
25,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Din2000
Raijin
16
6 / 2 / 7
9,359
851
16,581
12,612
6,669
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
OmegaPzone
Aphrodite
14
2 / 2 / 10
8,948
813
6,498
15,591
18,410
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
zeus221
Artio
14
0 / 4 / 12
8,106
737
6,104
28,258
27,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
13
Kills
15
15
Deaths
13
35
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bastet
3
3
8
2.33
L
Neith
Cha0sS33d
Neith
2
1
10
7
L
Chronos
DBxCreeper
Chronos
3
3
9
2.5
W
4
2
7
3.75
W
Raijin
Din2000
Raijin
6
2
7
4.75
L
1
4
3
0.63
L
Tiamat
Neariec
Tiamat
5
4
5
1.88
W
Aphrodite
OmegaPzone
Aphrodite
2
2
10
3.5
L
Persephone
xXJew0nFireXx
Persephone
2
3
8
2
W
Artio
zeus221
Artio
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,325
Damage
54,006
63,113
Taken
89,237
34,032
Mitigated
91,041
28,940
Healing
53,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
14,548
2,436
1,302
4,534
17,038
13,083
438
9,954
7,084
0
22,804
L
Neith
Cha0sS33d
Neith
20,983
5,586
0
1,882
8,895
4,365
650
2,973
5,820
0
34,693
L
Chronos
DBxCreeper
Chronos
17,228
3,564
549
4,676
17,154
7,513
332
6,892
10,038
34,029
0
W
10,275
2,997
1,425
2,526
15,738
25,520
495
9,807
5,931
0
11,867
W
Raijin
Din2000
Raijin
16,581
767
5,603
3,147
12,612
6,669
439
7,839
4,773
33,909
0
L
8,819
624
7,638
4,597
12,572
9,140
14
5,578
6,861
14,394
0
L
Tiamat
Neariec
Tiamat
15,144
1,066
1,816
2,783
13,743
9,050
50
7,627
5,924
22,053
0
W
Aphrodite
OmegaPzone
Aphrodite
6,498
1,193
10,910
8,533
15,591
18,410
336
9,964
5,627
18,762
0
L
Persephone
xXJew0nFireXx
Persephone
11,151
1,233
2,127
2,872
10,749
3,964
0
5,320
5,286
18,241
0
W
Artio
zeus221
Artio
6,104
736
4,334
11,023
28,258
27,359
210
14,778
13,480
14,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,405
Gold Earned
43,503
137
Minions Killed
120
0
Camps Cleared
0
1,047,176
Distance Traveled
1,140,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,700
791
23
2
0
253,641
0
L
Neith
8,798
800
30
3
0
203,552
0
L
Chronos
8,776
798
55
5
0
218,447
0
W
Osiris
8,390
763
4
0
0
228,839
0
W
Raijin
9,359
851
51
5
0
217,471
0
L
Hel
7,253
659
11
1
0
204,975
0
L
Tiamat
8,546
777
22
2
0
218,133
0
W
Aphrodite
8,948
813
34
3
0
222,425
0
L
Persephone
8,032
730
19
2
0
202,069
0
W
Artio
8,106
737
8
1
0
217,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role