Player Matchup

Ishtar
Ishtar
JReaps
Ishtar
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 10L
1,543 Elo+
Solo
Awilix
Awilix
Maplenehs
Awilix
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 137L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
Nesh64
Cthulhu
Level 29
God Stats
77W - 58L
1,582 SR
Queue Stats
141W - 134L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
SeanOnTheLawn
Nu Wa
Level 81
God Stats
9W - 17L
1,171 SR
Queue Stats
153W - 152L
1,449 Elo+
Party 1
Surtr
Surtr
SuperJuice2000
Surtr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,841 Elo+
Solo
Team Averages
Level 68
1,451 SR
1,548 Elo+

VS

Team Averages
Level 55
1,679 SR
1,524 Elo+
Chernobog
Chernobog
BOOG3MZ
Chernobog
Level 63
God Stats
9W - 1L
2,009 SR
Queue Stats
63W - 67L
1,498 Elo+
Party 3
Mulan
Mulan
Chanoo0000
Mulan
Level 69
God Stats
23W - 25L
1,453 SR
Queue Stats
73W - 76L
1,425 Elo+
Solo
Geb
Geb
FutabaAlibaba
Geb
Level 44
God Stats
4W - 3L
1,629 SR
Queue Stats
59W - 66L
1,461 Elo+
Party 3
Hercules
Hercules
Namazu1
Hercules
Level 85
God Stats
14W - 14L
1,627 SR
Queue Stats
30W - 30L
1,558 Elo+
Party 2
Baron Samedi
Baron Samedi
matrixmanjackson
Baron Samedi
Level 13
God Stats
3W - 3L
1,676 SR
Queue Stats
4W - 5L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
JReaps
Ishtar
13
2 / 4 / 3
8,279
436
12,168
15,905
7,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
Maplenehs
Awilix
13
3 / 7 / 4
8,664
456
11,008
20,322
9,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
Nesh64
Cthulhu
11
0 / 5 / 6
7,948
418
11,242
18,840
19,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 7 / 4
8,994
473
20,335
17,381
8,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 8 / 1
7,667
404
5,248
21,562
16,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BOOG3MZ
Chernobog
16
6 / 1 / 9
9,921
522
16,564
17,165
7,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
17
11 / 0 / 8
11,274
593
21,799
20,850
26,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 9
8,744
460
7,900
21,702
21,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Namazu1
Hercules
16
10 / 1 / 8
10,230
538
17,340
19,370
11,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
matrixmanjackson
Baron Samedi
13
3 / 3 / 8
8,597
452
8,787
15,504
6,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
8
Kills
31
31
Deaths
8
18
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BOOG3MZ
Chernobog
6
1
9
10.5
W
Mulan
11
0
8
15
W
1
3
9
1.83
L
Ishtar
JReaps
Ishtar
2
4
3
0.88
L
Awilix
Maplenehs
Awilix
3
7
4
0.71
W
Hercules
Namazu1
Hercules
10
1
8
14
L
Cthulhu
Nesh64
Cthulhu
0
5
6
0.6
L
3
7
4
0.71
L
0
8
1
0.06
W
Baron Samedi
matrixmanjackson
Baron Samedi
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,001
Damage
72,390
94,010
Taken
94,591
61,430
Mitigated
73,543
23,569
Healing
36,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BOOG3MZ
Chernobog
16,564
8,245
0
7,136
17,165
7,287
2,285
6,013
11,152
0
94,664
W
Mulan
21,799
2,075
0
10,092
20,850
26,561
567
3,245
17,605
0
102,482
W
7,900
706
0
3,885
21,702
21,294
0
7,618
14,084
26,738
0
L
Ishtar
JReaps
Ishtar
12,168
6,754
0
6,027
15,905
7,641
17
3,243
12,612
0
60,229
L
Awilix
Maplenehs
Awilix
11,008
4,148
0
545
20,322
9,282
0
3,863
16,385
0
50,130
W
Hercules
Namazu1
Hercules
17,340
6,788
0
7,788
19,370
11,745
135
5,266
14,104
0
70,274
L
Cthulhu
Nesh64
Cthulhu
11,242
1,582
2,921
5,111
18,840
19,424
0
3,700
15,086
21,638
1,114
L
20,335
6,559
0
3,101
17,381
8,112
162
4,968
12,365
79,990
0
L
5,248
1,793
0
5,864
21,562
16,971
0
613
20,875
693
40,402
W
Baron Samedi
matrixmanjackson
Baron Samedi
8,787
298
2,713
4,731
15,504
6,656
252
8,442
7,062
53,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,552
Gold Earned
48,766
334
Minions Killed
492
0
Camps Cleared
0
1,706,570
Distance Traveled
1,876,106
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,921
522
148
8
0
334,916
1
W
Mulan
11,274
593
161
8
0
380,823
0
W
Geb
8,744
460
32
2
0
382,262
0
L
Ishtar
8,279
436
74
4
0
308,727
0
L
Awilix
8,664
456
65
3
0
379,116
0
W
Hercules
10,230
538
77
4
0
460,605
2
L
Cthulhu
7,948
418
22
1
0
383,628
8
L
Nu Wa
8,994
473
106
6
0
312,002
0
L
Surtr
7,667
404
67
4
0
323,097
3
W
Baron Samedi
8,597
452
74
4
0
317,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role