Player Matchup

Ishtar
Ishtar
Bosco420
Ishtar
Level 144
God Stats
1W - 0L
1,635 SR
Queue Stats
18W - 11L
1,654 Elo+
Party 1
Apollo
Apollo
Diminish3d
Apollo
Level 156
God Stats
1W - 0L
1,739 SR
Queue Stats
16W - 12L
1,633 Elo+
Party 3
Tyr
Tyr
indubiitably
Tyr
Level 125
God Stats
1W - 1L
1,153 SR
Queue Stats
15W - 11L
1,539 Elo+
Party 1
Horus
Horus
showhole
Horus
Level 56
God Stats
40W - 38L
1,500 SR
Queue Stats
322W - 276L
1,594 Elo+
Party 3
Nu Wa
Nu Wa
teckmoe
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,657 Elo+
Party 1
Team Averages
Level 122
1,506 SR
1,616 Elo+

VS

Team Averages
Level 136
1,556 SR
1,573 Elo+
Yu Huang
Yu Huang
Dr_Dement1a_
Yu Huang
Level 125
God Stats
0W - 1L
1,284 SR
Queue Stats
85W - 72L
1,539 Elo+
Party 2
Osiris
Osiris
Frank10_Stien
Osiris
Level 109
God Stats
30W - 33L
1,635 SR
Queue Stats
353W - 310L
1,584 Elo+
Party 2
Cerberus
Cerberus
Seavando
Cerberus
Level 146
God Stats
2W - 1L
1,741 SR
Queue Stats
119W - 91L
1,566 Elo+
Solo
Ishtar
Ishtar
SirJonny15Mason
Ishtar
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 39L
1,534 Elo+
Party 2
Awilix
Awilix
reddead-ian
Awilix
Level 144
God Stats
19W - 20L
1,621 SR
Queue Stats
476W - 432L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bosco420
Ishtar
14
2 / 1 / 3
8,412
601
7,979
10,451
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
Diminish3d
Apollo
14
5 / 1 / 2
8,175
584
11,401
10,091
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 0
8,546
610
8,085
14,922
16,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
showhole
Horus
12
1 / 1 / 4
7,168
512
3,872
11,887
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
teckmoe
Nu Wa
12
1 / 1 / 2
7,150
511
6,164
6,339
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dr_Dement1a_
Yu Huang
12
1 / 2 / 0
7,286
520
5,121
6,678
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
0 / 2 / 0
6,815
487
8,775
12,111
16,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Seavando
Cerberus
11
1 / 1 / 3
6,964
497
7,363
14,590
11,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 4 / 0
7,493
535
5,684
11,871
5,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
15
1 / 2 / 1
8,132
581
5,097
10,152
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
4
4
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Bosco420
Ishtar
2
1
3
3.5
W
Apollo
Diminish3d
Apollo
5
1
2
6
L
Yu Huang
Dr_Dement1a_
Yu Huang
1
2
0
0.5
L
0
2
0
0
L
Cerberus
Seavando
Cerberus
1
1
3
2.5
L
1
4
0
0.25
W
2
0
0
2
L
Awilix
1
2
1
0.75
W
Horus
showhole
Horus
1
1
4
3
W
Nu Wa
teckmoe
Nu Wa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,501
Damage
32,040
53,690
Taken
55,402
36,672
Mitigated
41,396
19,804
Healing
19,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Bosco420
Ishtar
7,979
5,404
0
5,871
10,451
4,299
438
2,114
8,337
0
69,414
W
Apollo
Diminish3d
Apollo
11,401
7,645
0
2,947
10,091
4,016
0
2,737
7,354
0
61,305
L
Yu Huang
Dr_Dement1a_
Yu Huang
5,121
748
0
1,444
6,678
3,245
41
1,377
5,301
61,343
0
L
8,775
2,500
0
5,464
12,111
16,402
0
584
11,527
0
50,882
L
Cerberus
Seavando
Cerberus
7,363
560
2,494
5,161
14,590
11,193
0
2,080
12,510
23,450
0
L
5,684
2,867
0
4,128
11,871
5,615
171
704
11,167
0
68,944
W
8,085
2,249
0
6,718
14,922
16,733
0
0
13,444
0
67,348
L
Awilix
5,097
2,064
0
709
10,152
4,941
0
1,419
8,733
0
82,610
W
Horus
showhole
Horus
3,872
2,106
239
3,779
11,887
9,256
0
4,015
7,871
0
21,176
W
Nu Wa
teckmoe
Nu Wa
6,164
689
0
250
6,339
2,368
0
4,051
2,288
56,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,451
Gold Earned
36,690
447
Minions Killed
486
0
Camps Cleared
0
1,422,614
Distance Traveled
1,425,295
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,412
601
124
9
0
267,369
2
W
Apollo
8,175
584
97
7
0
323,641
0
L
Yu Huang
7,286
520
111
8
0
271,017
5
L
Osiris
6,815
487
76
5
0
267,092
0
L
Cerberus
6,964
497
52
4
0
292,499
1
L
Ishtar
7,493
535
128
9
0
237,070
1
W
Tyr
8,546
610
118
8
0
280,351
1
L
Awilix
8,132
581
119
9
0
357,617
0
W
Horus
7,168
512
13
1
0
283,246
0
W
Nu Wa
7,150
511
95
7
0
268,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role