Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Killer_Pumper
Cupid
Level 159
God Stats
4W - 9L
1,436 SR
Queue Stats
87W - 111L
1,458 Elo+
Party 1
Sol
Sol
Saycroz
Sol
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
macksaucey
Merlin
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 87L
1,484 Elo+
Solo
Team Averages
Level 109
1,487 SR
1,488 Elo+

VS

Team Averages
Level 103
1,612 SR
1,463 Elo+
Ishtar
Ishtar
AbsolutehZero
Ishtar
Level 133
God Stats
2W - 5L
1,777 SR
Queue Stats
629W - 599L
1,519 Elo+
Solo
Nu Wa
Nu Wa
DarthNexxus
Nu Wa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 65L
1,399 Elo+
Party 2
Awilix
Awilix
Latrell1kk
Awilix
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 32L
1,410 Elo+
Party 2
Kuzenbo
Kuzenbo
TheDerpyDerp
Kuzenbo
Level 103
God Stats
2W - 1L
1,905 SR
Queue Stats
320W - 296L
1,510 Elo+
Solo
Hercules
Hercules
djangolll
Hercules
Level 88
God Stats
10W - 11L
1,380 SR
Queue Stats
85W - 81L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
4 / 0 / 3
7,940
529
9,966
11,564
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
 
Guan Yu
11
2 / 1 / 4
6,923
462
5,796
13,666
11,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 0 / 3
7,574
505
7,356
13,370
5,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
15
4 / 0 / 0
9,088
606
9,073
8,133
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
macksaucey
Merlin
14
1 / 0 / 4
8,724
582
7,293
5,356
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,562
504
10,041
11,312
4,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 4 / 0
6,097
406
7,851
8,508
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
Latrell1kk
Awilix
10
0 / 2 / 0
5,967
398
3,895
10,475
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
TheDerpyDerp
Kuzenbo
9
0 / 2 / 0
6,136
409
5,752
13,663
14,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
djangolll
Hercules
12
0 / 2 / 0
6,590
439
3,097
12,862
11,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
12
Kills
1
1
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
3
5.5
W
Guan Yu
 
Guan Yu
2
1
4
4
L
1
2
0
0.5
L
0
4
0
0
W
1
0
3
2.5
L
Awilix
Latrell1kk
Awilix
0
2
0
0
W
Sol
4
0
0
4
L
Kuzenbo
TheDerpyDerp
Kuzenbo
0
2
0
0
L
Hercules
djangolll
Hercules
0
2
0
0
W
Merlin
macksaucey
Merlin
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,484
Damage
30,636
52,089
Taken
56,820
28,373
Mitigated
37,398
34,477
Healing
14,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,966
4,611
1,703
7,294
11,564
5,769
476
3,268
8,296
0
50,875
W
Guan Yu
 
Guan Yu
5,796
636
2,252
5,787
13,666
11,476
0
2,677
10,989
0
27,252
L
10,041
5,656
0
6,358
11,312
4,614
0
415
10,683
0
74,447
L
7,851
1,938
0
60
8,508
3,015
0
2,777
5,684
34,830
0
W
7,356
5,132
1,162
9,111
13,370
5,784
378
4,665
8,705
0
59,043
L
Awilix
Latrell1kk
Awilix
3,895
999
0
372
10,475
4,025
0
2,571
7,819
0
36,450
W
Sol
9,073
4,225
0
6,578
8,133
3,054
3,154
1,319
6,814
79,033
0
L
Kuzenbo
TheDerpyDerp
Kuzenbo
5,752
2,622
291
3,489
13,663
14,174
0
2,935
10,298
21,885
0
L
Hercules
djangolll
Hercules
3,097
720
0
3,882
12,862
11,570
0
7,668
5,194
70
44,605
W
Merlin
macksaucey
Merlin
7,293
840
0
590
5,356
2,290
674
1,744
3,612
79,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
32,352
474
Minions Killed
329
0
Camps Cleared
0
1,558,738
Distance Traveled
1,431,908
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,940
529
76
5
0
368,845
0
W
Guan Yu
6,923
462
37
2
0
319,116
4
L
Ishtar
7,562
504
125
8
0
252,388
2
L
Nu Wa
6,097
406
54
4
0
240,646
1
W
Cupid
7,574
505
97
6
0
282,800
0
L
Awilix
5,967
398
50
3
0
336,144
4
W
Sol
9,088
606
118
8
0
300,608
0
L
Kuzenbo
6,136
409
22
1
0
290,736
2
L
Hercules
6,590
439
78
5
0
311,994
0
W
Merlin
8,724
582
146
10
0
287,369
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role