Player Matchup

Chang'e
Chang'e
EMPERORxICY
Chang'e
Level 158
God Stats
6W - 2L
1,714 SR
Queue Stats
98W - 112L
1,518 Elo+
Solo
Neith
Neith
Hersheys1963
Neith
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,501 Elo+
Solo
Hercules
Hercules
Slappingfresh
Hercules
Level 58
God Stats
11W - 7L
1,508 SR
Queue Stats
178W - 182L
1,545 Elo+
Solo
Sol
Sol
THERED1212
Sol
Level 125
God Stats
11W - 8L
1,725 SR
Queue Stats
46W - 52L
1,508 Elo+
Party 3
Anhur
Anhur
jshyP
Anhur
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 47L
1,503 Elo+
Party 3
Team Averages
Level 119
1,589 SR
1,515 Elo+

VS

Team Averages
Level 81
1,600 SR
1,492 Elo+
Ares
Ares
Dogmeat8270
Ares
Level 69
God Stats
9W - 7L
1,708 SR
Queue Stats
181W - 167L
1,559 Elo+
Party 2
Ao Kuang
Ao Kuang
EvilChaos318
Ao Kuang
Level 129
God Stats
43W - 33L
1,629 SR
Queue Stats
423W - 429L
1,480 Elo+
Party 1
Aphrodite
Aphrodite
SickWitIt318
Aphrodite
Level 87
God Stats
63W - 43L
1,654 SR
Queue Stats
546W - 584L
1,461 Elo+
Party 1
Cliodhna
Cliodhna
TrapTribe
Cliodhna
Level 65
God Stats
5W - 6L
1,430 SR
Queue Stats
82W - 90L
1,454 Elo+
Solo
Ishtar
Ishtar
termpriv23
Ishtar
Level 57
God Stats
45W - 38L
1,577 SR
Queue Stats
215W - 204L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EMPERORxICY
Chang'e
15
0 / 7 / 0
9,481
948
17,903
18,302
7,635
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 1 / 1
9,697
970
14,337
8,213
3,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Slappingfresh
Hercules
15
0 / 5 / 1
9,453
945
11,063
20,584
23,408
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 5 / 0
9,348
935
8,972
11,751
5,203
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
jshyP
Anhur
15
1 / 5 / 0
9,758
976
9,183
18,503
7,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

173

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 15
12,263
1,226
13,453
16,646
23,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
EvilChaos318
Ao Kuang
17
8 / 0 / 7
11,740
1,174
17,230
10,837
7,639
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Aphrodite
SickWitIt318
Aphrodite
17
4 / 0 / 16
11,156
1,116
14,604
13,136
10,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cliodhna
TrapTribe
Cliodhna
17
5 / 0 / 12
11,573
1,157
16,111
15,739
9,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
termpriv23
Ishtar
17
1 / 1 / 13
10,418
1,042
12,887
10,371
7,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
86
1
Kills
23
23
Deaths
1
2
Assists
63
Player
Kills
Deaths
Assists
KDA
W
5
0
15
12.5
L
Chang'e
EMPERORxICY
Chang'e
0
7
0
0
W
Ao Kuang
EvilChaos318
Ao Kuang
8
0
7
11.5
L
0
1
1
0.5
W
Aphrodite
SickWitIt318
Aphrodite
4
0
16
12
L
Hercules
Slappingfresh
Hercules
0
5
1
0.1
L
0
5
0
0
W
Cliodhna
TrapTribe
Cliodhna
5
0
12
11
L
Anhur
jshyP
Anhur
1
5
0
0.2
W
Ishtar
termpriv23
Ishtar
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,458
Damage
74,285
77,353
Taken
66,729
47,133
Mitigated
58,197
13,088
Healing
25,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,453
1,021
0
1,381
16,646
23,473
0
6,956
9,690
20,545
0
L
Chang'e
EMPERORxICY
Chang'e
17,903
266
2,170
3,215
18,302
7,635
0
11,592
6,710
41,459
0
W
Ao Kuang
EvilChaos318
Ao Kuang
17,230
5,121
0
2,326
10,837
7,639
0
4,244
6,593
33,369
0
L
14,337
3,910
0
1,053
8,213
3,465
0
3,434
4,779
0
35,637
W
Aphrodite
SickWitIt318
Aphrodite
14,604
873
6,960
8,494
13,136
10,120
0
7,972
5,164
37,676
0
L
Hercules
Slappingfresh
Hercules
11,063
2,184
0
2,923
20,584
23,408
0
9,599
10,985
413
18,224
L
8,972
2,922
0
1,117
11,751
5,203
0
8,344
3,407
25,118
0
W
Cliodhna
TrapTribe
Cliodhna
16,111
3,027
0
5,576
15,739
9,839
0
4,816
10,923
0
37,287
L
Anhur
jshyP
Anhur
9,183
4,781
0
2,610
18,503
7,422
0
12,318
6,185
0
30,681
W
Ishtar
termpriv23
Ishtar
12,887
6,981
0
1,172
10,371
7,126
0
3,300
7,071
0
30,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,737
Gold Earned
57,150
196
Minions Killed
204
5
Camps Cleared
9
944,234
Distance Traveled
1,125,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,263
1,226
13
1
1
233,491
0
L
Chang'e
9,481
948
52
5
0
194,102
0
W
Ao Kuang
11,740
1,174
41
4
5
225,602
0
L
Neith
9,697
970
48
5
3
200,154
0
W
Aphrodite
11,156
1,116
54
5
0
224,823
0
L
Hercules
9,453
945
10
1
0
219,569
0
L
Sol
9,348
935
36
4
0
143,155
0
W
Cliodhna
11,573
1,157
57
6
0
246,244
0
L
Anhur
9,758
976
50
5
2
187,254
0
W
Ishtar
10,418
1,042
39
4
3
195,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role