Player Matchup

Neith
Neith
KaikiDeshuu
Neith
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,676 Elo+
Party 2
Maui
Maui
Oncedan
Maui
Level 155
God Stats
4W - 3L
1,156 SR
Queue Stats
296W - 294L
1,646 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ThatchedPumpkin
Morgan Le Fay
Level 149
God Stats
2W - 1L
1,733 SR
Queue Stats
15W - 7L
1,676 Elo+
Party 2
Team Averages
Level 143
1,463 SR
1,666 Elo+

VS

Team Averages
Level 109
1,481 SR
1,619 Elo+
He Bo
He Bo
Awesome410
He Bo
Level 122
God Stats
8W - 5L
1,663 SR
Queue Stats
140W - 112L
1,659 Elo+
Party 1
Tyr
Tyr
Dogeeeeee21
Tyr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 117L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
βounded
Ne Zha
Level 106
God Stats
5W - 3L
1,281 SR
Queue Stats
124W - 95L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,964
815
7,942
8,246
3,741
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Maui
Oncedan
Maui
13
2 / 0 / 11
9,215
838
5,397
9,330
10,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
ThatchedPumpkin
Morgan Le Fay
14
9 / 0 / 3
9,369
852
13,812
7,428
3,325
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
1 / 5 / 0
7,580
689
6,893
10,315
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 1
6,694
609
4,793
13,120
9,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ne Zha
βounded
Ne Zha
11
0 / 1 / 1
6,838
622
5,915
9,388
7,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
1
1
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
5
0
0.2
L
0
7
1
0.07
W
2
1
7
5.5
W
Maui
Oncedan
Maui
2
0
11
7.5
W
Morgan Le Fay
ThatchedPumpkin
Morgan Le Fay
9
0
3
10.5
L
Ne Zha
βounded
Ne Zha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,151
Damage
17,601
25,004
Taken
32,823
18,041
Mitigated
20,972
6,915
Healing
2,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
6,893
97
0
771
10,315
3,477
0
6,209
4,106
32,096
0
L
4,793
1,291
0
642
13,120
9,932
0
7,238
5,882
0
17,785
W
7,942
3,906
0
717
8,246
3,741
2,014
3,563
4,683
0
45,065
W
Maui
Oncedan
Maui
5,397
1,281
2,176
2,638
9,330
10,975
234
2,139
7,191
16,868
174
W
Morgan Le Fay
ThatchedPumpkin
Morgan Le Fay
13,812
2,743
0
1,384
7,428
3,325
790
1,255
6,173
38,968
0
L
Ne Zha
βounded
Ne Zha
5,915
1,818
0
1,254
9,388
7,563
0
5,648
3,740
0
22,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,548
Gold Earned
21,112
130
Minions Killed
113
0
Camps Cleared
0
592,629
Distance Traveled
594,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,580
689
56
5
0
181,442
0
L
Tyr
6,694
609
24
2
0
188,319
0
W
Neith
8,964
815
70
6
0
203,025
0
W
Maui
9,215
838
12
1
0
188,213
0
W
Morgan Le Fay
9,369
852
48
4
0
201,391
0
L
Ne Zha
6,838
622
33
3
0
224,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role