Player Matchup

Artemis
Artemis
BlckStr22
Artemis
Level 133
God Stats
0W - 4L
1,191 SR
Queue Stats
87W - 86L
1,545 Elo+
Solo
Cliodhna
Cliodhna
FeeneyMonster
Cliodhna
Level 156
God Stats
7W - 7L
1,575 SR
Queue Stats
569W - 588L
1,542 Elo+
Party 2
Sol
Sol
KillswitchChip
Sol
Level 177
God Stats
9W - 14L
1,912 SR
Queue Stats
665W - 692L
1,562 Elo+
Party 2
Horus
Horus
RatSizedBlueMan
Horus
Level 29
God Stats
0W - 2L
1,706 SR
Queue Stats
78W - 30L
1,754 Elo+
Party 3
Ah Puch
Ah Puch
unmakeme
Ah Puch
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,584 Elo+
Party 3
Team Averages
Level 117
1,577 SR
1,597 Elo+

VS

Team Averages
Level 103
1,438 SR
1,582 Elo+
Atlas
Atlas
Moonbyul-Yl
Atlas
Level 159
God Stats
6W - 1L
1,500 SR
Queue Stats
255W - 279L
1,549 Elo+
Solo
Terra
Terra
Patrick
Terra
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 7L
1,299 Elo+
Solo
Medusa
Medusa
Retoddd
Medusa
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,727 Elo+
Party 1
Nox
Nox
iWolfey
Nox
Level 135
God Stats
1W - 5L
1,190 SR
Queue Stats
421W - 422L
1,592 Elo+
Party 1
Kumbhakarna
Kumbhakarna
weeeeeener
Kumbhakarna
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 38L
1,744 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlckStr22
Artemis
12
0 / 2 / 3
6,899
690
7,266
5,806
3,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
FeeneyMonster
Cliodhna
13
1 / 2 / 2
7,372
737
9,411
8,819
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 0
7,723
772
8,967
6,326
2,836
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 4
7,271
727
1,873
11,750
11,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
unmakeme
Ah Puch
15
1 / 2 / 2
8,050
805
12,628
7,202
6,379
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 9
7,770
777
8,620
9,410
9,597
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Terra
Patrick
Terra
14
2 / 1 / 10
7,505
751
7,367
9,451
8,534
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Retoddd
Medusa
14
3 / 1 / 9
7,482
748
6,765
7,249
4,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
13
2 / 2 / 6
7,511
751
4,585
6,664
3,663
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
weeeeeener
Kumbhakarna
13
2 / 1 / 9
7,758
776
5,149
11,425
10,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
5
Kills
13
13
Deaths
5
11
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Artemis
BlckStr22
Artemis
0
2
3
0.75
L
Cliodhna
FeeneyMonster
Cliodhna
1
2
2
1
L
3
3
0
1
W
4
0
9
8.5
W
Terra
Patrick
Terra
2
1
10
7
L
0
4
4
0.5
W
Medusa
Retoddd
Medusa
3
1
9
7.5
W
Nox
2
2
6
2.5
L
Ah Puch
unmakeme
Ah Puch
1
2
2
1
W
Kumbhakarna
weeeeeener
Kumbhakarna
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,145
Damage
32,486
39,903
Taken
44,199
27,860
Mitigated
37,264
14,411
Healing
29,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BlckStr22
Artemis
7,266
2,394
206
908
5,806
3,089
308
4,833
973
0
15,184
L
Cliodhna
FeeneyMonster
Cliodhna
9,411
154
264
2,308
8,819
4,244
0
5,881
2,938
0
21,660
L
8,967
1,320
241
1,313
6,326
2,836
348
4,180
2,146
19,127
0
W
8,620
2,450
733
1,511
9,410
9,597
0
4,344
4,731
13,983
0
W
Terra
Patrick
Terra
7,367
557
10,689
4,400
9,451
8,534
0
3,920
4,968
12,894
0
L
1,873
972
3,919
3,186
11,750
11,312
0
5,970
5,780
0
2,226
W
Medusa
Retoddd
Medusa
6,765
2,913
1,397
1,421
7,249
4,500
0
2,773
4,341
0
18,209
W
Nox
4,585
150
2,273
1,033
6,664
3,663
0
3,503
2,793
20,102
0
L
Ah Puch
unmakeme
Ah Puch
12,628
253
725
1,341
7,202
6,379
0
4,857
2,345
26,006
0
W
Kumbhakarna
weeeeeener
Kumbhakarna
5,149
20
3,170
2,705
11,425
10,970
0
5,446
5,771
11,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,315
Gold Earned
38,026
106
Minions Killed
116
0
Camps Cleared
0
916,392
Distance Traveled
957,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,899
690
22
2
0
181,365
0
L
Cliodhna
7,372
737
23
2
0
212,919
0
L
Sol
7,723
772
27
3
0
176,377
0
W
Atlas
7,770
777
10
1
0
205,148
0
W
Terra
7,505
751
10
1
0
205,950
0
L
Horus
7,271
727
1
0
0
171,672
0
W
Medusa
7,482
748
43
4
0
181,033
0
W
Nox
7,511
751
40
4
0
173,914
0
L
Ah Puch
8,050
805
33
3
0
174,059
0
W
Kumbhakarna
7,758
776
13
1
0
191,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role