Player Matchup

Jing Wei
Jing Wei
DaGoshFather843
Jing Wei
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,447 Elo+
Party 2
Bakasura
Bakasura
Solshinx
Bakasura
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 284L
1,558 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TexasTrilliz
Tsukuyomi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,516 Elo+
Party 2
Yemoja
Yemoja
i failed ebonix
Yemoja
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 216L
1,475 Elo+
Party 2
Cernunnos
Cernunnos
iSwingKyles
Cernunnos
Level 100
God Stats
0W - 2L
1,535 SR
Queue Stats
54W - 64L
1,536 Elo+
Party 2
Team Averages
Level 136
1,507 SR
1,507 Elo+

VS

Team Averages
Level 123
1,358 SR
1,526 Elo+
Artio
Artio
Drewsiph
Artio
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
285W - 257L
1,593 Elo+
Solo
Ishtar
Ishtar
ElusiveNinja16
Ishtar
Level 148
God Stats
9W - 10L
1,386 SR
Queue Stats
421W - 423L
1,577 Elo+
Party 1
Aphrodite
Aphrodite
Grizwits
Aphrodite
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
481W - 473L
1,493 Elo+
Party 1
Maui
Maui
Maximus_Of_Old
Maui
Level 75
God Stats
11W - 11L
1,198 SR
Queue Stats
309W - 332L
1,477 Elo+
Party 1
Thoth
Thoth
YoungBlood0227
Thoth
Level 107
God Stats
1W - 2L
1,205 SR
Queue Stats
60W - 66L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
1 / 8 / 8
8,848
632
19,194
16,613
7,222
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Solshinx
Bakasura
14
1 / 6 / 5
8,720
623
9,318
19,735
23,483
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
TexasTrilliz
Tsukuyomi
12
2 / 11 / 5
8,604
615
16,620
21,133
9,222
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
3 / 6 / 3
9,949
711
6,887
19,961
24,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
iSwingKyles
Cernunnos
18
5 / 8 / 5
10,821
773
16,957
20,331
10,029
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Drewsiph
Artio
18
5 / 4 / 23
11,840
846
9,729
31,052
51,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
13 / 4 / 16
12,339
881
30,353
20,044
14,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
Grizwits
Aphrodite
19
6 / 1 / 23
11,124
795
18,768
21,254
30,160
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
0 / 2 / 23
10,814
772
1,478
15,748
16,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
15 / 1 / 15
12,531
895
30,521
12,806
6,640
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
139
12
Kills
39
39
Deaths
12
26
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
8
8
0.63
W
Artio
Drewsiph
Artio
5
4
23
4.13
W
13
4
16
5.25
W
Aphrodite
Grizwits
Aphrodite
6
1
23
17.5
W
0
2
23
5.75
L
Bakasura
Solshinx
Bakasura
1
6
5
0.58
L
Tsukuyomi
TexasTrilliz
Tsukuyomi
2
11
5
0.41
W
15
1
15
22.5
L
3
6
3
0.75
L
Cernunnos
iSwingKyles
Cernunnos
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,976
Damage
90,849
97,773
Taken
100,904
74,714
Mitigated
119,461
22,433
Healing
60,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
19,194
15,064
305
3,200
16,613
7,222
0
11,094
5,519
0
32,878
W
Artio
Drewsiph
Artio
9,729
727
4,355
9,101
31,052
51,486
133
1,043
29,491
18,257
0
W
30,353
14,139
1,806
3,908
20,044
14,954
4,401
3,468
16,050
0
57,318
W
Aphrodite
Grizwits
Aphrodite
18,768
1,530
18,029
14,482
21,254
30,160
488
2,015
18,771
39,702
0
W
1,478
387
0
1,471
15,748
16,221
664
856
14,314
4,302
0
L
Bakasura
Solshinx
Bakasura
9,318
3,176
865
4,680
19,735
23,483
0
9,835
9,900
2,791
9,919
L
Tsukuyomi
TexasTrilliz
Tsukuyomi
16,620
3,516
980
2,893
21,133
9,222
0
15,576
5,557
0
23,513
W
30,521
1,231
2,875
4,158
12,806
6,640
2,152
1,172
11,231
51,822
0
L
6,887
1,346
2,134
1,450
19,961
24,758
0
11,074
8,887
14,703
0
L
Cernunnos
iSwingKyles
Cernunnos
16,957
7,716
1,035
4,891
20,331
10,029
0
12,917
7,414
0
30,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,942
Gold Earned
58,648
112
Minions Killed
170
0
Camps Cleared
0
1,091,810
Distance Traveled
1,371,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,848
632
28
2
0
193,114
0
W
Artio
11,840
846
13
1
0
295,460
0
W
Ishtar
12,339
881
64
5
0
221,428
0
W
Aphrodite
11,124
795
42
3
0
305,383
0
W
Maui
10,814
772
10
1
0
253,352
0
L
Bakasura
8,720
623
26
2
0
248,571
0
L
Tsukuyomi
8,604
615
11
1
0
233,945
0
W
Thoth
12,531
895
41
3
0
296,147
0
L
Yemoja
9,949
711
11
1
0
213,908
0
L
Cernunnos
10,821
773
36
3
0
202,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role