Player Matchup

Hera
Hera
Boglor
Hera
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 63L
1,622 Elo+
Party 1
Ymir
Ymir
Lola2424
Ymir
Level 80
God Stats
2W - 0L
1,856 SR
Queue Stats
51W - 65L
1,575 Elo+
Party 1
Terra
Terra
Spuwun
Terra
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,697 Elo+
Party 1
Zhong Kui
Zhong Kui
Stevenazo
Zhong Kui
Level 171
God Stats
6W - 3L
1,630 SR
Queue Stats
168W - 164L
1,613 Elo+
Party 1
Martichoras
Martichoras
Xzrø
Martichoras
Level 137
God Stats
1W - 0L
1,294 SR
Queue Stats
54W - 38L
1,631 Elo+
Party 1
Team Averages
Level 132
1,556 SR
1,627 Elo+

VS

Team Averages
Level 136
1,548 SR
1,526 Elo+
Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Gers820
Ares
Level 99
God Stats
7W - 11L
1,429 SR
Queue Stats
708W - 699L
1,584 Elo+
Solo
Anhur
Anhur
RockMambaa
Anhur
Level 143
God Stats
7W - 6L
1,697 SR
Queue Stats
333W - 336L
1,502 Elo+
Solo
Tyr
Tyr
Sagacious1
Tyr
Level 159
God Stats
1W - 1L
1,706 SR
Queue Stats
443W - 444L
1,480 Elo+
Solo
Ganesha
Ganesha
pxxpshnxxd
Ganesha
Level 127
God Stats
3W - 10L
1,405 SR
Queue Stats
200W - 196L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Boglor
Hera
15
5 / 2 / 9
8,688
965
15,463
4,905
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
1 / 3 / 11
8,073
897
2,580
11,469
12,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Spuwun
Terra
14
1 / 2 / 18
8,556
951
6,745
13,191
15,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Stevenazo
Zhong Kui
16
7 / 1 / 12
9,125
1,014
10,782
10,844
13,595
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
Xzrø
Martichoras
15
7 / 1 / 12
8,877
986
19,033
10,158
7,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 2 / 2
7,678
853
1,496
9,579
14,152
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
Gers820
Ares
12
1 / 6 / 5
6,713
746
6,895
13,253
16,800
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
13
3 / 4 / 2
7,323
814
9,136
9,921
5,398
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 3
6,971
775
6,992
13,688
16,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
pxxpshnxxd
Ganesha
16
1 / 4 / 6
7,030
781
6,656
13,635
14,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
27
21
Kills
9
9
Deaths
21
62
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
2
1.5
W
Hera
Boglor
Hera
5
2
9
4.75
L
Ares
Gers820
Ares
1
6
5
0.58
W
Ymir
1
3
11
2.17
L
Anhur
3
4
2
1
L
2
5
3
0.7
W
Terra
Spuwun
Terra
1
2
18
5
W
Zhong Kui
Stevenazo
Zhong Kui
7
1
12
13
W
Martichoras
Xzrø
Martichoras
7
1
12
13
L
Ganesha
pxxpshnxxd
Ganesha
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,603
Damage
31,175
50,567
Taken
60,076
52,800
Mitigated
67,001
26,175
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,496
625
3,901
3,146
9,579
14,152
0
4,737
4,842
0
2,676
W
Hera
Boglor
Hera
15,463
3,518
557
667
4,905
2,842
772
1,253
3,652
26,993
0
L
Ares
Gers820
Ares
6,895
96
610
635
13,253
16,800
0
9,013
4,240
10,399
0
W
Ymir
2,580
281
1,832
1,463
11,469
12,922
175
4,011
7,458
6,219
0
L
Anhur
9,136
3,283
353
1,571
9,921
5,398
0
6,229
3,692
0
22,284
L
6,992
690
492
1,411
13,688
16,247
0
8,354
5,334
0
10,840
W
Terra
Spuwun
Terra
6,745
934
6,586
4,947
13,191
15,863
454
3,106
10,085
10,255
0
W
Zhong Kui
Stevenazo
Zhong Kui
10,782
2,888
328
3,875
10,844
13,595
1,834
1,877
8,967
24,954
0
W
Martichoras
Xzrø
Martichoras
19,033
6,454
2,483
3,437
10,158
7,578
719
3,304
6,854
0
30,119
L
Ganesha
pxxpshnxxd
Ganesha
6,656
257
1,091
1,150
13,635
14,404
0
7,237
6,398
19,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,319
Gold Earned
35,715
107
Minions Killed
59
0
Camps Cleared
0
841,888
Distance Traveled
682,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,678
853
9
1
0
98,773
0
W
Hera
8,688
965
39
4
0
171,259
0
L
Ares
6,713
746
19
2
0
140,561
0
W
Ymir
8,073
897
4
0
0
152,513
0
L
Anhur
7,323
814
25
3
0
133,925
0
L
Tyr
6,971
775
3
0
0
150,737
0
W
Terra
8,556
951
6
1
0
183,420
0
W
Zhong Kui
9,125
1,014
36
4
0
156,174
0
W
Martichoras
8,877
986
22
2
0
178,522
0
L
Ganesha
7,030
781
3
0
0
158,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role