Player Matchup

Nu Wa
Nu Wa
Darth_Galore
Nu Wa
Level 48
God Stats
3W - 4L
1,279 SR
Queue Stats
22W - 19L
1,360 Elo+
Party 3
Ao Kuang
Ao Kuang
EternalTransient
Ao Kuang
Level 61
God Stats
28W - 24L
1,376 SR
Queue Stats
371W - 375L
1,387 Elo+
Party 1
Ishtar
Ishtar
Logan117Xg
Ishtar
Level 15
God Stats
5W - 4L
1,500 SR
Queue Stats
22W - 22L
1,360 Elo+
Party 3
Bellona
Bellona
MaxedLVL
Bellona
Level 35
God Stats
67W - 69L
1,545 SR
Queue Stats
339W - 335L
1,351 Elo+
Party 1
Kuzenbo
Kuzenbo
ThatGucciBoi
Kuzenbo
Level 47
God Stats
1W - 1L
1,602 SR
Queue Stats
7W - 8L
1,370 Elo+
Solo
Team Averages
Level 41
1,461 SR
1,366 Elo+

VS

Team Averages
Level 36
1,371 SR
1,198 Elo+
Izanami
Izanami
BlueCheese 4200
Izanami
Level 18
God Stats
99W - 93L
1,281 SR
Queue Stats
116W - 137L
1,113 Elo+
Party 2
Thanatos
Thanatos
Clutch-_BoiiTy
Thanatos
Level 46
God Stats
11W - 8L
1,587 SR
Queue Stats
478W - 521L
1,525 Elo+
Solo
Tiamat
Tiamat
Ghostboy6815
Tiamat
Level 17
God Stats
0W - 1L
1,311 SR
Queue Stats
33W - 66L
1,142 Elo+
Party 2
Cthulhu
Cthulhu
L0rdW3tt0
Cthulhu
Level 18
God Stats
4W - 16L
1,177 SR
Queue Stats
9W - 26L
1,068 Elo+
Party 2
Chaac
Chaac
MapleTurkeyQc
Chaac
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 129L
1,143 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
10,256
488
15,612
9,477
2,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
17 / 0 / 0
12,499
595
22,555
14,424
7,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Logan117Xg
Ishtar
18
5 / 2 / 7
11,191
533
15,780
14,464
7,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
MaxedLVL
Bellona
16
0 / 1 / 6
10,147
483
11,523
18,284
19,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
ThatGucciBoi
Kuzenbo
13
0 / 1 / 5
8,706
415
3,031
16,173
18,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
7,740
369
4,346
16,969
6,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
16
4 / 3 / 1
10,215
486
11,307
21,461
11,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
0 / 4 / 1
8,466
403
4,988
18,230
10,251
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
L0rdW3tt0
Cthulhu
13
1 / 6 / 2
7,894
376
7,167
18,206
14,017
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
0 / 5 / 0
9,102
433
10,331
23,143
12,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
25
Kills
5
5
Deaths
25
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Thanatos
4
3
1
1.5
W
3
1
8
7
W
17
0
0
17
L
Tiamat
0
4
1
0.13
L
Cthulhu
L0rdW3tt0
Cthulhu
1
6
2
0.33
W
Ishtar
Logan117Xg
Ishtar
5
2
7
4.25
L
0
5
0
0
W
Bellona
MaxedLVL
Bellona
0
1
6
3
W
Kuzenbo
ThatGucciBoi
Kuzenbo
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,501
Damage
38,139
72,822
Taken
98,009
55,156
Mitigated
54,497
27,715
Healing
38,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,346
2,407
0
3,059
16,969
6,445
456
6,348
10,621
0
59,049
L
Thanatos
11,307
5,788
0
15,992
21,461
11,171
116
8,407
13,054
0
80,698
W
15,612
3,229
0
5,075
9,477
2,804
3,222
2,950
6,527
70,307
0
W
22,555
8,586
0
8,187
14,424
7,925
898
918
13,506
83,378
9,571
L
Tiamat
4,988
998
0
6,585
18,230
10,251
225
12,203
6,027
51,913
0
L
Cthulhu
L0rdW3tt0
Cthulhu
7,167
1,183
266
5,073
18,206
14,017
260
6,844
11,362
32,810
0
W
Ishtar
Logan117Xg
Ishtar
15,780
11,551
0
4,980
14,464
7,305
2,988
3,992
10,472
0
97,094
L
10,331
2,337
0
7,692
23,143
12,613
356
7,216
15,927
0
60,650
W
Bellona
MaxedLVL
Bellona
11,523
3,519
0
4,639
18,284
19,107
114
564
17,720
1,709
73,317
W
Kuzenbo
ThatGucciBoi
Kuzenbo
3,031
1,299
0
4,834
16,173
18,015
616
3,731
12,442
14,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,799
Gold Earned
43,417
462
Minions Killed
422
0
Camps Cleared
0
1,930,278
Distance Traveled
1,853,658
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,740
369
95
5
0
344,377
0
L
Thanatos
10,215
486
112
5
0
432,590
2
W
Nu Wa
10,256
488
101
5
0
307,879
1
W
Ao Kuang
12,499
595
98
5
0
478,407
0
L
Tiamat
8,466
403
74
4
0
339,666
0
L
Cthulhu
7,894
376
41
2
0
375,769
0
W
Ishtar
11,191
533
150
7
0
371,041
2
L
Chaac
9,102
433
100
5
0
361,256
0
W
Bellona
10,147
483
102
5
0
393,041
0
W
Kuzenbo
8,706
415
11
1
0
379,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role