Player Matchup

Pele
Pele
DiamondKaiser
Pele
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 155L
1,322 Elo+
Party 1
Odin
Odin
LudwigBonCazador
Odin
Level 29
God Stats
19W - 25L
1,344 SR
Queue Stats
79W - 123L
1,310 Elo+
Party 1
Tiamat
Tiamat
MattMurloc1234
Tiamat
Level 28
God Stats
3W - 5L
1,368 SR
Queue Stats
49W - 66L
1,395 Elo+
Party 1
Fafnir
Fafnir
Ragnar03Lothbrok
Fafnir
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 53L
1,307 Elo+
Party 1
Chernobog
Chernobog
alespiegel
Chernobog
Level 84
God Stats
9W - 9L
1,354 SR
Queue Stats
319W - 381L
1,344 Elo+
Party 1
Team Averages
Level 66
1,413 SR
1,336 Elo+

VS

Team Averages
Level 112
1,530 SR
1,496 Elo+
Olorun
Olorun
 
Olorun
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Frëyr
Awilix
Level 162
God Stats
21W - 27L
1,459 SR
Queue Stats
257W - 304L
1,442 Elo+
Party 2
Ymir
Ymir
HaRd_KiiLeR_
Ymir
Level 62
God Stats
3W - 0L
1,789 SR
Queue Stats
13W - 11L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
TheJoker34
Sun Wukong
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 234L
1,535 Elo+
Solo
Agni
Agni
Yargo1212121212
Agni
Level 126
God Stats
31W - 21L
1,402 SR
Queue Stats
331W - 372L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
4,980
498
1,703
6,951
2,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
4,668
467
2,601
7,122
5,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 0
4,947
495
1,650
6,559
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 1
5,679
568
865
4,736
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
alespiegel
Chernobog
8
0 / 2 / 2
4,751
475
3,017
6,450
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 0 / 1
5,421
542
3,415
3,358
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
Frëyr
Awilix
11
6 / 0 / 1
6,472
647
5,800
4,301
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 1
4,965
497
779
5,558
3,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
TheJoker34
Sun Wukong
11
3 / 1 / 1
6,403
640
6,003
6,259
5,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 0 / 2
6,325
633
3,363
3,000
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
9
9
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
0
1
0.5
L
1
2
0
0.5
W
Awilix
Frëyr
Awilix
6
0
1
6.5
W
0
1
1
0.5
L
0
2
0
0
L
0
3
0
0
L
1
0
1
1.5
W
Sun Wukong
TheJoker34
Sun Wukong
3
1
1
3.5
W
0
0
2
1
L
Chernobog
alespiegel
Chernobog
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,836
Damage
19,360
31,818
Taken
22,476
16,597
Mitigated
12,877
9,082
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,415
1,428
298
2,686
3,358
1,164
938
75
3,283
41,128
0
L
1,703
334
0
2,032
6,951
2,894
0
561
6,388
0
35,003
W
Awilix
Frëyr
Awilix
5,800
2,210
0
1,962
4,301
1,606
0
927
3,374
0
29,099
W
779
204
0
990
5,558
3,218
25
355
5,203
16,272
0
L
2,601
290
0
1,418
7,122
5,423
0
889
6,233
215
24,091
L
1,650
230
0
1,570
6,559
2,558
0
1,841
4,671
29,355
0
L
865
405
0
2,114
4,736
3,555
0
2,038
2,698
11,819
0
W
Sun Wukong
TheJoker34
Sun Wukong
6,003
729
0
1,660
6,259
5,915
0
465
5,794
1,170
47,069
W
3,363
210
0
500
3,000
974
330
848
2,152
47,438
0
L
Chernobog
alespiegel
Chernobog
3,017
1,456
0
1,948
6,450
2,167
0
2,642
3,793
0
26,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,025
Gold Earned
29,586
234
Minions Killed
299
0
Camps Cleared
0
993,908
Distance Traveled
956,082
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,421
542
69
7
0
171,301
2
L
Pele
4,980
498
61
6
0
222,182
0
W
Awilix
6,472
647
53
5
0
251,018
0
W
Ymir
4,965
497
22
2
0
179,783
0
L
Odin
4,668
467
51
5
0
192,423
2
L
Tiamat
4,947
495
63
6
0
172,148
0
L
Fafnir
5,679
568
22
2
0
208,321
0
W
Sun Wukong
6,403
640
72
7
0
151,448
1
W
Agni
6,325
633
83
8
0
202,532
5
L
Chernobog
4,751
475
37
4
0
198,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role