Player Matchup

Zhong Kui
Zhong Kui
BodegaOwner
Zhong Kui
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 88L
1,546 Elo+
Party 2
Ne Zha
Ne Zha
NobleWolf7
Ne Zha
Level 101
God Stats
5W - 0L
1,843 SR
Queue Stats
52W - 41L
1,640 Elo+
Party 2
Thor
Thor
Sandw1ch3s
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chang'e
Chang'e
Spatchler
Chang'e
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,465 Elo+
Party 2
Bacchus
Bacchus
WhensChristian
Bacchus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Team Averages
Level 84
1,569 SR
1,530 Elo+

VS

Team Averages
Level 30
1,547 SR
1,404 Elo+
Terra
Terra
BoomBiatchBOOOMM
Terra
Level 25
God Stats
1W - 1L
1,736 SR
Queue Stats
9W - 19L
1,346 Elo+
Solo
Baba Yaga
Baba Yaga
Judah1of12
Baba Yaga
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 71L
1,350 Elo+
Solo
Hun Batz
Hun Batz
jacobbutler4
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
killhillbill
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
wolfbossman215
Kuzenbo
Level 54
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 68L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BodegaOwner
Zhong Kui
16
5 / 3 / 21
9,857
821
22,220
14,281
10,601
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
NobleWolf7
Ne Zha
18
9 / 3 / 17
10,588
882
17,637
16,934
21,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
9 / 3 / 15
10,364
864
11,186
13,412
5,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Spatchler
Chang'e
18
4 / 2 / 22
10,117
843
11,751
16,209
7,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 2 / 21
9,625
802
8,005
15,033
21,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 8
8,826
736
7,967
19,692
18,487
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Baba Yaga
Judah1of12
Baba Yaga
17
1 / 4 / 8
8,553
713
16,982
13,347
8,295
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
jacobbutler4
Hun Batz
14
2 / 9 / 6
8,743
729
10,666
13,836
7,242
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
killhillbill
Sun Wukong
14
1 / 5 / 7
8,188
682
6,295
13,999
10,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

16
5 / 6 / 4
10,241
853
11,754
17,676
30,796
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
44
30
Kills
11
13
Deaths
30
96
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BodegaOwner
Zhong Kui
5
3
21
5.17
L
2
6
8
1
L
Baba Yaga
Judah1of12
Baba Yaga
1
4
8
1.25
W
Ne Zha
NobleWolf7
Ne Zha
9
3
17
5.83
W
9
3
15
5.5
W
Chang'e
Spatchler
Chang'e
4
2
22
7.5
W
3
2
21
6.75
L
Hun Batz
jacobbutler4
Hun Batz
2
9
6
0.56
L
Sun Wukong
killhillbill
Sun Wukong
1
5
7
0.9
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,799
Damage
53,664
75,869
Taken
78,550
67,205
Mitigated
75,685
38,275
Healing
19,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BodegaOwner
Zhong Kui
22,220
2,476
1,892
6,183
14,281
10,601
1,385
5,816
8,465
32,456
0
L
7,967
552
4,573
3,722
19,692
18,487
222
8,792
10,196
19,466
0
L
Baba Yaga
Judah1of12
Baba Yaga
16,982
956
1,094
4,201
13,347
8,295
579
7,356
5,520
29,439
0
W
Ne Zha
NobleWolf7
Ne Zha
17,637
4,101
1,626
6,331
16,934
21,471
495
6,713
10,221
2,446
29,390
W
11,186
2,330
0
1,913
13,412
5,989
1,510
8,137
5,275
0
22,493
W
Chang'e
Spatchler
Chang'e
11,751
1,663
7,531
7,435
16,209
7,711
1,951
9,440
6,769
33,131
0
W
8,005
934
904
4,460
15,033
21,433
499
6,735
8,298
12,422
392
L
Hun Batz
jacobbutler4
Hun Batz
10,666
1,534
1,871
344
13,836
7,242
717
8,810
4,781
0
18,827
L
Sun Wukong
killhillbill
Sun Wukong
6,295
1,200
0
2,812
13,999
10,865
341
7,842
5,886
1,384
14,548
L
11,754
2,914
353
893
17,676
30,796
233
9,871
7,500
16,679
493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,551
Gold Earned
44,551
145
Minions Killed
95
0
Camps Cleared
0
1,122,666
Distance Traveled
910,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,857
821
29
2
0
243,229
0
L
Terra
8,826
736
15
1
0
202,968
0
L
Baba Yaga
8,553
713
39
3
0
194,982
0
W
Ne Zha
10,588
882
27
2
0
219,766
0
W
Thor
10,364
864
30
3
0
202,739
0
W
Chang'e
10,117
843
45
4
0
221,027
0
W
Bacchus
9,625
802
14
1
0
235,905
0
L
Hun Batz
8,743
729
19
2
0
181,152
0
L
Sun Wukong
8,188
682
13
1
0
142,134
0
L
Kuzenbo
10,241
853
9
1
0
189,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role