Player Matchup

Cthulhu
Cthulhu
HEROBRINE67436
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 19L
1,279 Elo+
Party 2
He Bo
He Bo
Yada
He Bo
Level 234
God Stats
2W - 5L
1,501 SR
Queue Stats
85W - 55L
1,612 Elo+
Solo
Anubis
Anubis
jurqed
Anubis
Level 5
God Stats
1W - 6L
1,364 SR
Queue Stats
2W - 15L
1,279 Elo+
Party 2
Team Averages
Level 101
1,455 SR
1,390 Elo+

VS

Team Averages
Level 127
1,605 SR
1,822 Elo+
Hachiman
Hachiman
Deleting
Hachiman
Level 153
God Stats
3W - 0L
1,597 SR
Queue Stats
51W - 30L
1,964 Elo+
Party 1
Ra
Ra
Invictous
Ra
Level 175
God Stats
7W - 0L
1,635 SR
Queue Stats
64W - 29L
2,014 Elo+
Party 1
Thor
Thor
Modra69
Thor
Level 52
God Stats
57W - 68L
1,582 SR
Queue Stats
139W - 187L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,527
653
5,593
14,628
14,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
Yada
He Bo
13
2 / 6 / 0
8,183
818
8,111
9,872
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
jurqed
Anubis
6
0 / 5 / 1
5,713
571
1,522
5,975
2,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Deleting
Hachiman
14
6 / 0 / 9
9,010
901
10,072
7,893
3,060
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
9 / 1 / 6
9,036
904
9,716
7,583
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
Modra69
Thor
13
2 / 1 / 11
8,116
812
7,011
8,511
4,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
17
17
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Deleting
Hachiman
6
0
9
10.5
L
0
6
1
0.08
W
9
1
6
12
W
Thor
Modra69
Thor
2
1
11
7.5
L
He Bo
Yada
He Bo
2
6
0
0.33
L
Anubis
jurqed
Anubis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,226
Damage
26,799
30,475
Taken
23,987
20,451
Mitigated
10,722
1,956
Healing
9,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Deleting
Hachiman
10,072
5,857
0
2,617
7,893
3,060
1,458
3,566
4,082
0
32,637
L
5,593
69
0
528
14,628
14,534
0
5,127
9,224
12,760
0
W
9,716
1,388
2,106
3,208
7,583
3,332
597
5,108
2,267
35,302
0
W
Thor
Modra69
Thor
7,011
751
0
1,620
8,511
4,330
697
5,969
2,391
0
20,500
L
He Bo
Yada
He Bo
8,111
200
0
895
9,872
3,504
0
2,190
7,353
39,417
0
L
Anubis
jurqed
Anubis
1,522
102
0
533
5,975
2,413
0
2,405
3,319
9,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,423
Gold Earned
26,162
98
Minions Killed
129
0
Camps Cleared
0
397,320
Distance Traveled
539,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,010
901
42
4
0
176,431
0
L
Cthulhu
6,527
653
8
1
0
143,896
0
W
Ra
9,036
904
62
6
0
177,745
0
W
Thor
8,116
812
25
3
0
185,795
0
L
He Bo
8,183
818
78
8
0
174,412
0
L
Anubis
5,713
571
12
1
0
79,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role