Player Matchup

Achilles
Achilles
JaxTrinity
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 31L
1,289 Elo+
Solo
Chronos
Chronos
SolodogNZ
Chronos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Utopica
Aphrodite
Level 27
God Stats
0W - 2L
1,256 SR
Queue Stats
42W - 54L
1,419 Elo+
Solo
Fafnir
Fafnir
VomitBathe
Fafnir
Level 18
God Stats
1W - 2L
1,715 SR
Queue Stats
108W - 78L
1,707 Elo+
Solo
Martichoras
Martichoras
troyk79
Martichoras
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,494 SR
1,483 Elo+

VS

Team Averages
Level 54
1,548 SR
1,435 Elo+
Pele
Pele
AFAPsocky
Pele
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 65L
1,515 Elo+
Party 1
Maui
Maui
BigRich1803
Maui
Level 29
God Stats
2W - 2L
1,487 SR
Queue Stats
268W - 239L
1,495 Elo+
Solo
Nu Wa
Nu Wa
FCKitsJulian
Nu Wa
Level 149
God Stats
5W - 7L
1,754 SR
Queue Stats
695W - 689L
1,531 Elo+
Party 1
Kuzenbo
Kuzenbo
jigglypyff
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Hel
Hel
kv0the7
Hel
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
162W - 168L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JaxTrinity
Achilles
13
0 / 9 / 0
8,449
497
4,084
20,961
27,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
SolodogNZ
Chronos
18
0 / 6 / 0
10,171
598
14,077
20,334
10,081
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Utopica
Aphrodite
18
0 / 4 / 3
10,110
595
13,780
23,006
19,577
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
VomitBathe
Fafnir
18
3 / 6 / 0
11,208
659
22,756
29,449
35,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
troyk79
Martichoras
15
1 / 8 / 1
9,251
544
5,619
17,112
7,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
23 / 2 / 9
14,832
872
44,845
28,836
19,270
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 2 / 29
12,563
739
10,807
24,365
37,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 1 / 23
12,932
761
30,375
12,068
8,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
jigglypyff
Kuzenbo
5
0 / 0 / 0
7,838
461
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hel
20
3 / 0 / 23
11,644
685
8,619
10,408
7,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
117
4
Kills
33
33
Deaths
5
4
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Pele
23
2
9
13.75
W
1
2
29
7.75
W
6
1
23
17.5
L
Achilles
JaxTrinity
Achilles
0
9
0
0
L
Chronos
SolodogNZ
Chronos
0
6
0
0
L
Aphrodite
Utopica
Aphrodite
0
4
3
0.38
L
Fafnir
VomitBathe
Fafnir
3
6
0
0.5
W
Kuzenbo
jigglypyff
Kuzenbo
0
0
0
0
W
Hel
3
0
23
14.5
L
Martichoras
troyk79
Martichoras
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,316
Damage
94,646
110,862
Taken
75,677
100,381
Mitigated
72,821
39,709
Healing
49,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
44,845
12,651
1,910
12,034
28,836
19,270
3,795
19,766
7,888
0
78,338
W
10,807
2,414
1,329
3,902
24,365
37,444
678
13,195
10,494
25,233
506
W
30,375
9,686
3,819
3,709
12,068
8,347
3,218
7,506
3,938
63,614
0
L
Achilles
JaxTrinity
Achilles
4,084
722
141
1,375
20,961
27,875
0
8,206
12,755
0
12,278
L
Chronos
SolodogNZ
Chronos
14,077
3,550
1,105
4,642
20,334
10,081
0
9,073
11,261
49,133
0
L
Aphrodite
Utopica
Aphrodite
13,780
1,565
7,819
11,981
23,006
19,577
0
10,648
12,358
43,498
0
L
Fafnir
VomitBathe
Fafnir
22,756
4,883
2,590
8,797
29,449
35,525
42
12,020
17,429
38,656
699
W
Kuzenbo
jigglypyff
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Hel
8,619
3,549
15,995
6,851
10,408
7,760
1,147
7,402
2,681
13,724
0
L
Martichoras
troyk79
Martichoras
5,619
1,357
0
1,259
17,112
7,323
293
9,348
7,764
0
21,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,189
Gold Earned
59,809
194
Minions Killed
174
0
Camps Cleared
0
1,268,511
Distance Traveled
1,249,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
14,832
872
63
4
0
302,805
0
W
Maui
12,563
739
27
2
0
314,611
0
W
Nu Wa
12,932
761
68
4
0
296,020
0
L
Achilles
8,449
497
16
1
0
202,158
0
L
Chronos
10,171
598
85
5
0
267,974
0
L
Aphrodite
10,110
595
55
3
0
290,978
0
L
Fafnir
11,208
659
17
1
0
273,100
0
W
Kuzenbo
7,838
461
0
0
0
33
0
W
Hel
11,644
685
16
1
0
335,847
0
L
Martichoras
9,251
544
21
1
0
234,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role