Player Matchup

Baron Samedi
Baron Samedi
HackerTarget
Baron Samedi
Level 90
God Stats
8W - 2L
1,722 SR
Queue Stats
53W - 42L
1,614 Elo+
Party 1
Martichoras
Martichoras
SchmeckleSteve
Martichoras
Level 147
God Stats
4W - 1L
1,633 SR
Queue Stats
52W - 42L
1,609 Elo+
Party 1
Cthulhu
Cthulhu
UnusualCombat
Cthulhu
Level 45
God Stats
5W - 1L
1,878 SR
Queue Stats
32W - 13L
1,657 Elo+
Party 1
Team Averages
Level 94
1,744 SR
1,626 Elo+

VS

Team Averages
Level 104
1,507 SR
1,592 Elo+
Neith
Neith
AliKhat21
Neith
Level 40
God Stats
5W - 3L
1,585 SR
Queue Stats
19W - 15L
1,551 Elo+
Party 2
Bacchus
Bacchus
CAZM100
Bacchus
Level 135
God Stats
0W - 1L
1,435 SR
Queue Stats
192W - 83L
1,670 Elo+
Solo
He Bo
He Bo
GnarlyCamel
He Bo
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 65L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HackerTarget
Baron Samedi
15
2 / 1 / 11
9,752
750
13,038
11,602
6,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
SchmeckleSteve
Martichoras
17
12 / 1 / 4
11,076
852
22,011
11,078
5,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
16
2 / 0 / 11
10,412
801
7,749
15,826
19,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AliKhat21
Neith
13
0 / 5 / 1
7,629
587
8,188
13,035
5,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
CAZM100
Bacchus
14
1 / 6 / 1
8,984
691
7,019
18,760
23,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 5 / 1
8,437
649
7,025
15,083
5,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
2
2
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
AliKhat21
Neith
0
5
1
0.1
L
Bacchus
CAZM100
Bacchus
1
6
1
0.25
L
1
5
1
0.3
W
Baron Samedi
HackerTarget
Baron Samedi
2
1
11
7.5
W
Martichoras
SchmeckleSteve
Martichoras
12
1
4
14
W
Cthulhu
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,798
Damage
22,232
38,506
Taken
46,878
31,960
Mitigated
35,193
17,947
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AliKhat21
Neith
8,188
2,446
0
2,490
13,035
5,395
0
4,995
7,755
0
27,944
L
Bacchus
CAZM100
Bacchus
7,019
397
0
2,862
18,760
23,964
0
7,634
10,825
18,230
0
L
7,025
176
0
519
15,083
5,834
0
6,291
8,482
28,380
0
W
Baron Samedi
HackerTarget
Baron Samedi
13,038
487
3,347
5,423
11,602
6,599
342
3,113
8,395
46,258
0
W
Martichoras
SchmeckleSteve
Martichoras
22,011
6,393
0
3,849
11,078
5,930
1,513
4,423
6,440
0
65,070
W
Cthulhu
7,749
252
3,135
2,193
15,826
19,431
440
5,612
9,605
22,217
987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,240
Gold Earned
25,050
192
Minions Killed
116
0
Camps Cleared
0
680,895
Distance Traveled
685,635
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,629
587
49
4
0
224,744
2
L
Bacchus
8,984
691
12
1
0
236,445
0
L
He Bo
8,437
649
55
4
0
224,446
0
W
Baron Samedi
9,752
750
75
6
0
227,523
0
W
Martichoras
11,076
852
90
7
0
220,833
0
W
Cthulhu
10,412
801
27
2
0
232,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role