Player Matchup

Sol
Sol
Falling Santa
Sol
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 39L
1,510 Elo+
Party 3
Ymir
Ymir
GreenGiantofDoom
Ymir
Level 152
God Stats
2W - 1L
1,586 SR
Queue Stats
35W - 47L
1,474 Elo+
Solo
Cupid
Cupid
Hit A Tho
Cupid
Level 149
God Stats
4W - 4L
1,500 SR
Queue Stats
279W - 291L
1,452 Elo+
Party 2
Zhong Kui
Zhong Kui
KroKuro
Zhong Kui
Level 138
God Stats
6W - 1L
1,500 SR
Queue Stats
203W - 210L
1,474 Elo+
Party 3
Mercury
Mercury
SmackaH0twice2
Mercury
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 20L
1,582 Elo+
Party 2
Team Averages
Level 135
1,517 SR
1,498 Elo+

VS

Team Averages
Level 72
1,460 SR
1,464 Elo+
Thanatos
Thanatos
ALXKILLER1
Thanatos
Level 85
God Stats
19W - 30L
1,224 SR
Queue Stats
285W - 265L
1,465 Elo+
Solo
King Arthur
King Arthur
DTV4
King Arthur
Level 26
God Stats
0W - 1L
1,279 SR
Queue Stats
10W - 18L
1,401 Elo+
Party 1
Baron Samedi
Baron Samedi
Loyal_Paperclip
Baron Samedi
Level 103
God Stats
2W - 3L
1,503 SR
Queue Stats
111W - 110L
1,500 Elo+
Party 1
Hel
Hel
SnowNebula7
Hel
Level 118
God Stats
4W - 3L
1,745 SR
Queue Stats
207W - 187L
1,492 Elo+
Solo
Ishtar
Ishtar
youronlyshim
Ishtar
Level 29
God Stats
16W - 17L
1,547 SR
Queue Stats
83W - 83L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,845
685
6,324
8,049
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 1 / 6
5,750
575
2,887
9,653
6,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
Hit A Tho
Cupid
9
4 / 2 / 3
5,643
564
7,294
9,252
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
KroKuro
Zhong Kui
11
5 / 0 / 0
7,076
708
2,833
5,456
4,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
4 / 0 / 3
6,341
634
4,406
8,292
2,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ALXKILLER1
Thanatos
8
1 / 3 / 1
5,082
508
3,684
8,748
3,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
DTV4
King Arthur
6
0 / 7 / 0
4,231
423
2,904
9,484
5,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Loyal_Paperclip
Baron Samedi
9
0 / 2 / 0
5,203
520
2,395
4,780
1,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 4 / 1
5,122
512
7,150
9,931
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
7
2 / 1 / 1
5,034
503
9,479
7,720
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
17
Kills
3
3
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ALXKILLER1
Thanatos
1
3
1
0.5
L
King Arthur
DTV4
King Arthur
0
7
0
0
W
3
0
2
4
W
1
1
6
4
W
Cupid
Hit A Tho
Cupid
4
2
3
2.75
W
Zhong Kui
KroKuro
Zhong Kui
5
0
0
5
L
Baron Samedi
Loyal_Paperclip
Baron Samedi
0
2
0
0
W
4
0
3
5.5
L
0
4
1
0.13
L
Ishtar
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,744
Damage
25,612
40,702
Taken
40,663
19,365
Mitigated
16,710
18,551
Healing
15,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ALXKILLER1
Thanatos
3,684
681
0
5,441
8,748
3,755
0
2,740
5,925
0
27,355
L
King Arthur
DTV4
King Arthur
2,904
401
0
405
9,484
5,197
0
1,807
7,580
0
15,624
W
6,324
3,376
0
5,027
8,049
2,921
3,337
4,836
3,213
49,813
0
W
2,887
770
0
2,469
9,653
6,471
110
870
8,783
15,098
0
W
Cupid
Hit A Tho
Cupid
7,294
3,978
551
4,379
9,252
2,949
504
1,050
8,202
0
24,745
W
Zhong Kui
KroKuro
Zhong Kui
2,833
395
0
3,756
5,456
4,258
393
1,866
3,590
42,159
0
L
Baron Samedi
Loyal_Paperclip
Baron Samedi
2,395
309
413
1,179
4,780
1,684
174
1,149
3,505
28,063
0
W
4,406
2,494
305
2,064
8,292
2,766
608
923
7,369
0
40,648
L
7,150
284
1,581
4,455
9,931
3,465
0
5,394
4,490
42,508
0
L
Ishtar
9,479
6,941
0
2,185
7,720
2,609
0
601
7,119
0
28,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,655
Gold Earned
24,672
276
Minions Killed
231
0
Camps Cleared
0
986,647
Distance Traveled
957,676
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,082
508
39
4
0
195,783
0
L
King Arthur
4,231
423
34
3
0
190,007
3
W
Sol
6,845
685
85
9
0
182,416
3
W
Ymir
5,750
575
17
2
0
198,270
4
W
Cupid
5,643
564
42
4
0
183,289
4
W
Zhong Kui
7,076
708
69
7
0
175,172
0
L
Baron Samedi
5,203
520
48
5
0
173,414
2
W
Mercury
6,341
634
63
6
0
247,500
0
L
Hel
5,122
512
68
7
0
206,608
0
L
Ishtar
5,034
503
42
4
0
191,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role