Player Matchup

Morgan Le Fay
Morgan Le Fay
DaGoshFather843
Morgan Le Fay
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 37L
1,423 Elo+
Party 2
Ganesha
Ganesha
Solshinx
Ganesha
Level 144
God Stats
11W - 6L
1,639 SR
Queue Stats
277W - 284L
1,544 Elo+
Party 2
Athena
Athena
TexasTrilliz
Athena
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,501 Elo+
Party 2
Ne Zha
Ne Zha
i failed ebonix
Ne Zha
Level 174
God Stats
4W - 4L
1,285 SR
Queue Stats
200W - 216L
1,465 Elo+
Party 2
Fenrir
Fenrir
iSwingKyles
Fenrir
Level 100
God Stats
1W - 1L
1,576 SR
Queue Stats
54W - 64L
1,500 Elo+
Party 2
Team Averages
Level 136
1,500 SR
1,487 Elo+

VS

Team Averages
Level 130
1,453 SR
1,627 Elo+
Cu Chulainn
Cu Chulainn
HSlinky
Cu Chulainn
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,814 Elo+
Party 3
The Morrigan
The Morrigan
Jahbethraxn
The Morrigan
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 199L
1,522 Elo+
Party 1
Zeus
Zeus
SiKHostil
Zeus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,774 Elo+
Party 3
Anhur
Anhur
TiltedOldMan
Anhur
Level 140
God Stats
1W - 6L
1,263 SR
Queue Stats
399W - 416L
1,481 Elo+
Solo
Ymir
Ymir
only1Dekai
Ymir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 80L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaGoshFather843
Morgan Le Fay
18
5 / 1 / 9
10,234
731
16,643
9,715
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Solshinx
Ganesha
16
0 / 1 / 14
8,888
635
6,291
5,796
3,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
18
7 / 2 / 7
11,124
795
5,088
12,516
8,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 3 / 10
9,217
658
8,025
7,657
3,379
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
17
5 / 4 / 9
10,565
755
6,897
11,043
5,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HSlinky
Cu Chulainn
16
2 / 4 / 8
9,628
688
5,195
11,788
10,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

The Morrigan
Jahbethraxn
The Morrigan
17
2 / 3 / 9
9,819
701
8,988
7,128
3,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
17
5 / 2 / 5
10,546
753
13,910
8,743
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 7 / 6
9,460
676
5,982
12,670
4,289
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 7
8,430
602
3,213
8,705
7,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
46
18
Kills
11
11
Deaths
19
49
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DaGoshFather843
Morgan Le Fay
5
1
9
9.5
L
Cu Chulainn
HSlinky
Cu Chulainn
2
4
8
1.5
L
The Morrigan
Jahbethraxn
The Morrigan
2
3
9
2.17
L
Zeus
5
2
5
3.75
W
Ganesha
Solshinx
Ganesha
0
1
14
7
W
Athena
7
2
7
5.25
L
2
7
6
0.71
W
1
3
10
2
W
Fenrir
5
4
9
2.38
L
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,944
Damage
37,288
46,727
Taken
49,034
26,045
Mitigated
28,232
15,224
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DaGoshFather843
Morgan Le Fay
16,643
406
474
1,540
9,715
5,117
780
6,058
3,198
54,789
0
L
Cu Chulainn
HSlinky
Cu Chulainn
5,195
864
1,028
1,471
11,788
10,167
156
7,348
4,440
2,634
5,847
L
The Morrigan
Jahbethraxn
The Morrigan
8,988
945
1,415
1,701
7,128
3,081
579
3,582
3,546
22,428
1,252
L
Zeus
13,910
1,195
1,821
2,742
8,743
3,329
646
4,744
3,999
33,880
0
W
Ganesha
Solshinx
Ganesha
6,291
135
2,938
1,540
5,796
3,375
0
3,222
2,306
20,490
0
W
Athena
5,088
585
1,668
2,927
12,516
8,639
617
7,269
4,702
11,325
0
L
5,982
2,797
778
1,336
12,670
4,289
509
6,901
5,769
0
17,179
W
8,025
313
913
1,564
7,657
3,379
0
3,580
3,792
0
24,417
W
Fenrir
6,897
961
232
1,428
11,043
5,535
351
4,865
5,803
0
12,074
L
3,213
267
213
541
8,705
7,366
0
5,447
3,258
6,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,028
Gold Earned
47,883
155
Minions Killed
137
0
Camps Cleared
0
1,257,815
Distance Traveled
1,130,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,234
731
74
5
0
264,621
0
L
Cu Chulainn
9,628
688
11
1
0
261,265
0
L
The Morrigan
9,819
701
32
2
0
238,345
0
L
Zeus
10,546
753
58
4
0
238,676
0
W
Ganesha
8,888
635
0
0
0
224,910
0
W
Athena
11,124
795
24
2
0
237,041
0
L
Anhur
9,460
676
30
2
0
217,313
0
W
Ne Zha
9,217
658
34
2
0
246,510
0
W
Fenrir
10,565
755
23
2
0
284,733
0
L
Ymir
8,430
602
6
0
0
174,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role